Hash :
f703443b
        
        Author :
  
        
        Date :
2019-09-21T14:10:35
        
      
Use Resource IDs in RefCountObject. This lets us use strongly typed IDs pretty much everywhere. Only one or two additional places still use GLuint IDs. Mostly for external queries and for Framebuffer Attachments. With some clever type reflection helpers lets us define a single template function for handling operator== and != for resource IDs. Refactor in preparation for more Capture/Replay work. Bug: angleproject:3611 Change-Id: I1c0c848e89eb8a4b769714d57686f816daf01634 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815550 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RefCountObject.h: Defines the gl::RefCountObject base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)
#ifndef LIBANGLE_REFCOUNTOBJECT_H_
#define LIBANGLE_REFCOUNTOBJECT_H_
#include "angle_gl.h"
#include "common/PackedEnums.h"
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include <cstddef>
namespace angle
{
template <typename ContextT, typename ErrorT>
class RefCountObject : angle::NonCopyable
{
  public:
    using ContextType = ContextT;
    using ErrorType   = ErrorT;
    RefCountObject() : mRefCount(0) {}
    virtual void onDestroy(const ContextType *context) {}
    void addRef() const { ++mRefCount; }
    ANGLE_INLINE void release(const ContextType *context)
    {
        ASSERT(mRefCount > 0);
        if (--mRefCount == 0)
        {
            onDestroy(context);
            delete this;
        }
    }
    size_t getRefCount() const { return mRefCount; }
  protected:
    virtual ~RefCountObject() { ASSERT(mRefCount == 0); }
    mutable size_t mRefCount;
};
template <class ObjectType, typename ContextT, typename ErrorT = angle::Result>
class BindingPointer
{
  public:
    using ContextType = ContextT;
    using ErrorType   = ErrorT;
    BindingPointer() : mObject(nullptr) {}
    BindingPointer(ObjectType *object) : mObject(object)
    {
        if (mObject)
        {
            mObject->addRef();
        }
    }
    BindingPointer(const BindingPointer &other) : mObject(other.mObject)
    {
        if (mObject)
        {
            mObject->addRef();
        }
    }
    BindingPointer &operator=(BindingPointer &&other)
    {
        std::swap(mObject, other.mObject);
        return *this;
    }
    virtual ~BindingPointer()
    {
        // Objects have to be released before the resource manager is destroyed, so they must be
        // explicitly cleaned up.
        ASSERT(mObject == nullptr);
    }
    void set(const ContextType *context, ObjectType *newObject)
    {
        // addRef first in case newObject == mObject and this is the last reference to it.
        if (newObject != nullptr)
        {
            reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(newObject)->addRef();
        }
        // Store the old pointer in a temporary so we can set the pointer before calling release.
        // Otherwise the object could still be referenced when its destructor is called.
        ObjectType *oldObject = mObject;
        mObject               = newObject;
        if (oldObject != nullptr)
        {
            reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(oldObject)->release(context);
        }
    }
    void assign(ObjectType *object) { mObject = object; }
    ObjectType *get() const { return mObject; }
    ObjectType *operator->() const { return mObject; }
    bool operator==(const BindingPointer &other) const { return mObject == other.mObject; }
    bool operator!=(const BindingPointer &other) const { return !(*this == other); }
  protected:
    ANGLE_INLINE void setImpl(ObjectType *obj) { mObject = obj; }
  private:
    ObjectType *mObject;
};
}  // namespace angle
namespace gl
{
class Context;
template <class ObjectType>
class BindingPointer;
using RefCountObjectNoID = angle::RefCountObject<Context, angle::Result>;
template <typename IDType>
class RefCountObject : public gl::RefCountObjectNoID
{
  public:
    explicit RefCountObject(IDType id) : mId(id) {}
    IDType id() const { return mId; }
  protected:
    ~RefCountObject() override {}
  private:
    IDType mId;
};
template <class ObjectType>
class BindingPointer : public angle::BindingPointer<ObjectType, Context>
{
  public:
    using ContextType = typename angle::BindingPointer<ObjectType, Context>::ContextType;
    using ErrorType   = typename angle::BindingPointer<ObjectType, Context>::ErrorType;
    BindingPointer() {}
    BindingPointer(ObjectType *object) : angle::BindingPointer<ObjectType, Context>(object) {}
    typename ResourceTypeToID<ObjectType>::IDType id() const
    {
        ObjectType *obj = this->get();
        if (obj)
            return obj->id();
        return {0};
    }
};
template <class ObjectType>
class OffsetBindingPointer : public BindingPointer<ObjectType>
{
  public:
    using ContextType = typename BindingPointer<ObjectType>::ContextType;
    using ErrorType   = typename BindingPointer<ObjectType>::ErrorType;
    OffsetBindingPointer() : mOffset(0), mSize(0) {}
    void set(const ContextType *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size)
    {
        set(context, newObject);
        mOffset = offset;
        mSize   = size;
    }
    GLintptr getOffset() const { return mOffset; }
    GLsizeiptr getSize() const { return mSize; }
    bool operator==(const OffsetBindingPointer<ObjectType> &other) const
    {
        return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
    }
    bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
    {
        return !(*this == other);
    }
    void assign(ObjectType *object, GLintptr offset, GLsizeiptr size)
    {
        assign(object);
        mOffset = offset;
        mSize   = size;
    }
  private:
    // Delete the unparameterized functions. This forces an explicit offset and size.
    using BindingPointer<ObjectType>::set;
    using BindingPointer<ObjectType>::assign;
    GLintptr mOffset;
    GLsizeiptr mSize;
};
template <typename SubjectT>
class SubjectBindingPointer : protected BindingPointer<SubjectT>, public angle::ObserverBindingBase
{
  public:
    SubjectBindingPointer(angle::ObserverInterface *observer, angle::SubjectIndex index)
        : ObserverBindingBase(observer, index)
    {}
    ~SubjectBindingPointer() {}
    SubjectBindingPointer(const SubjectBindingPointer &other) = default;
    SubjectBindingPointer &operator=(const SubjectBindingPointer &other) = default;
    void bind(const Context *context, SubjectT *subject)
    {
        // AddRef first in case subject == get()
        if (subject)
        {
            subject->addObserver(this);
            subject->addRef();
        }
        if (get())
        {
            get()->removeObserver(this);
            get()->release(context);
        }
        this->setImpl(subject);
    }
    using BindingPointer<SubjectT>::get;
    using BindingPointer<SubjectT>::operator->;
    friend class State;
};
}  // namespace gl
namespace egl
{
class Display;
using RefCountObject = angle::RefCountObject<Display, Error>;
template <class ObjectType>
using BindingPointer = angle::BindingPointer<ObjectType, Display, Error>;
}  // namespace egl
#endif  // LIBANGLE_REFCOUNTOBJECT_H_