Hash :
a7238b52
Author :
Date :
2022-04-28T12:04:51
Consolidate handle list before pushing to mReleasedList
Walk mUnallocatedList and try consolidating the range before pushing
the to-be-released handle onto mReleasedList. This avoids a buggy
behavior with dEQP which can be reproduced by running the following
tests in this order -
dEQP.GLES3/functional_samplers_single_cubemap_diff_wrap_t
dEQP.GLES3/functional_negative_api_buffer_framebuffer_texture_layer
Test: HandleAllocatorTest.ConsolidateRangeDuringRelease
Bug: angleproject:7248
Change-Id: I8d2701f193fc6a2f36151c09719284a7832ab2d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3617198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
// allocate GL handles.
#ifndef LIBANGLE_HANDLEALLOCATOR_H_
#define LIBANGLE_HANDLEALLOCATOR_H_
#include "common/angleutils.h"
#include "angle_gl.h"
namespace gl
{
class HandleAllocator final : angle::NonCopyable
{
public:
// Maximum handle = MAX_UINT-1
HandleAllocator();
// Specify maximum handle value. Used for testing.
HandleAllocator(GLuint maximumHandleValue);
~HandleAllocator();
void setBaseHandle(GLuint value);
GLuint allocate();
void release(GLuint handle);
void reserve(GLuint handle);
void reset();
void enableLogging(bool enabled);
private:
GLuint mBaseValue;
GLuint mNextValue;
// Represents an inclusive range [begin, end]
struct HandleRange
{
HandleRange(GLuint beginIn, GLuint endIn) : begin(beginIn), end(endIn) {}
GLuint begin;
GLuint end;
};
struct HandleRangeComparator;
// The freelist consists of never-allocated handles, stored
// as ranges, and handles that were previously allocated and
// released, stored in a heap.
std::vector<HandleRange> mUnallocatedList;
std::vector<GLuint> mReleasedList;
bool mLoggingEnabled;
};
} // namespace gl
#endif // LIBANGLE_HANDLEALLOCATOR_H_