Hash :
f703443b
Author :
Date :
2019-09-21T14:10:35
Use Resource IDs in RefCountObject. This lets us use strongly typed IDs pretty much everywhere. Only one or two additional places still use GLuint IDs. Mostly for external queries and for Framebuffer Attachments. With some clever type reflection helpers lets us define a single template function for handling operator== and != for resource IDs. Refactor in preparation for more Capture/Replay work. Bug: angleproject:3611 Change-Id: I1c0c848e89eb8a4b769714d57686f816daf01634 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815550 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Semaphore.h: Defines the gl::Semaphore class [EXT_external_objects]
#ifndef LIBANGLE_SEMAPHORE_H_
#define LIBANGLE_SEMAPHORE_H_
#include <memory>
#include "angle_gl.h"
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/angletypes.h"
namespace rx
{
class GLImplFactory;
class SemaphoreImpl;
} // namespace rx
namespace gl
{
class Context;
class Semaphore final : public RefCountObject<SemaphoreID>
{
public:
Semaphore(rx::GLImplFactory *factory, SemaphoreID id);
~Semaphore() override;
void onDestroy(const Context *context) override;
rx::SemaphoreImpl *getImplementation() const { return mImplementation.get(); }
angle::Result importFd(Context *context, HandleType handleType, GLint fd);
angle::Result wait(Context *context,
const BufferBarrierVector &bufferBarriers,
const TextureBarrierVector &textureBarriers);
angle::Result signal(Context *context,
const BufferBarrierVector &bufferBarriers,
const TextureBarrierVector &textureBarriers);
private:
std::unique_ptr<rx::SemaphoreImpl> mImplementation;
};
} // namespace gl
#endif // LIBANGLE_SEMAPHORE_H_