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  • Hash : ba845fcf
    Author : Alexey Knyazev
    Date : 2023-03-20T00:00:00

    Metal: Implement EXT_clip_control
    
    * Skipped vertex shader depth correction when
      clip depth mode is set to GL_ZERO_TO_ONE.
    
    * Adjusted front face mode and pre-fragment
      vertical flip driver uniform based on the
      clip origin state.
    
    * Added more clip control end2end tests.
    
    * D3D11: Fixed scissored draws
      with upper-left clip origin.
    
    Fixed: angleproject:8065
    Change-Id: Ife82fa2ad39fad463c23ec10b49bff409272ebf2
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4356661
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
    Reviewed-by: Kyle Piddington <kpiddington@apple.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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