Hash :
7558e836
Author :
Date :
2019-06-18T13:02:03
Windows Desktop GL Implementation Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL13_autogen.h:
// Validation functions for the OpenGL 1.3 entry points.
#ifndef LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateCompressedTexImage1D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data);
bool ValidateCompressedTexSubImage1D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data);
bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img);
bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m);
bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m);
bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m);
bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m);
bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s);
bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s);
bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s);
bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s);
bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t);
bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t);
bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t);
bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t);
bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r);
bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r);
bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r);
bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r);
bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord4d(Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q);
bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q);
bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord4s(Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q);
bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL13_AUTOGEN_H_