Hash :
d627d154
Author :
Date :
2019-09-26T10:19:38
GLES1: Correct 'active' attributes mask. The active attributes are those consumed by the Program. Previously we were returning those enabled as client arrays. But this excluded default attributes. Uncovered when changing how resource usage was tracked for Vulkan multithreading. Bug: angleproject:2464 Change-Id: I48996be9e4470bb1432e042f98046c95ea8adbfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808718 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GLES1State.h: Defines the GLES1State class holding the state of
// a GLES1 context.
#ifndef LIBANGLE_GLES1STATE_H_
#define LIBANGLE_GLES1STATE_H_
#include <unordered_set>
#include "common/FixedVector.h"
#include "common/angleutils.h"
#include "common/bitset_utils.h"
#include "common/matrix_utils.h"
#include "common/vector_utils.h"
#include "libANGLE/Caps.h"
#include "libANGLE/angletypes.h"
namespace gl
{
// State types specific to GLES1 contexts, from the OpenGL ES 1.1 spec "State Tables" section
struct TextureCoordF
{
TextureCoordF();
TextureCoordF(float _s, float _t, float _r, float _q);
bool operator==(const TextureCoordF &other) const;
GLfloat s = 0.0f;
GLfloat t = 0.0f;
GLfloat r = 0.0f;
GLfloat q = 0.0f;
};
struct MaterialParameters
{
MaterialParameters();
ColorF ambient;
ColorF diffuse;
ColorF specular;
ColorF emissive;
GLfloat specularExponent;
};
struct LightModelParameters
{
LightModelParameters();
ColorF color;
bool twoSided;
};
struct LightParameters
{
LightParameters();
LightParameters(const LightParameters &other);
bool enabled = false;
ColorF ambient = {0.0f, 0.0f, 0.0f, 1.0f};
ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f};
ColorF specular = {0.0f, 0.0f, 0.0f, 1.0f};
angle::Vector4 position = {0.0f, 0.0f, 1.0f, 0.0f};
angle::Vector3 direction = {0.0f, 0.0f, -1.0f};
GLfloat spotlightExponent = 0.0f;
GLfloat spotlightCutoffAngle = 180.0f;
GLfloat attenuationConst = 1.0f;
GLfloat attenuationLinear = 0.0f;
GLfloat attenuationQuadratic = 0.0f;
};
struct FogParameters
{
FogParameters();
FogMode mode;
GLfloat density;
GLfloat start;
GLfloat end;
ColorF color;
};
struct TextureEnvironmentParameters
{
TextureEnvironmentParameters();
TextureEnvironmentParameters(const TextureEnvironmentParameters &other);
TextureEnvMode mode = TextureEnvMode::Modulate;
TextureCombine combineRgb = TextureCombine::Modulate;
TextureCombine combineAlpha = TextureCombine::Modulate;
TextureSrc src0Rgb = TextureSrc::Texture;
TextureSrc src0Alpha = TextureSrc::Texture;
TextureSrc src1Rgb = TextureSrc::Previous;
TextureSrc src1Alpha = TextureSrc::Previous;
TextureSrc src2Rgb = TextureSrc::Constant;
TextureSrc src2Alpha = TextureSrc::Constant;
TextureOp op0Rgb = TextureOp::SrcColor;
TextureOp op0Alpha = TextureOp::SrcAlpha;
TextureOp op1Rgb = TextureOp::SrcColor;
TextureOp op1Alpha = TextureOp::SrcAlpha;
TextureOp op2Rgb = TextureOp::SrcAlpha;
TextureOp op2Alpha = TextureOp::SrcAlpha;
ColorF color = {0.0f, 0.0f, 0.0f, 0.0f};
GLfloat rgbScale = 1.0f;
GLfloat alphaScale = 1.0f;
bool pointSpriteCoordReplace = false;
};
struct PointParameters
{
PointParameters();
PointParameters(const PointParameters &other);
GLfloat pointSizeMin = 0.0f;
GLfloat pointSizeMax = 1.0f;
GLfloat pointFadeThresholdSize = 1.0f;
angle::Vector3 pointDistanceAttenuation = {1.0f, 0.0f, 0.0f};
GLfloat pointSize = 1.0f;
};
struct ClipPlaneParameters
{
ClipPlaneParameters();
ClipPlaneParameters(bool enabled, const angle::Vector4 &equation);
ClipPlaneParameters(const ClipPlaneParameters &other);
bool enabled;
angle::Vector4 equation;
};
class Context;
class GLES1Renderer;
class State;
class GLES1State final : angle::NonCopyable
{
public:
GLES1State();
~GLES1State();
void initialize(const Context *context, const State *state);
void setAlphaFunc(AlphaTestFunc func, GLfloat ref);
void setClientTextureUnit(unsigned int unit);
unsigned int getClientTextureUnit() const;
void setCurrentColor(const ColorF &color);
const ColorF &getCurrentColor() const;
void setCurrentNormal(const angle::Vector3 &normal);
const angle::Vector3 &getCurrentNormal() const;
void setCurrentTextureCoords(unsigned int unit, const TextureCoordF &coords);
const TextureCoordF &getCurrentTextureCoords(unsigned int unit) const;
void setMatrixMode(MatrixType mode);
MatrixType getMatrixMode() const;
GLint getCurrentMatrixStackDepth(GLenum param) const;
void pushMatrix();
void popMatrix();
using MatrixStack = angle::FixedVector<angle::Mat4, Caps::GlobalMatrixStackDepth>;
MatrixStack ¤tMatrixStack();
const MatrixStack ¤tMatrixStack() const;
const angle::Mat4 &getModelviewMatrix() const;
void loadMatrix(const angle::Mat4 &m);
void multMatrix(const angle::Mat4 &m);
void setLogicOp(LogicalOperation opcodePacked);
void setClientStateEnabled(ClientVertexArrayType clientState, bool enable);
void setTexCoordArrayEnabled(unsigned int unit, bool enable);
bool isClientStateEnabled(ClientVertexArrayType clientState) const;
bool isTexCoordArrayEnabled(unsigned int unit) const;
bool isTextureTargetEnabled(unsigned int unit, const TextureType type) const;
LightModelParameters &lightModelParameters();
const LightModelParameters &lightModelParameters() const;
LightParameters &lightParameters(unsigned int light);
const LightParameters &lightParameters(unsigned int light) const;
MaterialParameters &materialParameters();
const MaterialParameters &materialParameters() const;
bool isColorMaterialEnabled() const;
void setShadeModel(ShadingModel model);
void setClipPlane(unsigned int plane, const GLfloat *equation);
void getClipPlane(unsigned int plane, GLfloat *equation) const;
FogParameters &fogParameters();
const FogParameters &fogParameters() const;
TextureEnvironmentParameters &textureEnvironment(unsigned int unit);
const TextureEnvironmentParameters &textureEnvironment(unsigned int unit) const;
PointParameters &pointParameters();
const PointParameters &pointParameters() const;
AttributesMask getVertexArraysAttributeMask() const;
AttributesMask getActiveAttributesMask() const;
void setHint(GLenum target, GLenum mode);
GLenum getHint(GLenum target);
private:
friend class State;
friend class GLES1Renderer;
// Back pointer for reading from State.
const State *mGLState;
enum DirtyGles1Type
{
DIRTY_GLES1_TEXTURE_UNIT_ENABLE = 0,
DIRTY_GLES1_CLIENT_STATE_ENABLE,
DIRTY_GLES1_FEATURE_ENABLE,
DIRTY_GLES1_CURRENT_VECTOR,
DIRTY_GLES1_CLIENT_ACTIVE_TEXTURE,
DIRTY_GLES1_MATRICES,
DIRTY_GLES1_TEXTURE_ENVIRONMENT,
DIRTY_GLES1_MATERIAL,
DIRTY_GLES1_LIGHTS,
DIRTY_GLES1_FOG,
DIRTY_GLES1_SHADE_MODEL,
DIRTY_GLES1_POINT_PARAMETERS,
DIRTY_GLES1_ALPHA_TEST,
DIRTY_GLES1_LOGIC_OP,
DIRTY_GLES1_CLIP_PLANES,
DIRTY_GLES1_HINT_SETTING,
DIRTY_GLES1_MAX,
};
using DirtyBits = angle::BitSet<DIRTY_GLES1_MAX>;
DirtyBits mDirtyBits;
void setDirty(DirtyGles1Type type);
void setAllDirty();
void clearDirty();
bool isDirty(DirtyGles1Type type) const;
// All initial state values come from the
// OpenGL ES 1.1 spec.
std::vector<angle::PackedEnumBitSet<TextureType>> mTexUnitEnables;
// Table 6.4, 6.5 (IsEnabled)
bool mVertexArrayEnabled;
bool mNormalArrayEnabled;
bool mColorArrayEnabled;
bool mPointSizeArrayEnabled;
std::vector<bool> mTexCoordArrayEnabled;
// Table 6.7-6.16 (IsEnabled)
bool mLineSmoothEnabled;
bool mPointSmoothEnabled;
bool mPointSpriteEnabled;
bool mAlphaTestEnabled;
bool mLogicOpEnabled;
bool mLightingEnabled;
bool mFogEnabled;
bool mRescaleNormalEnabled;
bool mNormalizeEnabled;
bool mColorMaterialEnabled;
bool mReflectionMapEnabled;
// Table 6.3
ColorF mCurrentColor;
angle::Vector3 mCurrentNormal;
// Invariant: mCurrentTextureCoords size is == GL_MAX_TEXTURE_UNITS.
std::vector<TextureCoordF> mCurrentTextureCoords;
// Table 6.4
unsigned int mClientActiveTexture;
// Table 6.7
MatrixType mMatrixMode;
MatrixStack mProjectionMatrices;
MatrixStack mModelviewMatrices;
std::vector<MatrixStack> mTextureMatrices;
// Table 6.15
using TextureEnvironments = std::vector<TextureEnvironmentParameters>;
TextureEnvironments mTextureEnvironments;
// Table 6.9, 2.8
MaterialParameters mMaterial;
LightModelParameters mLightModel;
// Table 6.10
std::vector<LightParameters> mLights;
// Table 6.8
FogParameters mFog;
ShadingModel mShadeModel;
// Table 6.11
PointParameters mPointParameters;
// Table 6.16
AlphaTestFunc mAlphaTestFunc;
GLfloat mAlphaTestRef;
LogicalOperation mLogicOp;
// Table 6.7
std::vector<ClipPlaneParameters> mClipPlanes;
// Table 6.19
HintSetting mLineSmoothHint;
HintSetting mPointSmoothHint;
HintSetting mPerspectiveCorrectionHint;
HintSetting mFogHint;
};
} // namespace gl
#endif // LIBANGLE_GLES1STATE_H_