Hash :
050b124d
Author :
Date :
2019-06-30T03:26:18
Reland "Vulkan: Debug overlay" This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686 This was reverted due to a build failure as a result of a missing virtual destructor in the widget base class. Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3757 Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_unittests_utils.h:
// Helpers for mocking and unit testing.
#ifndef TESTS_ANGLE_UNITTESTS_UTILS_H_
#define TESTS_ANGLE_UNITTESTS_UTILS_H_
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/renderer/GLImplFactory.h"
namespace rx
{
// Useful when mocking a part of the GLImplFactory class
class NullFactory : public GLImplFactory
{
public:
NullFactory() {}
// Shader creation
CompilerImpl *createCompiler() override { return nullptr; }
ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; }
ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; }
// Framebuffer creation
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override
{
return nullptr;
}
// Texture creation
TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; }
// Renderbuffer creation
RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override
{
return nullptr;
}
// Buffer creation
BufferImpl *createBuffer(const gl::BufferState &state) override { return nullptr; }
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override
{
return nullptr;
}
// Query and Fence creation
QueryImpl *createQuery(gl::QueryType type) override { return nullptr; }
FenceNVImpl *createFenceNV() override { return nullptr; }
SyncImpl *createSync() override { return nullptr; }
// Transform Feedback creation
TransformFeedbackImpl *createTransformFeedback(const gl::TransformFeedbackState &state) override
{
return nullptr;
}
// Sampler object creation
SamplerImpl *createSampler(const gl::SamplerState &state) override { return nullptr; }
// Program Pipeline creation
ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override
{
return nullptr;
}
std::vector<PathImpl *> createPaths(GLsizei range) override
{
return std::vector<PathImpl *>();
}
SemaphoreImpl *createSemaphore() override { return nullptr; }
OverlayImpl *createOverlay(const gl::OverlayState &state) override { return nullptr; }
};
// A class with all the factory methods mocked.
class MockGLFactory : public GLImplFactory
{
public:
MOCK_METHOD1(createContext, ContextImpl *(const gl::State &));
MOCK_METHOD0(createCompiler, CompilerImpl *());
MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
MOCK_METHOD1(createProgramPipeline, ProgramPipelineImpl *(const gl::ProgramPipelineState &));
MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
MOCK_METHOD0(createMemoryObject, MemoryObjectImpl *());
MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
MOCK_METHOD1(createRenderbuffer, RenderbufferImpl *(const gl::RenderbufferState &));
MOCK_METHOD1(createBuffer, BufferImpl *(const gl::BufferState &));
MOCK_METHOD1(createVertexArray, VertexArrayImpl *(const gl::VertexArrayState &));
MOCK_METHOD1(createQuery, QueryImpl *(gl::QueryType type));
MOCK_METHOD0(createFenceNV, FenceNVImpl *());
MOCK_METHOD0(createSync, SyncImpl *());
MOCK_METHOD1(createTransformFeedback,
TransformFeedbackImpl *(const gl::TransformFeedbackState &));
MOCK_METHOD1(createSampler, SamplerImpl *(const gl::SamplerState &));
MOCK_METHOD1(createPaths, std::vector<PathImpl *>(GLsizei));
MOCK_METHOD0(createSemaphore, SemaphoreImpl *());
MOCK_METHOD1(createOverlay, OverlayImpl *(const gl::OverlayState &));
};
class MockEGLFactory : public EGLImplFactory
{
public:
MOCK_METHOD3(createWindowSurface,
SurfaceImpl *(const egl::SurfaceState &,
EGLNativeWindowType,
const egl::AttributeMap &));
MOCK_METHOD2(createPbufferSurface,
SurfaceImpl *(const egl::SurfaceState &, const egl::AttributeMap &));
MOCK_METHOD4(createPbufferFromClientBuffer,
SurfaceImpl *(const egl::SurfaceState &,
EGLenum,
EGLClientBuffer,
const egl::AttributeMap &));
MOCK_METHOD3(createPixmapSurface,
SurfaceImpl *(const egl::SurfaceState &,
NativePixmapType,
const egl::AttributeMap &));
MOCK_METHOD4(createImage,
ImageImpl *(const egl::ImageState &,
const gl::Context *,
EGLenum,
const egl::AttributeMap &));
MOCK_METHOD5(createContext,
ContextImpl *(const gl::State &,
gl::ErrorSet *,
const egl::Config *,
const gl::Context *,
const egl::AttributeMap &));
MOCK_METHOD2(createStreamProducerD3DTexture,
StreamProducerImpl *(egl::Stream::ConsumerType, const egl::AttributeMap &));
};
} // namespace rx
#endif // TESTS_ANGLE_UNITTESTS_UTILS_H_