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  • Hash : 2df17a12
    Author : Shahbaz Youssefi
    Date : 2022-05-25T16:18:37

    Vulkan: Pack driver uniforms
    
    Previously 5 vec4s were used for driver uniforms + 2 vec4s if
    specialization constants couldn't be supported.
    
    The driver uniforms are rearranged and packed such that only 2 vec4s are
    normally used, which include fallback for specialization constants as
    well.  In the future, most of the specialization constants may turn into
    uniforms, and this change prepares for that.
    
    Additional uniforms are used (3 vec4s) only if common extensions are
    missing; transform feedback and bresenham lines.
    
    This change makes it more practical for driver uniforms to be turned
    into push constants.  Additionally, these uniforms could potentially be
    loaded and cached at the beginning of the shader for more efficient
    memory access.
    
    On Pixel6, with this change, the traces show no difference in wall time.
    On most traces, CPU time shows up to ~7% improvement.
    
    Bug: angleproject:7366
    Change-Id: I0f47f863955af06a19c69d1f1d7c45b97d95476e
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668151
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Charlie Lao <cclao@google.com>
    

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