Hash :
0be3f296
Author :
Date :
2020-11-30T17:27:39
Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL11_autogen.h:
// Validation functions for the OpenGL 1.1 entry points.
#ifndef LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateAreTexturesResident(const Context *context,
GLsizei n,
const GLuint *textures,
const GLboolean *residences);
bool ValidateArrayElement(const Context *context, GLint i);
bool ValidateCopyTexImage1D(const Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLint border);
bool ValidateCopyTexSubImage1D(const Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width);
bool ValidateEdgeFlagPointer(const Context *context, GLsizei stride, const void *pointer);
bool ValidateIndexPointer(const Context *context, GLenum type, GLsizei stride, const void *pointer);
bool ValidateIndexub(const Context *context, GLubyte c);
bool ValidateIndexubv(const Context *context, const GLubyte *c);
bool ValidateInterleavedArrays(const Context *context,
GLenum format,
GLsizei stride,
const void *pointer);
bool ValidatePopClientAttrib(const Context *context);
bool ValidatePrioritizeTextures(const Context *context,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
bool ValidatePushClientAttrib(const Context *context, GLbitfield mask);
bool ValidateTexSubImage1D(const Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL11_AUTOGEN_H_