Hash :
2265e37b
        
        Author :
  
        
        Date :
2022-10-12T09:27:16
        
      
Capture/Replay: Auto-generate EGL capture code. Replaces the custom code in the EGL stubs. Skips a few "Get" entry points because this CL doesn't implement pointer capture like we do for all the GL entry points. Includes a new state in the AttributeMap that indicates which type of attribute values we used when initializing the map. Bug: angleproject:4035 Change-Id: I272eac5e4068602ce710ef66c9a1dce5387943a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949911 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_ATTRIBUTEMAP_H_
#define LIBANGLE_ATTRIBUTEMAP_H_
#include "common/FastVector.h"
#include "common/PackedEnums.h"
#include <EGL/egl.h>
#include <functional>
#include <vector>
namespace egl
{
class Display;
struct ValidationContext;
// Validates {key, value} for each attribute. Generates an error and returns false on invalid usage.
using AttributeValidationFunc =
    std::function<bool(const ValidationContext *, const Display *, EGLAttrib)>;
enum AttributeMapType
{
    Invalid,
    Attrib,
    Int,
};
class AttributeMap final
{
  public:
    static constexpr size_t kMapSize = 2;
    using Map                        = angle::FlatUnorderedMap<EGLAttrib, EGLAttrib, kMapSize>;
    AttributeMap();
    AttributeMap(const AttributeMap &other);
    AttributeMap &operator=(const AttributeMap &other);
    ~AttributeMap();
    void insert(EGLAttrib key, EGLAttrib value);
    bool contains(EGLAttrib key) const;
    EGLAttrib get(EGLAttrib key) const;
    EGLAttrib get(EGLAttrib key, EGLAttrib defaultValue) const;
    EGLint getAsInt(EGLAttrib key) const;
    EGLint getAsInt(EGLAttrib key, EGLint defaultValue) const;
    template <typename PackedEnumT>
    PackedEnumT getAsPackedEnum(EGLAttrib key) const
    {
        return FromEGLenum<PackedEnumT>(static_cast<EGLenum>(get(key)));
    }
    using const_iterator = Map::const_iterator;
    template <typename PackedEnumT>
    PackedEnumT getAsPackedEnum(EGLAttrib key, PackedEnumT defaultValue) const
    {
        const_iterator iter = attribs().find(key);
        return (attribs().find(key) != attribs().end())
                   ? FromEGLenum<PackedEnumT>(static_cast<EGLenum>(iter->second))
                   : defaultValue;
    }
    bool isEmpty() const;
    std::vector<EGLint> toIntVector() const;
    const_iterator begin() const;
    const_iterator end() const;
    [[nodiscard]] bool validate(const ValidationContext *val,
                                const egl::Display *display,
                                AttributeValidationFunc validationFunc) const;
    // TODO: remove this and validate at every call site. http://anglebug.com/6671
    void initializeWithoutValidation() const;
    static AttributeMap CreateFromIntArray(const EGLint *attributes);
    static AttributeMap CreateFromAttribArray(const EGLAttrib *attributes);
    AttributeMapType getType() const { return mMapType; }
  private:
    bool isValidated() const;
    const Map &attribs() const
    {
        ASSERT(isValidated());
        return mValidatedAttributes;
    }
    Map &attribs()
    {
        ASSERT(isValidated());
        return mValidatedAttributes;
    }
    mutable const EGLint *mIntPointer       = nullptr;
    mutable const EGLAttrib *mAttribPointer = nullptr;
    mutable Map mValidatedAttributes;
    mutable AttributeMapType mMapType = AttributeMapType::Invalid;
};
}  // namespace egl
#endif  // LIBANGLE_ATTRIBUTEMAP_H_