Hash :
0be3f296
        
        Author :
  
        
        Date :
2020-11-30T17:27:39
        
      
Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL45_autogen.h:
//   Validation functions for the OpenGL 4.5 entry points.
#ifndef LIBANGLE_VALIDATION_GL45_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL45_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked);
bool ValidateBlitNamedFramebuffer(const Context *context,
                                  GLuint readFramebuffer,
                                  GLuint drawFramebuffer,
                                  GLint srcX0,
                                  GLint srcY0,
                                  GLint srcX1,
                                  GLint srcY1,
                                  GLint dstX0,
                                  GLint dstY0,
                                  GLint dstX1,
                                  GLint dstY1,
                                  GLbitfield mask,
                                  GLenum filter);
bool ValidateCheckNamedFramebufferStatus(const Context *context,
                                         FramebufferID framebufferPacked,
                                         GLenum target);
bool ValidateClearNamedBufferData(const Context *context,
                                  BufferID bufferPacked,
                                  GLenum internalformat,
                                  GLenum format,
                                  GLenum type,
                                  const void *data);
bool ValidateClearNamedBufferSubData(const Context *context,
                                     BufferID bufferPacked,
                                     GLenum internalformat,
                                     GLintptr offset,
                                     GLsizeiptr size,
                                     GLenum format,
                                     GLenum type,
                                     const void *data);
bool ValidateClearNamedFramebufferfi(const Context *context,
                                     FramebufferID framebufferPacked,
                                     GLenum buffer,
                                     GLint drawbuffer,
                                     GLfloat depth,
                                     GLint stencil);
bool ValidateClearNamedFramebufferfv(const Context *context,
                                     FramebufferID framebufferPacked,
                                     GLenum buffer,
                                     GLint drawbuffer,
                                     const GLfloat *value);
bool ValidateClearNamedFramebufferiv(const Context *context,
                                     FramebufferID framebufferPacked,
                                     GLenum buffer,
                                     GLint drawbuffer,
                                     const GLint *value);
bool ValidateClearNamedFramebufferuiv(const Context *context,
                                      FramebufferID framebufferPacked,
                                      GLenum buffer,
                                      GLint drawbuffer,
                                      const GLuint *value);
bool ValidateClipControl(const Context *context, GLenum origin, GLenum depth);
bool ValidateCompressedTextureSubImage1D(const Context *context,
                                         TextureID texturePacked,
                                         GLint level,
                                         GLint xoffset,
                                         GLsizei width,
                                         GLenum format,
                                         GLsizei imageSize,
                                         const void *data);
bool ValidateCompressedTextureSubImage2D(const Context *context,
                                         TextureID texturePacked,
                                         GLint level,
                                         GLint xoffset,
                                         GLint yoffset,
                                         GLsizei width,
                                         GLsizei height,
                                         GLenum format,
                                         GLsizei imageSize,
                                         const void *data);
bool ValidateCompressedTextureSubImage3D(const Context *context,
                                         TextureID texturePacked,
                                         GLint level,
                                         GLint xoffset,
                                         GLint yoffset,
                                         GLint zoffset,
                                         GLsizei width,
                                         GLsizei height,
                                         GLsizei depth,
                                         GLenum format,
                                         GLsizei imageSize,
                                         const void *data);
bool ValidateCopyNamedBufferSubData(const Context *context,
                                    GLuint readBuffer,
                                    GLuint writeBuffer,
                                    GLintptr readOffset,
                                    GLintptr writeOffset,
                                    GLsizeiptr size);
bool ValidateCopyTextureSubImage1D(const Context *context,
                                   TextureID texturePacked,
                                   GLint level,
                                   GLint xoffset,
                                   GLint x,
                                   GLint y,
                                   GLsizei width);
bool ValidateCopyTextureSubImage2D(const Context *context,
                                   TextureID texturePacked,
                                   GLint level,
                                   GLint xoffset,
                                   GLint yoffset,
                                   GLint x,
                                   GLint y,
                                   GLsizei width,
                                   GLsizei height);
bool ValidateCopyTextureSubImage3D(const Context *context,
                                   TextureID texturePacked,
                                   GLint level,
                                   GLint xoffset,
                                   GLint yoffset,
                                   GLint zoffset,
                                   GLint x,
                                   GLint y,
                                   GLsizei width,
                                   GLsizei height);
bool ValidateCreateBuffers(const Context *context, GLsizei n, const BufferID *buffersPacked);
bool ValidateCreateFramebuffers(const Context *context, GLsizei n, const GLuint *framebuffers);
bool ValidateCreateProgramPipelines(const Context *context, GLsizei n, const GLuint *pipelines);
bool ValidateCreateQueries(const Context *context, GLenum target, GLsizei n, const GLuint *ids);
bool ValidateCreateRenderbuffers(const Context *context,
                                 GLsizei n,
                                 const RenderbufferID *renderbuffersPacked);
bool ValidateCreateSamplers(const Context *context, GLsizei n, const GLuint *samplers);
bool ValidateCreateTextures(const Context *context,
                            GLenum target,
                            GLsizei n,
                            const GLuint *textures);
bool ValidateCreateTransformFeedbacks(const Context *context, GLsizei n, const GLuint *ids);
bool ValidateCreateVertexArrays(const Context *context,
                                GLsizei n,
                                const VertexArrayID *arraysPacked);
bool ValidateDisableVertexArrayAttrib(const Context *context,
                                      VertexArrayID vaobjPacked,
                                      GLuint index);
bool ValidateEnableVertexArrayAttrib(const Context *context,
                                     VertexArrayID vaobjPacked,
                                     GLuint index);
bool ValidateFlushMappedNamedBufferRange(const Context *context,
                                         BufferID bufferPacked,
                                         GLintptr offset,
                                         GLsizeiptr length);
bool ValidateGenerateTextureMipmap(const Context *context, TextureID texturePacked);
bool ValidateGetCompressedTextureImage(const Context *context,
                                       TextureID texturePacked,
                                       GLint level,
                                       GLsizei bufSize,
                                       const void *pixels);
bool ValidateGetCompressedTextureSubImage(const Context *context,
                                          TextureID texturePacked,
                                          GLint level,
                                          GLint xoffset,
                                          GLint yoffset,
                                          GLint zoffset,
                                          GLsizei width,
                                          GLsizei height,
                                          GLsizei depth,
                                          GLsizei bufSize,
                                          const void *pixels);
bool ValidateGetNamedBufferParameteri64v(const Context *context,
                                         BufferID bufferPacked,
                                         GLenum pname,
                                         const GLint64 *params);
bool ValidateGetNamedBufferParameteriv(const Context *context,
                                       BufferID bufferPacked,
                                       GLenum pname,
                                       const GLint *params);
bool ValidateGetNamedBufferPointerv(const Context *context,
                                    BufferID bufferPacked,
                                    GLenum pname,
                                    void *const *params);
bool ValidateGetNamedBufferSubData(const Context *context,
                                   BufferID bufferPacked,
                                   GLintptr offset,
                                   GLsizeiptr size,
                                   const void *data);
bool ValidateGetNamedFramebufferAttachmentParameteriv(const Context *context,
                                                      FramebufferID framebufferPacked,
                                                      GLenum attachment,
                                                      GLenum pname,
                                                      const GLint *params);
bool ValidateGetNamedFramebufferParameteriv(const Context *context,
                                            FramebufferID framebufferPacked,
                                            GLenum pname,
                                            const GLint *param);
bool ValidateGetNamedRenderbufferParameteriv(const Context *context,
                                             RenderbufferID renderbufferPacked,
                                             GLenum pname,
                                             const GLint *params);
bool ValidateGetQueryBufferObjecti64v(const Context *context,
                                      GLuint id,
                                      BufferID bufferPacked,
                                      GLenum pname,
                                      GLintptr offset);
bool ValidateGetQueryBufferObjectiv(const Context *context,
                                    GLuint id,
                                    BufferID bufferPacked,
                                    GLenum pname,
                                    GLintptr offset);
bool ValidateGetQueryBufferObjectui64v(const Context *context,
                                       GLuint id,
                                       BufferID bufferPacked,
                                       GLenum pname,
                                       GLintptr offset);
bool ValidateGetQueryBufferObjectuiv(const Context *context,
                                     GLuint id,
                                     BufferID bufferPacked,
                                     GLenum pname,
                                     GLintptr offset);
bool ValidateGetTextureImage(const Context *context,
                             TextureID texturePacked,
                             GLint level,
                             GLenum format,
                             GLenum type,
                             GLsizei bufSize,
                             const void *pixels);
bool ValidateGetTextureLevelParameterfv(const Context *context,
                                        TextureID texturePacked,
                                        GLint level,
                                        GLenum pname,
                                        const GLfloat *params);
bool ValidateGetTextureLevelParameteriv(const Context *context,
                                        TextureID texturePacked,
                                        GLint level,
                                        GLenum pname,
                                        const GLint *params);
bool ValidateGetTextureParameterIiv(const Context *context,
                                    TextureID texturePacked,
                                    GLenum pname,
                                    const GLint *params);
bool ValidateGetTextureParameterIuiv(const Context *context,
                                     TextureID texturePacked,
                                     GLenum pname,
                                     const GLuint *params);
bool ValidateGetTextureParameterfv(const Context *context,
                                   TextureID texturePacked,
                                   GLenum pname,
                                   const GLfloat *params);
bool ValidateGetTextureParameteriv(const Context *context,
                                   TextureID texturePacked,
                                   GLenum pname,
                                   const GLint *params);
bool ValidateGetTextureSubImage(const Context *context,
                                TextureID texturePacked,
                                GLint level,
                                GLint xoffset,
                                GLint yoffset,
                                GLint zoffset,
                                GLsizei width,
                                GLsizei height,
                                GLsizei depth,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                const void *pixels);
bool ValidateGetTransformFeedbacki64_v(const Context *context,
                                       GLuint xfb,
                                       GLenum pname,
                                       GLuint index,
                                       const GLint64 *param);
bool ValidateGetTransformFeedbacki_v(const Context *context,
                                     GLuint xfb,
                                     GLenum pname,
                                     GLuint index,
                                     const GLint *param);
bool ValidateGetTransformFeedbackiv(const Context *context,
                                    GLuint xfb,
                                    GLenum pname,
                                    const GLint *param);
bool ValidateGetVertexArrayIndexed64iv(const Context *context,
                                       VertexArrayID vaobjPacked,
                                       GLuint index,
                                       GLenum pname,
                                       const GLint64 *param);
bool ValidateGetVertexArrayIndexediv(const Context *context,
                                     VertexArrayID vaobjPacked,
                                     GLuint index,
                                     GLenum pname,
                                     const GLint *param);
bool ValidateGetVertexArrayiv(const Context *context,
                              VertexArrayID vaobjPacked,
                              GLenum pname,
                              const GLint *param);
bool ValidateGetnColorTable(const Context *context,
                            GLenum target,
                            GLenum format,
                            GLenum type,
                            GLsizei bufSize,
                            const void *table);
bool ValidateGetnCompressedTexImage(const Context *context,
                                    GLenum target,
                                    GLint lod,
                                    GLsizei bufSize,
                                    const void *pixels);
bool ValidateGetnConvolutionFilter(const Context *context,
                                   GLenum target,
                                   GLenum format,
                                   GLenum type,
                                   GLsizei bufSize,
                                   const void *image);
bool ValidateGetnHistogram(const Context *context,
                           GLenum target,
                           GLboolean reset,
                           GLenum format,
                           GLenum type,
                           GLsizei bufSize,
                           const void *values);
bool ValidateGetnMapdv(const Context *context,
                       GLenum target,
                       GLenum query,
                       GLsizei bufSize,
                       const GLdouble *v);
bool ValidateGetnMapfv(const Context *context,
                       GLenum target,
                       GLenum query,
                       GLsizei bufSize,
                       const GLfloat *v);
bool ValidateGetnMapiv(const Context *context,
                       GLenum target,
                       GLenum query,
                       GLsizei bufSize,
                       const GLint *v);
bool ValidateGetnMinmax(const Context *context,
                        GLenum target,
                        GLboolean reset,
                        GLenum format,
                        GLenum type,
                        GLsizei bufSize,
                        const void *values);
bool ValidateGetnPixelMapfv(const Context *context,
                            GLenum map,
                            GLsizei bufSize,
                            const GLfloat *values);
bool ValidateGetnPixelMapuiv(const Context *context,
                             GLenum map,
                             GLsizei bufSize,
                             const GLuint *values);
bool ValidateGetnPixelMapusv(const Context *context,
                             GLenum map,
                             GLsizei bufSize,
                             const GLushort *values);
bool ValidateGetnPolygonStipple(const Context *context, GLsizei bufSize, const GLubyte *pattern);
bool ValidateGetnSeparableFilter(const Context *context,
                                 GLenum target,
                                 GLenum format,
                                 GLenum type,
                                 GLsizei rowBufSize,
                                 const void *row,
                                 GLsizei columnBufSize,
                                 const void *column,
                                 const void *span);
bool ValidateGetnTexImage(const Context *context,
                          GLenum target,
                          GLint level,
                          GLenum format,
                          GLenum type,
                          GLsizei bufSize,
                          const void *pixels);
bool ValidateGetnUniformdv(const Context *context,
                           ShaderProgramID programPacked,
                           UniformLocation locationPacked,
                           GLsizei bufSize,
                           const GLdouble *params);
bool ValidateInvalidateNamedFramebufferData(const Context *context,
                                            FramebufferID framebufferPacked,
                                            GLsizei numAttachments,
                                            const GLenum *attachments);
bool ValidateInvalidateNamedFramebufferSubData(const Context *context,
                                               FramebufferID framebufferPacked,
                                               GLsizei numAttachments,
                                               const GLenum *attachments,
                                               GLint x,
                                               GLint y,
                                               GLsizei width,
                                               GLsizei height);
bool ValidateMapNamedBuffer(const Context *context, BufferID bufferPacked, GLenum access);
bool ValidateMapNamedBufferRange(const Context *context,
                                 BufferID bufferPacked,
                                 GLintptr offset,
                                 GLsizeiptr length,
                                 GLbitfield access);
bool ValidateNamedBufferData(const Context *context,
                             BufferID bufferPacked,
                             GLsizeiptr size,
                             const void *data,
                             GLenum usage);
bool ValidateNamedBufferStorage(const Context *context,
                                BufferID bufferPacked,
                                GLsizeiptr size,
                                const void *data,
                                GLbitfield flags);
bool ValidateNamedBufferSubData(const Context *context,
                                BufferID bufferPacked,
                                GLintptr offset,
                                GLsizeiptr size,
                                const void *data);
bool ValidateNamedFramebufferDrawBuffer(const Context *context,
                                        FramebufferID framebufferPacked,
                                        GLenum buf);
bool ValidateNamedFramebufferDrawBuffers(const Context *context,
                                         FramebufferID framebufferPacked,
                                         GLsizei n,
                                         const GLenum *bufs);
bool ValidateNamedFramebufferParameteri(const Context *context,
                                        FramebufferID framebufferPacked,
                                        GLenum pname,
                                        GLint param);
bool ValidateNamedFramebufferReadBuffer(const Context *context,
                                        FramebufferID framebufferPacked,
                                        GLenum src);
bool ValidateNamedFramebufferRenderbuffer(const Context *context,
                                          FramebufferID framebufferPacked,
                                          GLenum attachment,
                                          GLenum renderbuffertarget,
                                          RenderbufferID renderbufferPacked);
bool ValidateNamedFramebufferTexture(const Context *context,
                                     FramebufferID framebufferPacked,
                                     GLenum attachment,
                                     TextureID texturePacked,
                                     GLint level);
bool ValidateNamedFramebufferTextureLayer(const Context *context,
                                          FramebufferID framebufferPacked,
                                          GLenum attachment,
                                          TextureID texturePacked,
                                          GLint level,
                                          GLint layer);
bool ValidateNamedRenderbufferStorage(const Context *context,
                                      RenderbufferID renderbufferPacked,
                                      GLenum internalformat,
                                      GLsizei width,
                                      GLsizei height);
bool ValidateNamedRenderbufferStorageMultisample(const Context *context,
                                                 RenderbufferID renderbufferPacked,
                                                 GLsizei samples,
                                                 GLenum internalformat,
                                                 GLsizei width,
                                                 GLsizei height);
bool ValidateTextureBarrier(const Context *context);
bool ValidateTextureBuffer(const Context *context,
                           TextureID texturePacked,
                           GLenum internalformat,
                           BufferID bufferPacked);
bool ValidateTextureBufferRange(const Context *context,
                                TextureID texturePacked,
                                GLenum internalformat,
                                BufferID bufferPacked,
                                GLintptr offset,
                                GLsizeiptr size);
bool ValidateTextureParameterIiv(const Context *context,
                                 TextureID texturePacked,
                                 GLenum pname,
                                 const GLint *params);
bool ValidateTextureParameterIuiv(const Context *context,
                                  TextureID texturePacked,
                                  GLenum pname,
                                  const GLuint *params);
bool ValidateTextureParameterf(const Context *context,
                               TextureID texturePacked,
                               GLenum pname,
                               GLfloat param);
bool ValidateTextureParameterfv(const Context *context,
                                TextureID texturePacked,
                                GLenum pname,
                                const GLfloat *param);
bool ValidateTextureParameteri(const Context *context,
                               TextureID texturePacked,
                               GLenum pname,
                               GLint param);
bool ValidateTextureParameteriv(const Context *context,
                                TextureID texturePacked,
                                GLenum pname,
                                const GLint *param);
bool ValidateTextureStorage1D(const Context *context,
                              TextureID texturePacked,
                              GLsizei levels,
                              GLenum internalformat,
                              GLsizei width);
bool ValidateTextureStorage2D(const Context *context,
                              TextureID texturePacked,
                              GLsizei levels,
                              GLenum internalformat,
                              GLsizei width,
                              GLsizei height);
bool ValidateTextureStorage2DMultisample(const Context *context,
                                         TextureID texturePacked,
                                         GLsizei samples,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height,
                                         GLboolean fixedsamplelocations);
bool ValidateTextureStorage3D(const Context *context,
                              TextureID texturePacked,
                              GLsizei levels,
                              GLenum internalformat,
                              GLsizei width,
                              GLsizei height,
                              GLsizei depth);
bool ValidateTextureStorage3DMultisample(const Context *context,
                                         TextureID texturePacked,
                                         GLsizei samples,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height,
                                         GLsizei depth,
                                         GLboolean fixedsamplelocations);
bool ValidateTextureSubImage1D(const Context *context,
                               TextureID texturePacked,
                               GLint level,
                               GLint xoffset,
                               GLsizei width,
                               GLenum format,
                               GLenum type,
                               const void *pixels);
bool ValidateTextureSubImage2D(const Context *context,
                               TextureID texturePacked,
                               GLint level,
                               GLint xoffset,
                               GLint yoffset,
                               GLsizei width,
                               GLsizei height,
                               GLenum format,
                               GLenum type,
                               const void *pixels);
bool ValidateTextureSubImage3D(const Context *context,
                               TextureID texturePacked,
                               GLint level,
                               GLint xoffset,
                               GLint yoffset,
                               GLint zoffset,
                               GLsizei width,
                               GLsizei height,
                               GLsizei depth,
                               GLenum format,
                               GLenum type,
                               const void *pixels);
bool ValidateTransformFeedbackBufferBase(const Context *context,
                                         GLuint xfb,
                                         GLuint index,
                                         BufferID bufferPacked);
bool ValidateTransformFeedbackBufferRange(const Context *context,
                                          GLuint xfb,
                                          GLuint index,
                                          BufferID bufferPacked,
                                          GLintptr offset,
                                          GLsizeiptr size);
bool ValidateUnmapNamedBuffer(const Context *context, BufferID bufferPacked);
bool ValidateVertexArrayAttribBinding(const Context *context,
                                      VertexArrayID vaobjPacked,
                                      GLuint attribindex,
                                      GLuint bindingindex);
bool ValidateVertexArrayAttribFormat(const Context *context,
                                     VertexArrayID vaobjPacked,
                                     GLuint attribindex,
                                     GLint size,
                                     GLenum type,
                                     GLboolean normalized,
                                     GLuint relativeoffset);
bool ValidateVertexArrayAttribIFormat(const Context *context,
                                      VertexArrayID vaobjPacked,
                                      GLuint attribindex,
                                      GLint size,
                                      GLenum type,
                                      GLuint relativeoffset);
bool ValidateVertexArrayAttribLFormat(const Context *context,
                                      VertexArrayID vaobjPacked,
                                      GLuint attribindex,
                                      GLint size,
                                      GLenum type,
                                      GLuint relativeoffset);
bool ValidateVertexArrayBindingDivisor(const Context *context,
                                       VertexArrayID vaobjPacked,
                                       GLuint bindingindex,
                                       GLuint divisor);
bool ValidateVertexArrayElementBuffer(const Context *context,
                                      VertexArrayID vaobjPacked,
                                      BufferID bufferPacked);
bool ValidateVertexArrayVertexBuffer(const Context *context,
                                     VertexArrayID vaobjPacked,
                                     GLuint bindingindex,
                                     BufferID bufferPacked,
                                     GLintptr offset,
                                     GLsizei stride);
bool ValidateVertexArrayVertexBuffers(const Context *context,
                                      VertexArrayID vaobjPacked,
                                      GLuint first,
                                      GLsizei count,
                                      const BufferID *buffersPacked,
                                      const GLintptr *offsets,
                                      const GLsizei *strides);
}  // namespace gl
#endif  // LIBANGLE_VALIDATION_GL45_AUTOGEN_H_