Hash :
fea65766
Author :
Date :
2019-09-19T09:30:38
Vulkan: Add support for OES_vertex_type_10_10_10_2 - Add support to CPU/GPU convert vertex formats - Add test cases for type conversion in angle_end2end_tests - Fix a bug in shader script by adding a ceil when calculating bytes Bug: angleproject:3192 Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102* Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422
//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils.cpp: Queries for GL image formats.
#include "libANGLE/formatutils.h"
#include "anglebase/no_destructor.h"
#include "common/mathutil.h"
#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
using namespace angle;
namespace gl
{
// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the
// implementation can decide the true, sized, internal format. The ES2FormatMap determines the
// internal format for all valid format and type combinations.
GLenum GetSizedFormatInternal(GLenum format, GLenum type);
namespace
{
using InternalFormatInfoMap =
std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;
bool CheckedMathResult(const CheckedNumeric<GLuint> &value, GLuint *resultOut)
{
if (!value.IsValid())
{
return false;
}
else
{
*resultOut = value.ValueOrDie();
return true;
}
}
constexpr uint32_t PackTypeInfo(GLuint bytes, bool specialized)
{
// static_assert within constexpr requires c++17
// static_assert(isPow2(bytes));
return bytes | (rx::Log2(bytes) << 8) | (specialized << 16);
}
} // anonymous namespace
FormatType::FormatType() : format(GL_NONE), type(GL_NONE) {}
FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_) {}
bool FormatType::operator<(const FormatType &other) const
{
if (format != other.format)
return format < other.format;
return type < other.type;
}
bool operator<(const Type &a, const Type &b)
{
return memcmp(&a, &b, sizeof(Type)) < 0;
}
// Information about internal formats
static bool AlwaysSupported(const Version &, const Extensions &)
{
return true;
}
static bool NeverSupported(const Version &, const Extensions &)
{
return false;
}
template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
static bool RequireES(const Version &clientVersion, const Extensions &)
{
return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
}
// Pointer to a boolean memeber of the Extensions struct
typedef bool(Extensions::*ExtensionBool);
// Check support for a single extension
template <ExtensionBool bool1>
static bool RequireExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1;
}
// Check for a minimum client version or a single extension
template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
{
return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
extensions.*bool1;
}
// Check for a minimum client version or two extensions
template <GLuint minCoreGLMajorVersion,
GLuint minCoreGLMinorVersion,
ExtensionBool bool1,
ExtensionBool bool2>
static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
{
return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
(extensions.*bool1 && extensions.*bool2);
}
// Check for a minimum client version or at least one of two extensions
template <GLuint minCoreGLMajorVersion,
GLuint minCoreGLMinorVersion,
ExtensionBool bool1,
ExtensionBool bool2>
static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
{
return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
extensions.*bool1 || extensions.*bool2;
}
// Check support for two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
static bool RequireExtAndExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1 && extensions.*bool2;
}
// Check support for either of two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
static bool RequireExtOrExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1 || extensions.*bool2;
}
// Check support for any of three extensions
template <ExtensionBool bool1, ExtensionBool bool2, ExtensionBool bool3>
static bool RequireExtOrExtOrExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1 || extensions.*bool2 || extensions.*bool3;
}
static bool UnsizedHalfFloatOESRGBATextureAttachmentSupport(const Version &clientVersion,
const Extensions &extensions)
{
// dEQP requires ES3 + EXT_color_buffer_half_float for rendering to RGB[A] + HALF_FLOAT_OES
// textures but WebGL allows it with just ES 2.0
return (clientVersion.major >= 3 || extensions.webglCompatibility) &&
extensions.colorBufferHalfFloat;
}
// R8, RG8
static bool SizedRGSupport(const Version &clientVersion, const Extensions &extensions)
{
return clientVersion >= Version(3, 0) || (extensions.textureStorage && extensions.textureRG);
}
// R16F, RG16F with HALF_FLOAT_OES type
static bool SizedHalfFloatOESRGSupport(const Version &clientVersion, const Extensions &extensions)
{
return extensions.textureStorage && extensions.textureHalfFloat && extensions.textureRG;
}
static bool SizedHalfFloatOESRGTextureAttachmentSupport(const Version &clientVersion,
const Extensions &extensions)
{
return SizedHalfFloatOESRGSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}
// R16F, RG16F with either HALF_FLOAT_OES or HALF_FLOAT types
static bool SizedHalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
{
// HALF_FLOAT
if (clientVersion >= Version(3, 0))
{
return true;
}
// HALF_FLOAT_OES
else
{
return SizedHalfFloatOESRGSupport(clientVersion, extensions);
}
}
static bool SizedHalfFloatRGTextureAttachmentSupport(const Version &clientVersion,
const Extensions &extensions)
{
// HALF_FLOAT
if (clientVersion >= Version(3, 0))
{
return extensions.colorBufferFloat;
}
// HALF_FLOAT_OES
else
{
return SizedHalfFloatOESRGTextureAttachmentSupport(clientVersion, extensions);
}
}
static bool SizedHalfFloatRGRenderbufferSupport(const Version &clientVersion,
const Extensions &extensions)
{
return (clientVersion >= Version(3, 0) ||
(extensions.textureHalfFloat && extensions.textureRG)) &&
(extensions.colorBufferFloat || extensions.colorBufferHalfFloat);
}
// RGB16F, RGBA16F with HALF_FLOAT_OES type
static bool SizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
{
return extensions.textureStorage && extensions.textureHalfFloat;
}
static bool SizedHalfFloatOESTextureAttachmentSupport(const Version &clientVersion,
const Extensions &extensions)
{
return SizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}
// RGB16F, RGBA16F with either HALF_FLOAT_OES or HALF_FLOAT types
static bool SizedHalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
{
// HALF_FLOAT
if (clientVersion >= Version(3, 0))
{
return true;
}
// HALF_FLOAT_OES
else
{
return SizedHalfFloatOESSupport(clientVersion, extensions);
}
}
static bool SizedHalfFloatFilterSupport(const Version &clientVersion, const Extensions &extensions)
{
// HALF_FLOAT
if (clientVersion >= Version(3, 0))
{
return true;
}
// HALF_FLOAT_OES
else
{
return extensions.textureHalfFloatLinear;
}
}
static bool SizedHalfFloatRGBTextureAttachmentSupport(const Version &clientVersion,
const Extensions &extensions)
{
// HALF_FLOAT
if (clientVersion >= Version(3, 0))
{
// It is unclear how EXT_color_buffer_half_float applies to ES3.0 and above, however,
// dEQP GLES3 es3fFboColorbufferTests.cpp verifies that texture attachment of GL_RGB16F
// is possible, so assume that all GLES implementations support it.
return extensions.colorBufferHalfFloat;
}
// HALF_FLOAT_OES
else
{
return SizedHalfFloatOESTextureAttachmentSupport(clientVersion, extensions);
}
}
static bool SizedHalfFloatRGBRenderbufferSupport(const Version &clientVersion,
const Extensions &extensions)
{
return (clientVersion >= Version(3, 0) || extensions.textureHalfFloat) &&
extensions.colorBufferHalfFloat;
}
static bool SizedHalfFloatRGBATextureAttachmentSupport(const Version &clientVersion,
const Extensions &extensions)
{
// HALF_FLOAT
if (clientVersion >= Version(3, 0))
{
return extensions.colorBufferFloat;
}
// HALF_FLOAT_OES
else
{
return SizedHalfFloatOESTextureAttachmentSupport(clientVersion, extensions);
}
}
static bool SizedHalfFloatRGBARenderbufferSupport(const Version &clientVersion,
const Extensions &extensions)
{
return (clientVersion >= Version(3, 0) || extensions.textureHalfFloat) &&
(extensions.colorBufferFloat || extensions.colorBufferHalfFloat);
}
// R32F, RG32F
static bool SizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
{
return clientVersion >= Version(3, 0) ||
(extensions.textureStorage && extensions.textureFloat && extensions.textureRG);
}
// RGB32F
static bool SizedFloatRGBSupport(const Version &clientVersion, const Extensions &extensions)
{
return clientVersion >= Version(3, 0) ||
(extensions.textureStorage && extensions.textureFloat) || extensions.colorBufferFloatRGB;
}
// RGBA32F
static bool SizedFloatRGBASupport(const Version &clientVersion, const Extensions &extensions)
{
return clientVersion >= Version(3, 0) ||
(extensions.textureStorage && extensions.textureFloat) ||
extensions.colorBufferFloatRGBA;
}
static bool SizedFloatRGBARenderableSupport(const Version &clientVersion,
const Extensions &extensions)
{
// This logic is the same for both Renderbuffers and TextureAttachment.
return extensions.colorBufferFloatRGBA || // ES2
extensions.colorBufferFloat; // ES3
}
InternalFormat::InternalFormat()
: internalFormat(GL_NONE),
sized(false),
sizedInternalFormat(GL_NONE),
redBits(0),
greenBits(0),
blueBits(0),
luminanceBits(0),
alphaBits(0),
sharedBits(0),
depthBits(0),
stencilBits(0),
pixelBytes(0),
componentCount(0),
compressed(false),
compressedBlockWidth(0),
compressedBlockHeight(0),
compressedBlockDepth(0),
format(GL_NONE),
type(GL_NONE),
componentType(GL_NONE),
colorEncoding(GL_NONE),
textureSupport(NeverSupported),
filterSupport(NeverSupported),
textureAttachmentSupport(NeverSupported),
renderbufferSupport(NeverSupported)
{}
InternalFormat::InternalFormat(const InternalFormat &other) = default;
bool InternalFormat::isLUMA() const
{
return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
(luminanceBits + alphaBits) > 0);
}
GLenum InternalFormat::getReadPixelsFormat() const
{
return format;
}
GLenum InternalFormat::getReadPixelsType(const Version &version) const
{
switch (type)
{
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
if (version < Version(3, 0))
{
// The internal format may have a type of GL_HALF_FLOAT but when exposing this type
// as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
// OES_texture_half_float. HALF_FLOAT becomes core in ES3 and is acceptable to use
// as an IMPLEMENTATION_READ_TYPE.
return GL_HALF_FLOAT_OES;
}
else
{
return GL_HALF_FLOAT;
}
default:
return type;
}
}
bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
{
// GLES 3.0.5 section 4.4.2.2:
// "Implementations are required to support the same internal formats for renderbuffers as the
// required formats for textures enumerated in section 3.8.3.1, with the exception of the color
// formats labelled "texture-only"."
if (!sized || compressed)
{
return false;
}
// Luma formats.
if (isLUMA())
{
return false;
}
// Depth/stencil formats.
if (depthBits > 0 || stencilBits > 0)
{
// GLES 2.0.25 table 4.5.
// GLES 3.0.5 section 3.8.3.1.
// GLES 3.1 table 8.14.
// Required formats in all versions.
switch (internalFormat)
{
case GL_DEPTH_COMPONENT16:
case GL_STENCIL_INDEX8:
// Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
// is in section 4.4.2.2.
return true;
default:
break;
}
if (version.major < 3)
{
return false;
}
// Required formats in GLES 3.0 and up.
switch (internalFormat)
{
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH24_STENCIL8:
return true;
default:
return false;
}
}
// RGBA formats.
// GLES 2.0.25 table 4.5.
// GLES 3.0.5 section 3.8.3.1.
// GLES 3.1 table 8.13.
// Required formats in all versions.
switch (internalFormat)
{
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
return true;
default:
break;
}
if (version.major < 3)
{
return false;
}
if (format == GL_BGRA_EXT)
{
return false;
}
switch (componentType)
{
case GL_SIGNED_NORMALIZED:
case GL_FLOAT:
return false;
case GL_UNSIGNED_INT:
case GL_INT:
// Integer RGB formats are not required renderbuffer formats.
if (alphaBits == 0 && blueBits != 0)
{
return false;
}
// All integer R and RG formats are required.
// Integer RGBA formats including RGB10_A2_UI are required.
return true;
case GL_UNSIGNED_NORMALIZED:
if (internalFormat == GL_SRGB8)
{
return false;
}
return true;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return false;
#endif
}
}
bool InternalFormat::isInt() const
{
return componentType == GL_INT || componentType == GL_UNSIGNED_INT;
}
bool InternalFormat::isDepthOrStencil() const
{
return depthBits != 0 || stencilBits != 0;
}
Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat)) {}
Format::Format(const InternalFormat &internalFormat) : info(&internalFormat) {}
Format::Format(GLenum internalFormat, GLenum type)
: info(&GetInternalFormatInfo(internalFormat, type))
{}
Format::Format(const Format &other) = default;
Format &Format::operator=(const Format &other) = default;
bool Format::valid() const
{
return info->internalFormat != GL_NONE;
}
// static
bool Format::SameSized(const Format &a, const Format &b)
{
return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
}
static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
{
// BlitFramebuffer works if the color channels are identically
// sized, even if there is a swizzle (for example, blitting from a
// multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
// be expanded and/or autogenerated if that is found necessary.
if (internalformat == GL_BGRA8_EXT)
return GL_RGBA8;
return internalformat;
}
// static
bool Format::EquivalentForBlit(const Format &a, const Format &b)
{
return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
}
// static
Format Format::Invalid()
{
static Format invalid(GL_NONE, GL_NONE);
return invalid;
}
std::ostream &operator<<(std::ostream &os, const Format &fmt)
{
// TODO(ynovikov): return string representation when available
return FmtHex(os, fmt.info->sizedInternalFormat);
}
bool InternalFormat::operator==(const InternalFormat &other) const
{
// We assume all internal formats are unique if they have the same internal format and type
return internalFormat == other.internalFormat && type == other.type;
}
bool InternalFormat::operator!=(const InternalFormat &other) const
{
return !(*this == other);
}
void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
{
ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
(*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
}
void AddRGBAFormat(InternalFormatInfoMap *map,
GLenum internalFormat,
bool sized,
GLuint red,
GLuint green,
GLuint blue,
GLuint alpha,
GLuint shared,
GLenum format,
GLenum type,
GLenum componentType,
bool srgb,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction filterSupport,
InternalFormat::SupportCheckFunction textureAttachmentSupport,
InternalFormat::SupportCheckFunction renderbufferSupport)
{
InternalFormat formatInfo;
formatInfo.internalFormat = internalFormat;
formatInfo.sized = sized;
formatInfo.sizedInternalFormat =
sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.redBits = red;
formatInfo.greenBits = green;
formatInfo.blueBits = blue;
formatInfo.alphaBits = alpha;
formatInfo.sharedBits = shared;
formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
formatInfo.componentCount =
((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
formatInfo.textureSupport = textureSupport;
formatInfo.filterSupport = filterSupport;
formatInfo.textureAttachmentSupport = textureAttachmentSupport;
formatInfo.renderbufferSupport = renderbufferSupport;
InsertFormatInfo(map, formatInfo);
}
static void AddLUMAFormat(InternalFormatInfoMap *map,
GLenum internalFormat,
bool sized,
GLuint luminance,
GLuint alpha,
GLenum format,
GLenum type,
GLenum componentType,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction filterSupport,
InternalFormat::SupportCheckFunction textureAttachmentSupport,
InternalFormat::SupportCheckFunction renderbufferSupport)
{
InternalFormat formatInfo;
formatInfo.internalFormat = internalFormat;
formatInfo.sized = sized;
formatInfo.sizedInternalFormat =
sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.luminanceBits = luminance;
formatInfo.alphaBits = alpha;
formatInfo.pixelBytes = (luminance + alpha) / 8;
formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = GL_LINEAR;
formatInfo.textureSupport = textureSupport;
formatInfo.filterSupport = filterSupport;
formatInfo.textureAttachmentSupport = textureAttachmentSupport;
formatInfo.renderbufferSupport = renderbufferSupport;
InsertFormatInfo(map, formatInfo);
}
void AddDepthStencilFormat(InternalFormatInfoMap *map,
GLenum internalFormat,
bool sized,
GLuint depthBits,
GLuint stencilBits,
GLuint unusedBits,
GLenum format,
GLenum type,
GLenum componentType,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction filterSupport,
InternalFormat::SupportCheckFunction textureAttachmentSupport,
InternalFormat::SupportCheckFunction renderbufferSupport)
{
InternalFormat formatInfo;
formatInfo.internalFormat = internalFormat;
formatInfo.sized = sized;
formatInfo.sizedInternalFormat =
sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.depthBits = depthBits;
formatInfo.stencilBits = stencilBits;
formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = GL_LINEAR;
formatInfo.textureSupport = textureSupport;
formatInfo.filterSupport = filterSupport;
formatInfo.textureAttachmentSupport = textureAttachmentSupport;
formatInfo.renderbufferSupport = renderbufferSupport;
InsertFormatInfo(map, formatInfo);
}
void AddCompressedFormat(InternalFormatInfoMap *map,
GLenum internalFormat,
GLuint compressedBlockWidth,
GLuint compressedBlockHeight,
GLuint compressedBlockDepth,
GLuint compressedBlockSize,
GLuint componentCount,
bool srgb,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction filterSupport,
InternalFormat::SupportCheckFunction textureAttachmentSupport,
InternalFormat::SupportCheckFunction renderbufferSupport)
{
InternalFormat formatInfo;
formatInfo.internalFormat = internalFormat;
formatInfo.sized = true;
formatInfo.sizedInternalFormat = internalFormat;
formatInfo.compressedBlockWidth = compressedBlockWidth;
formatInfo.compressedBlockHeight = compressedBlockHeight;
formatInfo.compressedBlockDepth = compressedBlockDepth;
formatInfo.pixelBytes = compressedBlockSize / 8;
formatInfo.componentCount = componentCount;
formatInfo.format = internalFormat;
formatInfo.type = GL_UNSIGNED_BYTE;
formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
formatInfo.compressed = true;
formatInfo.textureSupport = textureSupport;
formatInfo.filterSupport = filterSupport;
formatInfo.textureAttachmentSupport = textureAttachmentSupport;
formatInfo.renderbufferSupport = renderbufferSupport;
InsertFormatInfo(map, formatInfo);
}
// Notes:
// 1. "Texture supported" includes all the means by which texture can be created, however,
// GL_EXT_texture_storage in ES2 is a special case, when only glTexStorage* is allowed.
// The assumption is that ES2 validation will not check textureSupport for sized formats.
//
// 2. Sized half float types are a combination of GL_HALF_FLOAT and GL_HALF_FLOAT_OES support,
// due to a limitation that only one type for sized formats is allowed.
//
// TODO(ynovikov): http://anglebug.com/2846 Verify support fields of BGRA, depth, stencil
// and compressed formats. Perform texturable check as part of filterable and attachment checks.
static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
// From ES 3.0.1 spec, table 3.12
map[GL_NONE][GL_NONE] = InternalFormat();
// clang-format off
// | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, SizedRGSupport, AlwaysSupported, SizedRGSupport, RequireESOrExt<3, 0, &Extensions::textureRG> );
AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, SizedRGSupport, AlwaysSupported, SizedRGSupport, RequireESOrExt<3, 0, &Extensions::textureRG> );
AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8> );
AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0> );
AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0> );
AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0> );
AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8> );
AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, AlwaysSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireES<3, 0>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireES<3, 0>, AlwaysSupported, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::sRGB> );
AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, AlwaysSupported, RequireExt<&Extensions::colorBufferFloat>, RequireExt<&Extensions::colorBufferFloat> );
AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0> );
AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>);
AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>);
AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>);
// Special format that is used for D3D textures that are used within ANGLE via the
// EGL_ANGLE_d3d_texture_client_buffer extension. We don't allow uploading texture images with
// this format, but textures in this format can be created from D3D textures, and filtering them
// and rendering to them is allowed.
AddRGBAFormat(&map, GL_BGRA8_SRGB_ANGLEX, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, NeverSupported, AlwaysSupported, AlwaysSupported, AlwaysSupported );
// Special format which is not really supported, so always false for all supports.
AddRGBAFormat(&map, GL_BGRX8_ANGLEX, true, 8, 8, 8, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported );
// Floating point formats
// | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
// It's not possible to have two entries per sized format.
// E.g. for GL_RG16F, one with GL_HALF_FLOAT type and the other with GL_HALF_FLOAT_OES type.
// So, GL_HALF_FLOAT type formats conditions are merged with GL_HALF_FLOAT_OES type conditions.
AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, SizedHalfFloatRGSupport, SizedHalfFloatFilterSupport, SizedHalfFloatRGTextureAttachmentSupport, SizedHalfFloatRGRenderbufferSupport );
AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, SizedHalfFloatRGSupport, SizedHalfFloatFilterSupport, SizedHalfFloatRGTextureAttachmentSupport, SizedHalfFloatRGRenderbufferSupport );
AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, SizedHalfFloatSupport, SizedHalfFloatFilterSupport, SizedHalfFloatRGBTextureAttachmentSupport, SizedHalfFloatRGBRenderbufferSupport );
AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, SizedHalfFloatSupport, SizedHalfFloatFilterSupport, SizedHalfFloatRGBATextureAttachmentSupport, SizedHalfFloatRGBARenderbufferSupport );
AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, SizedFloatRGSupport, RequireExt<&Extensions::textureFloatLinear>, RequireExt<&Extensions::colorBufferFloat>, RequireExt<&Extensions::colorBufferFloat>);
AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, SizedFloatRGSupport, RequireExt<&Extensions::textureFloatLinear>, RequireExt<&Extensions::colorBufferFloat>, RequireExt<&Extensions::colorBufferFloat>);
AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, SizedFloatRGBSupport, RequireExt<&Extensions::textureFloatLinear>, RequireExt<&Extensions::colorBufferFloatRGB>, NeverSupported );
AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, SizedFloatRGBASupport, RequireExt<&Extensions::textureFloatLinear>, SizedFloatRGBARenderableSupport, SizedFloatRGBARenderableSupport );
// ANGLE Depth stencil formats
// | Internal format |sized| D |S | X | Format | Type | Component type | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<1, 0>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::depthTextureOES>, RequireES<1, 0>, RequireES<1, 0> );
AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depth24OES> );
AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>, RequireES<3, 0>, RequireES<3, 0> );
AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32>, AlwaysSupported, RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32>, RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32>);
AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>, AlwaysSupported, RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::packedDepthStencil>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::packedDepthStencil>);
AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, AlwaysSupported, RequireES<3, 0>, RequireES<3, 0> );
// STENCIL_INDEX8 is special-cased, see around the bottom of the list.
// Luminance alpha formats
// | Internal format |sized| L | A | Format | Type | Component type | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, AlwaysSupported, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, AlwaysSupported, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, AlwaysSupported, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
// Compressed formats, From ES 3.0.1 spec, table 3.16
// | Internal format |W |H |D | BS |CC| SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 1, 64, 1, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACR11UnsignedTexture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 1, 64, 1, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACR11SignedTexture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 1, 128, 2, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACRG11UnsignedTexture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 1, 128, 2, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACRG11SignedTexture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 64, 3, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2RGB8Texture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 1, 64, 3, true, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2sRGB8Texture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2PunchthroughARGB8Texture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, true, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2PunchthroughAsRGB8AlphaTexture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 128, 4, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2RGBA8Texture>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 1, 128, 4, true, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2sRGB8Alpha8Texture>, AlwaysSupported, NeverSupported, NeverSupported);
// From GL_EXT_texture_compression_dxt1
// | Internal format |W |H |D | BS |CC| SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 1, 64, 3, false, RequireExt<&Extensions::textureCompressionDXT1>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 1, 64, 4, false, RequireExt<&Extensions::textureCompressionDXT1>, AlwaysSupported, NeverSupported, NeverSupported);
// From GL_ANGLE_texture_compression_dxt3
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionDXT3>, AlwaysSupported, NeverSupported, NeverSupported);
// From GL_ANGLE_texture_compression_dxt5
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionDXT5>, AlwaysSupported, NeverSupported, NeverSupported);
// From GL_OES_compressed_ETC1_RGB8_texture
AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 1, 64, 3, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, AlwaysSupported, NeverSupported, NeverSupported);
// From GL_EXT_texture_compression_s3tc_srgb
// | Internal format |W |H |D | BS |CC|SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 1, 64, 3, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 1, 64, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported, NeverSupported);
// From GL_KHR_texture_compression_astc_ldr and KHR_texture_compression_astc_hdr and GL_OES_texture_compression_astc
// | Internal format | W | H |D | BS |CC| SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_3x3x3_OES, 3, 3, 3, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES, 4, 3, 3, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x3_OES, 4, 4, 3, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES, 4, 4, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4x4_OES, 5, 4, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES, 5, 5, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x5_OES, 5, 5, 5, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES, 6, 5, 5, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x5_OES, 6, 6, 5, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES, 6, 6, 6, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, 3, 3, 3, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, 4, 3, 3, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, 4, 4, 3, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, 4, 4, 4, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, 5, 4, 4, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, 5, 5, 4, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, 5, 5, 5, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, 6, 5, 5, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, 6, 6, 5, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, 6, 6, 6, 128, 4, true, RequireExt<&Extensions::textureCompressionASTCOES>, AlwaysSupported, NeverSupported, NeverSupported);
// From EXT_texture_compression_bptc
// | Internal format | W | H |D | BS |CC| SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddCompressedFormat(&map, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, 4, 4, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported, NeverSupported);
// For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
// - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
// - All other stencil formats (all depth-stencil) are either float or normalized
// - It affects only validation of internalformat in RenderbufferStorageMultisample.
// | Internal format |sized|D |S |X | Format | Type | Component type | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<1, 0>, NeverSupported, RequireES<1, 0>, RequireES<1, 0>);
// From GL_ANGLE_lossy_etc_decode
// | Internal format |W |H |D |BS |CC| SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 1, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1, 64, 3, true, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported, NeverSupported);
AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1, 64, 3, true, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported, NeverSupported);
// From GL_EXT_texture_norm16
// | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported, NeverSupported );
AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported, NeverSupported );
// Unsized formats
// | Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, RequireExt<&Extensions::textureRG>, NeverSupported);
AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, RequireExt<&Extensions::textureRG>, NeverSupported);
AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, RequireES<2, 0>, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, RequireES<2, 0>, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 10, 10, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormat2101010REV>, AlwaysSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, RequireES<2, 0>, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, RequireES<2, 0>, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, RequireES<2, 0>, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormat2101010REV>, AlwaysSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_SRGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, AlwaysSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, AlwaysSupported, RequireExt<&Extensions::sRGB>, NeverSupported);
AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>, NeverSupported);
// Unsized integer formats
// |Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported);
// Unsized floating point formats
// |Internal format |sized | R | G | B | A |S | Format | Type | Comp | SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>, AlwaysSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>, AlwaysSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, UnsizedHalfFloatOESRGBATextureAttachmentSupport, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, UnsizedHalfFloatOESRGBATextureAttachmentSupport, NeverSupported);
AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear>, AlwaysSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear>, AlwaysSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireExt<&Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireExt<&Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
// Unsized luminance alpha formats
// | Internal format |sized | L | A | Format | Type | Component type | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear>, NeverSupported, NeverSupported);
// Unsized depth stencil formats
// | Internal format |sized | D |S | X | Format | Type | Component type | Texture supported | Filterable | Texture attachment | Renderbuffer |
AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<1, 0>, AlwaysSupported, RequireES<1, 0>, RequireES<1, 0> );
AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<1, 0>, AlwaysSupported, RequireES<1, 0>, RequireES<1, 0> );
AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<1, 0>, AlwaysSupported, RequireES<1, 0>, RequireES<1, 0> );
AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>);
AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>);
AddDepthStencilFormat(&map, GL_STENCIL, false, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<1, 0>, NeverSupported , RequireES<1, 0>, RequireES<1, 0> );
// clang-format on
return map;
}
static const InternalFormatInfoMap &GetInternalFormatMap()
{
static const angle::base::NoDestructor<InternalFormatInfoMap> formatMap(
BuildInternalFormatInfoMap());
return *formatMap;
}
static FormatSet BuildAllSizedInternalFormatSet()
{
FormatSet result;
for (const auto &internalFormat : GetInternalFormatMap())
{
for (const auto &type : internalFormat.second)
{
if (type.second.sized)
{
// TODO(jmadill): Fix this hack.
if (internalFormat.first == GL_BGR565_ANGLEX)
continue;
result.insert(internalFormat.first);
}
}
}
return result;
}
uint32_t GetPackedTypeInfo(GLenum type)
{
switch (type)
{
case GL_UNSIGNED_BYTE:
case GL_BYTE:
{
static constexpr uint32_t kPacked = PackTypeInfo(1, false);
return kPacked;
}
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
{
static constexpr uint32_t kPacked = PackTypeInfo(2, false);
return kPacked;
}
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
{
static constexpr uint32_t kPacked = PackTypeInfo(4, false);
return kPacked;
}
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
{
static constexpr uint32_t kPacked = PackTypeInfo(2, true);
return kPacked;
}
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
{
ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
static constexpr uint32_t kPacked = PackTypeInfo(4, true);
return kPacked;
}
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
{
static constexpr uint32_t kPacked = PackTypeInfo(8, true);
return kPacked;
}
default:
{
return 0;
}
}
}
const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
{
static const InternalFormat defaultInternalFormat;
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
auto iter = formatMap.find(internalFormat);
// Sized internal formats only have one type per entry
if (iter == formatMap.end() || iter->second.size() != 1)
{
return defaultInternalFormat;
}
const InternalFormat &internalFormatInfo = iter->second.begin()->second;
if (!internalFormatInfo.sized)
{
return defaultInternalFormat;
}
return internalFormatInfo;
}
const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
{
static const InternalFormat defaultInternalFormat;
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
auto internalFormatIter = formatMap.find(internalFormat);
if (internalFormatIter == formatMap.end())
{
return defaultInternalFormat;
}
// If the internal format is sized, simply return it without the type check.
if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
{
return internalFormatIter->second.begin()->second;
}
auto typeIter = internalFormatIter->second.find(type);
if (typeIter == internalFormatIter->second.end())
{
return defaultInternalFormat;
}
return typeIter->second;
}
GLuint InternalFormat::computePixelBytes(GLenum formatType) const
{
const auto &typeInfo = GetTypeInfo(formatType);
GLuint components = typeInfo.specialInterpretation ? 1u : componentCount;
return components * typeInfo.bytes;
}
bool InternalFormat::computeRowPitch(GLenum formatType,
GLsizei width,
GLint alignment,
GLint rowLength,
GLuint *resultOut) const
{
// Compressed images do not use pack/unpack parameters.
if (compressed)
{
ASSERT(rowLength == 0);
return computeCompressedImageSize(Extents(width, 1, 1), resultOut);
}
CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
ASSERT(alignment > 0 && isPow2(alignment));
CheckedNumeric<GLuint> checkedAlignment(alignment);
auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
return CheckedMathResult(aligned, resultOut);
}
bool InternalFormat::computeDepthPitch(GLsizei height,
GLint imageHeight,
GLuint rowPitch,
GLuint *resultOut) const
{
CheckedNumeric<GLuint> pixelsHeight(imageHeight > 0 ? static_cast<GLuint>(imageHeight)
: static_cast<GLuint>(height));
CheckedNumeric<GLuint> rowCount;
if (compressed)
{
CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
rowCount = (pixelsHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
}
else
{
rowCount = pixelsHeight;
}
CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
return CheckedMathResult(checkedRowPitch * rowCount, resultOut);
}
bool InternalFormat::computeDepthPitch(GLenum formatType,
GLsizei width,
GLsizei height,
GLint alignment,
GLint rowLength,
GLint imageHeight,
GLuint *resultOut) const
{
GLuint rowPitch = 0;
if (!computeRowPitch(formatType, width, alignment, rowLength, &rowPitch))
{
return false;
}
return computeDepthPitch(height, imageHeight, rowPitch, resultOut);
}
bool InternalFormat::computeCompressedImageSize(const Extents &size, GLuint *resultOut) const
{
CheckedNumeric<GLuint> checkedWidth(size.width);
CheckedNumeric<GLuint> checkedHeight(size.height);
CheckedNumeric<GLuint> checkedDepth(size.depth);
CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
ASSERT(compressed);
auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
return CheckedMathResult(bytes, resultOut);
}
bool InternalFormat::computeSkipBytes(GLenum formatType,
GLuint rowPitch,
GLuint depthPitch,
const PixelStoreStateBase &state,
bool is3D,
GLuint *resultOut) const
{
CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
CheckedNumeric<GLuint> checkedPixelBytes(computePixelBytes(formatType));
auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
if (!is3D)
{
checkedSkipImagesBytes = 0;
}
auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
checkedSkipPixels * checkedPixelBytes;
return CheckedMathResult(skipBytes, resultOut);
}
bool InternalFormat::computePackUnpackEndByte(GLenum formatType,
const Extents &size,
const PixelStoreStateBase &state,
bool is3D,
GLuint *resultOut) const
{
GLuint rowPitch = 0;
if (!computeRowPitch(formatType, size.width, state.alignment, state.rowLength, &rowPitch))
{
return false;
}
GLuint depthPitch = 0;
if (is3D && !computeDepthPitch(size.height, state.imageHeight, rowPitch, &depthPitch))
{
return false;
}
CheckedNumeric<GLuint> checkedCopyBytes(0);
if (compressed)
{
GLuint copyBytes = 0;
if (!computeCompressedImageSize(size, ©Bytes))
{
return false;
}
checkedCopyBytes = copyBytes;
}
else if (size.height != 0 && (!is3D || size.depth != 0))
{
CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
checkedCopyBytes += size.width * bytes;
CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
checkedCopyBytes += heightMinusOne * rowPitch;
if (is3D)
{
CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
checkedCopyBytes += depthMinusOne * depthPitch;
}
}
GLuint skipBytes = 0;
if (!computeSkipBytes(formatType, rowPitch, depthPitch, state, is3D, &skipBytes))
{
return false;
}
CheckedNumeric<GLuint> endByte = checkedCopyBytes + CheckedNumeric<GLuint>(skipBytes);
return CheckedMathResult(endByte, resultOut);
}
GLenum GetUnsizedFormat(GLenum internalFormat)
{
auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
if (sizedFormatInfo.internalFormat != GL_NONE)
{
return sizedFormatInfo.format;
}
return internalFormat;
}
const FormatSet &GetAllSizedInternalFormats()
{
static angle::base::NoDestructor<FormatSet> formatSet(BuildAllSizedInternalFormatSet());
return *formatSet;
}
AttributeType GetAttributeType(GLenum enumValue)
{
switch (enumValue)
{
case GL_FLOAT:
return ATTRIBUTE_FLOAT;
case GL_FLOAT_VEC2:
return ATTRIBUTE_VEC2;
case GL_FLOAT_VEC3:
return ATTRIBUTE_VEC3;
case GL_FLOAT_VEC4:
return ATTRIBUTE_VEC4;
case GL_INT:
return ATTRIBUTE_INT;
case GL_INT_VEC2:
return ATTRIBUTE_IVEC2;
case GL_INT_VEC3:
return ATTRIBUTE_IVEC3;
case GL_INT_VEC4:
return ATTRIBUTE_IVEC4;
case GL_UNSIGNED_INT:
return ATTRIBUTE_UINT;
case GL_UNSIGNED_INT_VEC2:
return ATTRIBUTE_UVEC2;
case GL_UNSIGNED_INT_VEC3:
return ATTRIBUTE_UVEC3;
case GL_UNSIGNED_INT_VEC4:
return ATTRIBUTE_UVEC4;
case GL_FLOAT_MAT2:
return ATTRIBUTE_MAT2;
case GL_FLOAT_MAT3:
return ATTRIBUTE_MAT3;
case GL_FLOAT_MAT4:
return ATTRIBUTE_MAT4;
case GL_FLOAT_MAT2x3:
return ATTRIBUTE_MAT2x3;
case GL_FLOAT_MAT2x4:
return ATTRIBUTE_MAT2x4;
case GL_FLOAT_MAT3x2:
return ATTRIBUTE_MAT3x2;
case GL_FLOAT_MAT3x4:
return ATTRIBUTE_MAT3x4;
case GL_FLOAT_MAT4x2:
return ATTRIBUTE_MAT4x2;
case GL_FLOAT_MAT4x3:
return ATTRIBUTE_MAT4x3;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return ATTRIBUTE_FLOAT;
#endif
}
}
angle::FormatID GetVertexFormatID(VertexAttribType type,
GLboolean normalized,
GLuint components,
bool pureInteger)
{
switch (type)
{
case VertexAttribType::Byte:
switch (components)
{
case 1:
if (pureInteger)
return angle::FormatID::R8_SINT;
if (normalized)
return angle::FormatID::R8_SNORM;
return angle::FormatID::R8_SSCALED;
case 2:
if (pureInteger)
return angle::FormatID::R8G8_SINT;
if (normalized)
return angle::FormatID::R8G8_SNORM;
return angle::FormatID::R8G8_SSCALED;
case 3:
if (pureInteger)
return angle::FormatID::R8G8B8_SINT;
if (normalized)
return angle::FormatID::R8G8B8_SNORM;
return angle::FormatID::R8G8B8_SSCALED;
case 4:
if (pureInteger)
return angle::FormatID::R8G8B8A8_SINT;
if (normalized)
return angle::FormatID::R8G8B8A8_SNORM;
return angle::FormatID::R8G8B8A8_SSCALED;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::UnsignedByte:
switch (components)
{
case 1:
if (pureInteger)
return angle::FormatID::R8_UINT;
if (normalized)
return angle::FormatID::R8_UNORM;
return angle::FormatID::R8_USCALED;
case 2:
if (pureInteger)
return angle::FormatID::R8G8_UINT;
if (normalized)
return angle::FormatID::R8G8_UNORM;
return angle::FormatID::R8G8_USCALED;
case 3:
if (pureInteger)
return angle::FormatID::R8G8B8_UINT;
if (normalized)
return angle::FormatID::R8G8B8_UNORM;
return angle::FormatID::R8G8B8_USCALED;
case 4:
if (pureInteger)
return angle::FormatID::R8G8B8A8_UINT;
if (normalized)
return angle::FormatID::R8G8B8A8_UNORM;
return angle::FormatID::R8G8B8A8_USCALED;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::Short:
switch (components)
{
case 1:
if (pureInteger)
return angle::FormatID::R16_SINT;
if (normalized)
return angle::FormatID::R16_SNORM;
return angle::FormatID::R16_SSCALED;
case 2:
if (pureInteger)
return angle::FormatID::R16G16_SINT;
if (normalized)
return angle::FormatID::R16G16_SNORM;
return angle::FormatID::R16G16_SSCALED;
case 3:
if (pureInteger)
return angle::FormatID::R16G16B16_SINT;
if (normalized)
return angle::FormatID::R16G16B16_SNORM;
return angle::FormatID::R16G16B16_SSCALED;
case 4:
if (pureInteger)
return angle::FormatID::R16G16B16A16_SINT;
if (normalized)
return angle::FormatID::R16G16B16A16_SNORM;
return angle::FormatID::R16G16B16A16_SSCALED;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::UnsignedShort:
switch (components)
{
case 1:
if (pureInteger)
return angle::FormatID::R16_UINT;
if (normalized)
return angle::FormatID::R16_UNORM;
return angle::FormatID::R16_USCALED;
case 2:
if (pureInteger)
return angle::FormatID::R16G16_UINT;
if (normalized)
return angle::FormatID::R16G16_UNORM;
return angle::FormatID::R16G16_USCALED;
case 3:
if (pureInteger)
return angle::FormatID::R16G16B16_UINT;
if (normalized)
return angle::FormatID::R16G16B16_UNORM;
return angle::FormatID::R16G16B16_USCALED;
case 4:
if (pureInteger)
return angle::FormatID::R16G16B16A16_UINT;
if (normalized)
return angle::FormatID::R16G16B16A16_UNORM;
return angle::FormatID::R16G16B16A16_USCALED;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::Int:
switch (components)
{
case 1:
if (pureInteger)
return angle::FormatID::R32_SINT;
if (normalized)
return angle::FormatID::R32_SNORM;
return angle::FormatID::R32_SSCALED;
case 2:
if (pureInteger)
return angle::FormatID::R32G32_SINT;
if (normalized)
return angle::FormatID::R32G32_SNORM;
return angle::FormatID::R32G32_SSCALED;
case 3:
if (pureInteger)
return angle::FormatID::R32G32B32_SINT;
if (normalized)
return angle::FormatID::R32G32B32_SNORM;
return angle::FormatID::R32G32B32_SSCALED;
case 4:
if (pureInteger)
return angle::FormatID::R32G32B32A32_SINT;
if (normalized)
return angle::FormatID::R32G32B32A32_SNORM;
return angle::FormatID::R32G32B32A32_SSCALED;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::UnsignedInt:
switch (components)
{
case 1:
if (pureInteger)
return angle::FormatID::R32_UINT;
if (normalized)
return angle::FormatID::R32_UNORM;
return angle::FormatID::R32_USCALED;
case 2:
if (pureInteger)
return angle::FormatID::R32G32_UINT;
if (normalized)
return angle::FormatID::R32G32_UNORM;
return angle::FormatID::R32G32_USCALED;
case 3:
if (pureInteger)
return angle::FormatID::R32G32B32_UINT;
if (normalized)
return angle::FormatID::R32G32B32_UNORM;
return angle::FormatID::R32G32B32_USCALED;
case 4:
if (pureInteger)
return angle::FormatID::R32G32B32A32_UINT;
if (normalized)
return angle::FormatID::R32G32B32A32_UNORM;
return angle::FormatID::R32G32B32A32_USCALED;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::Float:
switch (components)
{
case 1:
return angle::FormatID::R32_FLOAT;
case 2:
return angle::FormatID::R32G32_FLOAT;
case 3:
return angle::FormatID::R32G32B32_FLOAT;
case 4:
return angle::FormatID::R32G32B32A32_FLOAT;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::HalfFloat:
case VertexAttribType::HalfFloatOES:
switch (components)
{
case 1:
return angle::FormatID::R16_FLOAT;
case 2:
return angle::FormatID::R16G16_FLOAT;
case 3:
return angle::FormatID::R16G16B16_FLOAT;
case 4:
return angle::FormatID::R16G16B16A16_FLOAT;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::Fixed:
switch (components)
{
case 1:
return angle::FormatID::R32_FIXED;
case 2:
return angle::FormatID::R32G32_FIXED;
case 3:
return angle::FormatID::R32G32B32_FIXED;
case 4:
return angle::FormatID::R32G32B32A32_FIXED;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::Int2101010:
if (pureInteger)
return angle::FormatID::R10G10B10A2_SINT;
if (normalized)
return angle::FormatID::R10G10B10A2_SNORM;
return angle::FormatID::R10G10B10A2_SSCALED;
case VertexAttribType::UnsignedInt2101010:
if (pureInteger)
return angle::FormatID::R10G10B10A2_UINT;
if (normalized)
return angle::FormatID::R10G10B10A2_UNORM;
return angle::FormatID::R10G10B10A2_USCALED;
case VertexAttribType::Int1010102:
switch (components)
{
case 3:
if (pureInteger)
return angle::FormatID::X2R10G10B10_SINT_VERTEX;
if (normalized)
return angle::FormatID::X2R10G10B10_SNORM_VERTEX;
return angle::FormatID::X2R10G10B10_SSCALED_VERTEX;
case 4:
if (pureInteger)
return angle::FormatID::A2R10G10B10_SINT_VERTEX;
if (normalized)
return angle::FormatID::A2R10G10B10_SNORM_VERTEX;
return angle::FormatID::A2R10G10B10_SSCALED_VERTEX;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
case VertexAttribType::UnsignedInt1010102:
switch (components)
{
case 3:
if (pureInteger)
return angle::FormatID::X2R10G10B10_UINT_VERTEX;
if (normalized)
return angle::FormatID::X2R10G10B10_UNORM_VERTEX;
return angle::FormatID::X2R10G10B10_USCALED_VERTEX;
case 4:
if (pureInteger)
return angle::FormatID::A2R10G10B10_UINT_VERTEX;
if (normalized)
return angle::FormatID::A2R10G10B10_UNORM_VERTEX;
return angle::FormatID::A2R10G10B10_USCALED_VERTEX;
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return angle::FormatID::NONE;
#endif
}
}
angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType)
{
if (!attrib.enabled)
{
return GetCurrentValueFormatID(currentValueType);
}
return attrib.format->id;
}
angle::FormatID GetCurrentValueFormatID(VertexAttribType currentValueType)
{
switch (currentValueType)
{
case VertexAttribType::Float:
return angle::FormatID::R32G32B32A32_FLOAT;
case VertexAttribType::Int:
return angle::FormatID::R32G32B32A32_SINT;
case VertexAttribType::UnsignedInt:
return angle::FormatID::R32G32B32A32_UINT;
default:
UNREACHABLE();
return angle::FormatID::NONE;
}
}
const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID)
{
switch (vertexFormatID)
{
case angle::FormatID::R8_SSCALED:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R8_SNORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
return format;
}
case angle::FormatID::R8G8_SSCALED:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R8G8_SNORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
return format;
}
case angle::FormatID::R8G8B8_SSCALED:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R8G8B8_SNORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
return format;
}
case angle::FormatID::R8G8B8A8_SSCALED:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R8G8B8A8_SNORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R8_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R8_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
return format;
}
case angle::FormatID::R8G8_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R8G8_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
return format;
}
case angle::FormatID::R8G8B8_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R8G8B8_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
return format;
}
case angle::FormatID::R8G8B8A8_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R8G8B8A8_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R16_SSCALED:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R16_SNORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
return format;
}
case angle::FormatID::R16G16_SSCALED:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R16G16_SNORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
return format;
}
case angle::FormatID::R16G16B16_SSCALED:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R16G16B16_SNORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
return format;
}
case angle::FormatID::R16G16B16A16_SSCALED:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R16G16B16A16_SNORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R16_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R16_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
return format;
}
case angle::FormatID::R16G16_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R16G16_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
return format;
}
case angle::FormatID::R16G16B16_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R16G16B16_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
return format;
}
case angle::FormatID::R16G16B16A16_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R16G16B16A16_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R32_SSCALED:
{
static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R32_SNORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
return format;
}
case angle::FormatID::R32G32_SSCALED:
{
static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R32G32_SNORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
return format;
}
case angle::FormatID::R32G32B32_SSCALED:
{
static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R32G32B32_SNORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
return format;
}
case angle::FormatID::R32G32B32A32_SSCALED:
{
static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R32G32B32A32_SNORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R32_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R32_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
return format;
}
case angle::FormatID::R32G32_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R32G32_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
return format;
}
case angle::FormatID::R32G32B32_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R32G32B32_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
return format;
}
case angle::FormatID::R32G32B32A32_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R32G32B32A32_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R8_SINT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
return format;
}
case angle::FormatID::R8G8_SINT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
return format;
}
case angle::FormatID::R8G8B8_SINT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
return format;
}
case angle::FormatID::R8G8B8A8_SINT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::R8_UINT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
return format;
}
case angle::FormatID::R8G8_UINT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
return format;
}
case angle::FormatID::R8G8B8_UINT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
return format;
}
case angle::FormatID::R8G8B8A8_UINT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::R16_SINT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
return format;
}
case angle::FormatID::R16G16_SINT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
return format;
}
case angle::FormatID::R16G16B16_SINT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
return format;
}
case angle::FormatID::R16G16B16A16_SINT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::R16_UINT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
return format;
}
case angle::FormatID::R16G16_UINT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
return format;
}
case angle::FormatID::R16G16B16_UINT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
return format;
}
case angle::FormatID::R16G16B16A16_UINT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::R32_SINT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
return format;
}
case angle::FormatID::R32G32_SINT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
return format;
}
case angle::FormatID::R32G32B32_SINT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
return format;
}
case angle::FormatID::R32G32B32A32_SINT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::R32_UINT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
return format;
}
case angle::FormatID::R32G32_UINT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
return format;
}
case angle::FormatID::R32G32B32_UINT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
return format;
}
case angle::FormatID::R32G32B32A32_UINT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::R32_FIXED:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R32G32_FIXED:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R32G32B32_FIXED:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R32G32B32A32_FIXED:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R16_FLOAT:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R16G16_FLOAT:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R16G16B16_FLOAT:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R16G16B16A16_FLOAT:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R32_FLOAT:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
return format;
}
case angle::FormatID::R32G32_FLOAT:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
return format;
}
case angle::FormatID::R32G32B32_FLOAT:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
return format;
}
case angle::FormatID::R32G32B32A32_FLOAT:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R10G10B10A2_SSCALED:
{
static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R10G10B10A2_USCALED:
{
static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::R10G10B10A2_SNORM:
{
static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R10G10B10A2_UNORM:
{
static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::R10G10B10A2_SINT:
{
static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::R10G10B10A2_UINT:
{
static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::A2R10G10B10_SSCALED_VERTEX:
{
static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::A2R10G10B10_USCALED_VERTEX:
{
static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::A2R10G10B10_SNORM_VERTEX:
{
static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::A2R10G10B10_UNORM_VERTEX:
{
static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::A2R10G10B10_SINT_VERTEX:
{
static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::A2R10G10B10_UINT_VERTEX:
{
static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, true);
return format;
}
case angle::FormatID::X2R10G10B10_SSCALED_VERTEX:
{
static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::X2R10G10B10_USCALED_VERTEX:
{
static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, false);
return format;
}
case angle::FormatID::X2R10G10B10_SNORM_VERTEX:
{
static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::X2R10G10B10_UNORM_VERTEX:
{
static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_TRUE, 4, false);
return format;
}
case angle::FormatID::X2R10G10B10_SINT_VERTEX:
{
static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, true);
return format;
}
default:
{
static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
return format;
}
}
}
size_t GetVertexFormatSize(angle::FormatID vertexFormatID)
{
switch (vertexFormatID)
{
case angle::FormatID::R8_SSCALED:
case angle::FormatID::R8_SNORM:
case angle::FormatID::R8_USCALED:
case angle::FormatID::R8_UNORM:
case angle::FormatID::R8_SINT:
case angle::FormatID::R8_UINT:
return 1;
case angle::FormatID::R8G8_SSCALED:
case angle::FormatID::R8G8_SNORM:
case angle::FormatID::R8G8_USCALED:
case angle::FormatID::R8G8_UNORM:
case angle::FormatID::R8G8_SINT:
case angle::FormatID::R8G8_UINT:
case angle::FormatID::R16_SSCALED:
case angle::FormatID::R16_SNORM:
case angle::FormatID::R16_USCALED:
case angle::FormatID::R16_UNORM:
case angle::FormatID::R16_SINT:
case angle::FormatID::R16_UINT:
case angle::FormatID::R16_FLOAT:
return 2;
case angle::FormatID::R8G8B8_SSCALED:
case angle::FormatID::R8G8B8_SNORM:
case angle::FormatID::R8G8B8_USCALED:
case angle::FormatID::R8G8B8_UNORM:
case angle::FormatID::R8G8B8_SINT:
case angle::FormatID::R8G8B8_UINT:
return 3;
case angle::FormatID::R8G8B8A8_SSCALED:
case angle::FormatID::R8G8B8A8_SNORM:
case angle::FormatID::R8G8B8A8_USCALED:
case angle::FormatID::R8G8B8A8_UNORM:
case angle::FormatID::R8G8B8A8_SINT:
case angle::FormatID::R8G8B8A8_UINT:
case angle::FormatID::R16G16_SSCALED:
case angle::FormatID::R16G16_SNORM:
case angle::FormatID::R16G16_USCALED:
case angle::FormatID::R16G16_UNORM:
case angle::FormatID::R16G16_SINT:
case angle::FormatID::R16G16_UINT:
case angle::FormatID::R32_SSCALED:
case angle::FormatID::R32_SNORM:
case angle::FormatID::R32_USCALED:
case angle::FormatID::R32_UNORM:
case angle::FormatID::R32_SINT:
case angle::FormatID::R32_UINT:
case angle::FormatID::R16G16_FLOAT:
case angle::FormatID::R32_FIXED:
case angle::FormatID::R32_FLOAT:
case angle::FormatID::R10G10B10A2_SSCALED:
case angle::FormatID::R10G10B10A2_USCALED:
case angle::FormatID::R10G10B10A2_SNORM:
case angle::FormatID::R10G10B10A2_UNORM:
case angle::FormatID::R10G10B10A2_SINT:
case angle::FormatID::R10G10B10A2_UINT:
case angle::FormatID::A2R10G10B10_SSCALED_VERTEX:
case angle::FormatID::A2R10G10B10_USCALED_VERTEX:
case angle::FormatID::A2R10G10B10_SINT_VERTEX:
case angle::FormatID::A2R10G10B10_UINT_VERTEX:
case angle::FormatID::A2R10G10B10_SNORM_VERTEX:
case angle::FormatID::A2R10G10B10_UNORM_VERTEX:
case angle::FormatID::X2R10G10B10_SSCALED_VERTEX:
case angle::FormatID::X2R10G10B10_USCALED_VERTEX:
case angle::FormatID::X2R10G10B10_SINT_VERTEX:
case angle::FormatID::X2R10G10B10_UINT_VERTEX:
case angle::FormatID::X2R10G10B10_SNORM_VERTEX:
case angle::FormatID::X2R10G10B10_UNORM_VERTEX:
return 4;
case angle::FormatID::R16G16B16_SSCALED:
case angle::FormatID::R16G16B16_SNORM:
case angle::FormatID::R16G16B16_USCALED:
case angle::FormatID::R16G16B16_UNORM:
case angle::FormatID::R16G16B16_SINT:
case angle::FormatID::R16G16B16_UINT:
case angle::FormatID::R16G16B16_FLOAT:
return 6;
case angle::FormatID::R16G16B16A16_SSCALED:
case angle::FormatID::R16G16B16A16_SNORM:
case angle::FormatID::R16G16B16A16_USCALED:
case angle::FormatID::R16G16B16A16_UNORM:
case angle::FormatID::R16G16B16A16_SINT:
case angle::FormatID::R16G16B16A16_UINT:
case angle::FormatID::R32G32_SSCALED:
case angle::FormatID::R32G32_SNORM:
case angle::FormatID::R32G32_USCALED:
case angle::FormatID::R32G32_UNORM:
case angle::FormatID::R32G32_SINT:
case angle::FormatID::R32G32_UINT:
case angle::FormatID::R16G16B16A16_FLOAT:
case angle::FormatID::R32G32_FIXED:
case angle::FormatID::R32G32_FLOAT:
return 8;
case angle::FormatID::R32G32B32_SSCALED:
case angle::FormatID::R32G32B32_SNORM:
case angle::FormatID::R32G32B32_USCALED:
case angle::FormatID::R32G32B32_UNORM:
case angle::FormatID::R32G32B32_SINT:
case angle::FormatID::R32G32B32_UINT:
case angle::FormatID::R32G32B32_FIXED:
case angle::FormatID::R32G32B32_FLOAT:
return 12;
case angle::FormatID::R32G32B32A32_SSCALED:
case angle::FormatID::R32G32B32A32_SNORM:
case angle::FormatID::R32G32B32A32_USCALED:
case angle::FormatID::R32G32B32A32_UNORM:
case angle::FormatID::R32G32B32A32_SINT:
case angle::FormatID::R32G32B32A32_UINT:
case angle::FormatID::R32G32B32A32_FIXED:
case angle::FormatID::R32G32B32A32_FLOAT:
return 16;
case angle::FormatID::NONE:
default:
UNREACHABLE();
#if !UNREACHABLE_IS_NORETURN
return 0;
#endif
}
}
bool ValidES3InternalFormat(GLenum internalFormat)
{
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
}
VertexFormat::VertexFormat(GLenum typeIn,
GLboolean normalizedIn,
GLuint componentsIn,
bool pureIntegerIn)
: type(typeIn), normalized(normalizedIn), components(componentsIn), pureInteger(pureIntegerIn)
{
// float -> !normalized
ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) ||
normalized == GL_FALSE);
}
} // namespace gl