Hash :
97d61eb5
Author :
Date :
2015-04-14T09:08:16
Add extension EGL_ANGLE_device_d3d Access to the D3D device is needed for some advanced scenarios. New entry points eglQueryDisplayAttribANGLE and eglQueryDeviceAttribANGLE have been added in this change to implement this extension. BUG=angleproject:935 Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13 Reviewed-on: https://chromium-review.googlesource.com/265591 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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# Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'conditions':
[
['OS=="win"',
{
'targets':
[
{
'target_name': 'angle_util',
'type': 'static_library',
'includes': [ '../build/common_defines.gypi', ],
'dependencies':
[
'<(angle_path)/src/angle.gyp:angle_common',
'<(angle_path)/src/angle.gyp:libEGL',
'<(angle_path)/src/angle.gyp:libGLESv2',
],
'export_dependent_settings':
[
'<(angle_path)/src/angle.gyp:angle_common',
],
'include_dirs':
[
'<(angle_path)/include',
'<(angle_path)/util',
],
'sources':
[
'com_utils.h',
'keyboard.h',
'mouse.h',
'path_utils.h',
'random_utils.cpp',
'random_utils.h',
'shader_utils.cpp',
'shader_utils.h',
'testfixturetypes.h',
'EGLWindow.cpp',
'EGLWindow.h',
'Event.h',
'OSWindow.cpp',
'OSWindow.h',
'Timer.h',
'win32/Win32_path_utils.cpp',
'win32/Win32Timer.cpp',
'win32/Win32Timer.h',
'win32/Win32Window.cpp',
'win32/Win32Window.h',
],
'msvs_disabled_warnings': [ 4201 ],
'direct_dependent_settings':
{
'include_dirs':
[
'<(angle_path)/include',
'<(angle_path)/util',
],
},
},
],
}],
],
}