Hash :
98c2e169
Author :
Date :
2022-05-20T16:17:49
Vulkan: Reduce pre-rotation spec const to bool The specialization constant now only dictates whether x and y should be swapped. The complete 8 possible states of rotation and y-flip are achieved by using this swap in combination with a driver uniform for x and y flip. Swapping is still a specialization constant to avoid degrading performance of dFdx/dFdy which otherwise would need both to be evaluated instead of one. On platforms which don't support pre-rotation, the specialization constant will never change and driver uniforms entirely govern y-flip. On platforms that do support pre-rotation, only two variations of the pipeline are needed. Bug: angleproject:7366 Change-Id: I73f84e89fa9349d2098fa5b21573aee57d93a30c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3663151 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator.
#include <cstddef>
#include <cstdint>
#include <iostream>
#include <memory>
#include <unordered_map>
#include "angle_gl.h"
#include "anglebase/no_destructor.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/util.h"
using namespace sh;
namespace
{
// Options supported by any output
constexpr ShCompileOptions kCommonOptions =
SH_VALIDATE_LOOP_INDEXING | SH_INTERMEDIATE_TREE | SH_OBJECT_CODE | SH_VARIABLES |
SH_LINE_DIRECTIVES | SH_SOURCE_PATH | SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3 |
SH_EMULATE_ABS_INT_FUNCTION | SH_ENFORCE_PACKING_RESTRICTIONS | SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | SH_INIT_GL_POSITION |
SH_INIT_OUTPUT_VARIABLES | SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL | SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL |
SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH | SH_EMULATE_ISNAN_FLOAT_FUNCTION |
SH_INITIALIZE_UNINITIALIZED_LOCALS | SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW |
SH_CLAMP_POINT_SIZE | SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES |
SH_SKIP_D3D_CONSTANT_REGISTER_ZERO | SH_EMULATE_GL_DRAW_ID | SH_INIT_SHARED_VARIABLES |
SH_FORCE_ATOMIC_VALUE_RESOLUTION | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE |
SH_TAKE_VIDEO_TEXTURE_AS_EXTERNAL_OES | SH_VALIDATE_AST | SH_ADD_BASE_VERTEX_TO_VERTEX_ID |
SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR | SH_DISABLE_ARB_TEXTURE_RECTANGLE |
SH_IGNORE_PRECISION_QUALIFIERS | SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP;
// Options supported by GLSL or ESSL only
constexpr ShCompileOptions kGLSLOrESSLOnlyOptions =
SH_EMULATE_ATAN2_FLOAT_FUNCTION | SH_CLAMP_FRAG_DEPTH | SH_REGENERATE_STRUCT_NAMES |
SH_REWRITE_REPEATED_ASSIGN_TO_SWIZZLED | SH_USE_UNUSED_STANDARD_SHARED_BLOCKS |
SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER;
#if defined(ANGLE_PLATFORM_APPLE)
// Options supported by GLSL only on mac
constexpr ShCompileOptions kGLSLMacOnlyOptions =
SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR | SH_ADD_AND_TRUE_TO_LOOP_CONDITION |
SH_REWRITE_DO_WHILE_LOOPS | SH_UNFOLD_SHORT_CIRCUIT | SH_REWRITE_ROW_MAJOR_MATRICES;
#endif
// Options supported by Vulkan SPIR-V output only
constexpr ShCompileOptions kVulkanOnlyOptions =
SH_EMULATE_SEAMFUL_CUBE_MAP_SAMPLING | SH_ADD_BRESENHAM_LINE_RASTER_EMULATION |
SH_USE_SPECIALIZATION_CONSTANT | SH_ADD_VULKAN_XFB_EMULATION_SUPPORT_CODE |
SH_ROUND_OUTPUT_AFTER_DITHERING | SH_ADD_ADVANCED_BLEND_EQUATIONS_EMULATION;
// Options supported by HLSL output only
constexpr ShCompileOptions kHLSLOnlyOptions = SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS |
SH_ALLOW_TRANSLATE_UNIFORM_BLOCK_TO_STRUCTUREDBUFFER |
SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR;
struct TranslatorCacheKey
{
bool operator==(const TranslatorCacheKey &other) const
{
return type == other.type && spec == other.spec && output == other.output;
}
uint32_t type = 0;
uint32_t spec = 0;
uint32_t output = 0;
};
} // anonymous namespace
namespace std
{
template <>
struct hash<TranslatorCacheKey>
{
std::size_t operator()(const TranslatorCacheKey &k) const
{
return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^
hash<uint32_t>()(k.output);
}
};
} // namespace std
struct TCompilerDeleter
{
void operator()(TCompiler *compiler) const { DeleteCompiler(compiler); }
};
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
// Reserve some size for future compile options
const size_t kHeaderSize = 128;
if (size <= kHeaderSize)
{
return 0;
}
// Make sure the rest of data will be a valid C string so that we don't have to copy it.
if (data[size - 1] != 0)
{
return 0;
}
uint32_t type = *reinterpret_cast<const uint32_t *>(data);
uint32_t spec = *reinterpret_cast<const uint32_t *>(data + 4);
uint32_t output = *reinterpret_cast<const uint32_t *>(data + 8);
uint64_t options = *reinterpret_cast<const uint64_t *>(data + 12);
if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER)
{
return 0;
}
if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC &&
spec != SH_WEBGL2_SPEC)
{
return 0;
}
ShShaderOutput shaderOutput = static_cast<ShShaderOutput>(output);
ShCompileOptions supportedOptions = kCommonOptions;
if (IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput))
{
supportedOptions |= kGLSLOrESSLOnlyOptions;
#if defined(ANGLE_PLATFORM_APPLE)
supportedOptions |= kGLSLMacOnlyOptions;
#endif
}
else if (IsOutputVulkan(shaderOutput))
{
supportedOptions |= kVulkanOnlyOptions;
}
else if (IsOutputHLSL(shaderOutput))
{
supportedOptions |= kHLSLOnlyOptions;
}
// If there are any options not supported with this output, don't attempt to run the translator.
if ((options & ~supportedOptions) != 0)
{
return 0;
}
std::vector<uint32_t> validOutputs;
validOutputs.push_back(SH_ESSL_OUTPUT);
validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT);
validOutputs.push_back(SH_GLSL_130_OUTPUT);
validOutputs.push_back(SH_GLSL_140_OUTPUT);
validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT);
validOutputs.push_back(SH_HLSL_3_0_OUTPUT);
validOutputs.push_back(SH_HLSL_4_1_OUTPUT);
validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT);
bool found = false;
for (auto valid : validOutputs)
{
found = found || (valid == output);
}
if (!found)
{
return 0;
}
size -= kHeaderSize;
data += kHeaderSize;
sh::InitializeGlslang();
if (!sh::Initialize())
{
return 0;
}
TranslatorCacheKey key;
key.type = type;
key.spec = spec;
key.output = output;
using UniqueTCompiler = std::unique_ptr<TCompiler, TCompilerDeleter>;
static angle::base::NoDestructor<angle::HashMap<TranslatorCacheKey, UniqueTCompiler>>
translators;
if (translators->find(key) == translators->end())
{
UniqueTCompiler translator(
ConstructCompiler(type, static_cast<ShShaderSpec>(spec), shaderOutput));
if (translator == nullptr)
{
return 0;
}
ShBuiltInResources resources;
sh::InitBuiltInResources(&resources);
// Enable all the extensions to have more coverage
resources.OES_standard_derivatives = 1;
resources.OES_EGL_image_external = 1;
resources.OES_EGL_image_external_essl3 = 1;
resources.NV_EGL_stream_consumer_external = 1;
resources.ARB_texture_rectangle = 1;
resources.EXT_blend_func_extended = 1;
resources.EXT_draw_buffers = 1;
resources.EXT_frag_depth = 1;
resources.EXT_shader_texture_lod = 1;
resources.EXT_shader_framebuffer_fetch = 1;
resources.NV_shader_framebuffer_fetch = 1;
resources.ARM_shader_framebuffer_fetch = 1;
resources.EXT_YUV_target = 1;
resources.APPLE_clip_distance = 1;
resources.MaxDualSourceDrawBuffers = 1;
resources.EXT_gpu_shader5 = 1;
resources.MaxClipDistances = 1;
resources.EXT_shadow_samplers = 1;
resources.EXT_clip_cull_distance = 1;
resources.EXT_primitive_bounding_box = 1;
resources.OES_primitive_bounding_box = 1;
if (!translator->Init(resources))
{
return 0;
}
(*translators)[key] = std::move(translator);
}
auto &translator = (*translators)[key];
const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
translator->compile(shaderStrings, 1, options);
return 0;
}