Edit

kc3-lang/angle/src/libGLESv2/renderer/Renderer.cpp

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2014-06-18 18:08:57
    Hash : 591e6afe
    Message : Add support for ANGLE_platform_angle. BUG=angle:490 Change-Id: If3c897a9ae3d27b96e4b9bf9475a9ac23a1090ba Reviewed-on: https://chromium-review.googlesource.com/185396 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/renderer/Renderer.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
    
    #include <EGL/eglext.h>
    #include "libGLESv2/main.h"
    #include "libGLESv2/Program.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "common/utilities.h"
    #include "third_party/trace_event/trace_event.h"
    #include "libGLESv2/Shader.h"
    
    #if defined (ANGLE_ENABLE_D3D9)
    #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
    #endif // ANGLE_ENABLE_D3D9
    
    #if defined (ANGLE_ENABLE_D3D11)
    #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
    #endif // ANGLE_ENABLE_D3D11
    
    #if !defined(ANGLE_DEFAULT_D3D11)
    // Enables use of the Direct3D 11 API for a default display, when available
    #define ANGLE_DEFAULT_D3D11 0
    #endif
    
    namespace rx
    {
    
    Renderer::Renderer(egl::Display *display)
        : mDisplay(display),
          mCapsInitialized(false),
          mCurrentClientVersion(2)
    {
    }
    
    Renderer::~Renderer()
    {
        gl::Shader::releaseCompiler();
    }
    
    const gl::Caps &Renderer::getRendererCaps() const
    {
        if (!mCapsInitialized)
        {
            generateCaps(&mCaps, &mTextureCaps, &mExtensions);
            mCapsInitialized = true;
        }
    
        return mCaps;
    }
    
    const gl::TextureCapsMap &Renderer::getRendererTextureCaps() const
    {
        if (!mCapsInitialized)
        {
            generateCaps(&mCaps, &mTextureCaps, &mExtensions);
            mCapsInitialized = true;
        }
    
        return mTextureCaps;
    }
    
    const gl::Extensions &Renderer::getRendererExtensions() const
    {
        if (!mCapsInitialized)
        {
            generateCaps(&mCaps, &mTextureCaps, &mExtensions);
            mCapsInitialized = true;
        }
    
        return mExtensions;
    }
    
    typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, EGLint);
    
    template <typename RendererType>
    Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
    {
        return new RendererType(display, nativeDisplay, requestedDisplayType);
    }
    
    }
    
    extern "C"
    {
    
    rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
    {
        std::vector<rx::CreateRendererFunction> rendererCreationFunctions;
    
    #   if defined(ANGLE_ENABLE_D3D11)
            if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
                nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
                requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
                requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
            {
                rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
            }
    #   endif
    
    #   if defined(ANGLE_ENABLE_D3D9)
            if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
                requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
            {
                rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
            }
    #   endif
    
        if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
            nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
            requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
        {
            // The default display is requested, try the D3D9 and D3D11 renderers, order them using
            // the definition of ANGLE_DEFAULT_D3D11
    #       if ANGLE_DEFAULT_D3D11
    #           if defined(ANGLE_ENABLE_D3D11)
                    rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
    #           endif
    #           if defined(ANGLE_ENABLE_D3D9)
                    rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
    #           endif
    #       else
    #           if defined(ANGLE_ENABLE_D3D9)
                    rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
    #           endif
    #           if defined(ANGLE_ENABLE_D3D11)
                    rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
    #           endif
    #       endif
        }
    
        for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
        {
            rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, requestedDisplayType);
            if (renderer->initialize() == EGL_SUCCESS)
            {
                return renderer;
            }
            else
            {
                // Failed to create the renderer, try the next
                SafeDelete(renderer);
            }
        }
    
        return NULL;
    }
    
    void glDestroyRenderer(rx::Renderer *renderer)
    {
        delete renderer;
    }
    
    }