Hash :
3fe8c3a3
        
        Author :
  
        
        Date :
2019-07-04T15:49:54
        
      
Refactor the wait/signalSemaphore entry points to be on the Semaphore object Convert the texture ID parameters into optimized vectors of Texture objects. BUG=angleproject:3656 Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505 Reviewed-by: Michael Spang <spang@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SemaphoreImpl.h: Implements the rx::SemaphoreImpl class [EXT_external_objects]
#ifndef LIBANGLE_RENDERER_SEMAPHOREIMPL_H_
#define LIBANGLE_RENDERER_SEMAPHOREIMPL_H_
#include "angle_gl.h"
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
namespace gl
{
class Context;
class Semaphore;
}  // namespace gl
namespace rx
{
class SemaphoreImpl : angle::NonCopyable
{
  public:
    virtual ~SemaphoreImpl() {}
    virtual void onDestroy(const gl::Context *context) = 0;
    virtual angle::Result importFd(gl::Context *context, gl::HandleType handleType, GLint fd) = 0;
    virtual angle::Result wait(gl::Context *context,
                               const gl::BufferBarrierVector &bufferBarriers,
                               const gl::TextureBarrierVector &textureBarriers) = 0;
    virtual angle::Result signal(gl::Context *context,
                                 const gl::BufferBarrierVector &bufferBarriers,
                                 const gl::TextureBarrierVector &textureBarriers) = 0;
};
}  // namespace rx
#endif  // LIBANGLE_RENDERER_SEMAPHOREIMPL_H_