Hash :
0be3f296
Author :
Date :
2020-11-30T17:27:39
Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31_autogen.h:
// Validation functions for the OpenGL 3.1 entry points.
#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateGetActiveUniformName(const Context *context,
ShaderProgramID programPacked,
GLuint uniformIndex,
GLsizei bufSize,
const GLsizei *length,
const GLchar *uniformName);
bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_