Hash :
857880e5
Author :
Date :
2019-05-27T13:39:15
GL: Add extensions to enable hardware video decode on Android. The Android SurfaceTexture API has to be initialized with a texture id which Chrome has to query from an ANGLE external texture. It also rebinds and sets the texture dimensions on calls to SurfaceTexture.updateTexImage so ANGLE must be notified about these changes so that state tracking and validation continue to function. BUG=967410 Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
#ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
#define LIBANGLE_RENDERER_TEXTUREIMPL_H_
#include <stdint.h>
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Texture.h"
#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace egl
{
class Surface;
class Image;
} // namespace egl
namespace gl
{
struct Box;
struct Extents;
struct Offset;
struct Rectangle;
class Framebuffer;
class MemoryObject;
struct PixelUnpackState;
class TextureState;
} // namespace gl
namespace rx
{
class ContextImpl;
class TextureImpl : public FramebufferAttachmentObjectImpl, public angle::Subject
{
public:
TextureImpl(const gl::TextureState &state);
~TextureImpl() override;
virtual void onDestroy(const gl::Context *context);
virtual angle::Result setImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels) = 0;
virtual angle::Result setSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
gl::Buffer *unpackBuffer,
const uint8_t *pixels) = 0;
virtual angle::Result setCompressedImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) = 0;
virtual angle::Result setCompressedSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) = 0;
virtual angle::Result copyImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
gl::Framebuffer *source) = 0;
virtual angle::Result copySubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
gl::Framebuffer *source) = 0;
virtual angle::Result copyTexture(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
GLenum type,
size_t sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source);
virtual angle::Result copySubTexture(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
size_t sourceLevel,
const gl::Box &sourceBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source);
virtual angle::Result copyCompressedTexture(const gl::Context *context,
const gl::Texture *source);
virtual angle::Result copy3DTexture(const gl::Context *context,
gl::TextureTarget target,
GLenum internalFormat,
GLenum type,
size_t sourceLevel,
size_t destLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source);
virtual angle::Result copy3DSubTexture(const gl::Context *context,
const gl::TextureTarget target,
const gl::Offset &destOffset,
size_t sourceLevel,
size_t destLevel,
const gl::Box &srcBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source);
virtual angle::Result setStorage(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size) = 0;
virtual angle::Result setStorageMultisample(const gl::Context *context,
gl::TextureType type,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
bool fixedSampleLocations) = 0;
virtual angle::Result setStorageExternalMemory(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size,
gl::MemoryObject *memoryObject,
GLuint64 offset) = 0;
virtual angle::Result setImageExternal(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type);
virtual angle::Result setEGLImageTarget(const gl::Context *context,
gl::TextureType type,
egl::Image *image) = 0;
virtual angle::Result setImageExternal(const gl::Context *context,
gl::TextureType type,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc) = 0;
virtual angle::Result generateMipmap(const gl::Context *context) = 0;
virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
virtual angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) = 0;
virtual angle::Result releaseTexImage(const gl::Context *context) = 0;
// Override if accurate native memory size information is available
virtual GLint getMemorySize() const;
virtual GLint getLevelMemorySize(gl::TextureTarget target, GLint level);
virtual GLint getNativeID() const;
virtual angle::Result syncState(const gl::Context *context,
const gl::Texture::DirtyBits &dirtyBits) = 0;
protected:
const gl::TextureState &mState;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_