Hash :
f703443b
Author :
Date :
2019-09-21T14:10:35
Use Resource IDs in RefCountObject. This lets us use strongly typed IDs pretty much everywhere. Only one or two additional places still use GLuint IDs. Mostly for external queries and for Framebuffer Attachments. With some clever type reflection helpers lets us define a single template function for handling operator== and != for resource IDs. Refactor in preparation for more Capture/Replay work. Bug: angleproject:3611 Change-Id: I1c0c848e89eb8a4b769714d57686f816daf01634 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815550 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.h: Defines the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
// extension and GLES3 sync objects.
#ifndef LIBANGLE_FENCE_H_
#define LIBANGLE_FENCE_H_
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
#include "common/angleutils.h"
namespace rx
{
class FenceNVImpl;
class SyncImpl;
} // namespace rx
namespace gl
{
class FenceNV final : angle::NonCopyable
{
public:
explicit FenceNV(rx::FenceNVImpl *impl);
virtual ~FenceNV();
angle::Result set(const Context *context, GLenum condition);
angle::Result test(const Context *context, GLboolean *outResult);
angle::Result finish(const Context *context);
bool isSet() const { return mIsSet; }
GLboolean getStatus() const { return mStatus; }
GLenum getCondition() const { return mCondition; }
private:
rx::FenceNVImpl *mFence;
bool mIsSet;
GLboolean mStatus;
GLenum mCondition;
};
class Sync final : public RefCountObject<GLuint>, public LabeledObject
{
public:
Sync(rx::SyncImpl *impl, GLuint id);
~Sync() override;
void onDestroy(const Context *context) override;
void setLabel(const Context *context, const std::string &label) override;
const std::string &getLabel() const override;
angle::Result set(const Context *context, GLenum condition, GLbitfield flags);
angle::Result clientWait(const Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult);
angle::Result serverWait(const Context *context, GLbitfield flags, GLuint64 timeout);
angle::Result getStatus(const Context *context, GLint *outResult) const;
GLenum getCondition() const { return mCondition; }
GLbitfield getFlags() const { return mFlags; }
private:
rx::SyncImpl *mFence;
std::string mLabel;
GLenum mCondition;
GLbitfield mFlags;
};
} // namespace gl
#endif // LIBANGLE_FENCE_H_