Hash :
0be3f296
Author :
Date :
2020-11-30T17:27:39
Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL13_autogen.h:
// Validation functions for the OpenGL 1.3 entry points.
#ifndef LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateCompressedTexImage1D(const Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data);
bool ValidateCompressedTexSubImage1D(const Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data);
bool ValidateGetCompressedTexImage(const Context *context,
GLenum target,
GLint level,
const void *img);
bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m);
bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m);
bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m);
bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m);
bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s);
bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s);
bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s);
bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s);
bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t);
bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t);
bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t);
bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t);
bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord3d(const Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r);
bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord3f(const Context *context,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r);
bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r);
bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord3s(const Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r);
bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord4d(const Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q);
bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord4i(const Context *context,
GLenum target,
GLint s,
GLint t,
GLint r,
GLint q);
bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord4s(const Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q);
bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL13_AUTOGEN_H_