Hash :
0be3f296
        
        Author :
  
        
        Date :
2020-11-30T17:27:39
        
      
Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL42_autogen.h:
//   Validation functions for the OpenGL 4.2 entry points.
#ifndef LIBANGLE_VALIDATION_GL42_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL42_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateDrawArraysInstancedBaseInstance(const Context *context,
                                             PrimitiveMode modePacked,
                                             GLint first,
                                             GLsizei count,
                                             GLsizei instancecount,
                                             GLuint baseinstance);
bool ValidateDrawElementsInstancedBaseInstance(const Context *context,
                                               GLenum mode,
                                               GLsizei count,
                                               GLenum type,
                                               const void *indices,
                                               GLsizei instancecount,
                                               GLuint baseinstance);
bool ValidateDrawElementsInstancedBaseVertexBaseInstance(const Context *context,
                                                         PrimitiveMode modePacked,
                                                         GLsizei count,
                                                         DrawElementsType typePacked,
                                                         const void *indices,
                                                         GLsizei instancecount,
                                                         GLint basevertex,
                                                         GLuint baseinstance);
bool ValidateDrawTransformFeedbackInstanced(const Context *context,
                                            GLenum mode,
                                            TransformFeedbackID idPacked,
                                            GLsizei instancecount);
bool ValidateDrawTransformFeedbackStreamInstanced(const Context *context,
                                                  GLenum mode,
                                                  TransformFeedbackID idPacked,
                                                  GLuint stream,
                                                  GLsizei instancecount);
bool ValidateGetActiveAtomicCounterBufferiv(const Context *context,
                                            ShaderProgramID programPacked,
                                            GLuint bufferIndex,
                                            GLenum pname,
                                            const GLint *params);
bool ValidateTexStorage1D(const Context *context,
                          GLenum target,
                          GLsizei levels,
                          GLenum internalformat,
                          GLsizei width);
}  // namespace gl
#endif  // LIBANGLE_VALIDATION_GL42_AUTOGEN_H_