• Show log

    Commit

  • Hash : a4b506f7
    Author : Tim Van Patten
    Date : 2020-04-03T18:31:22

    No-Op draws when no active VS and/or FS is present
    
    According to the OpenGL ES 3.1 spec:
    
    7.3. PROGRAM OBJECTS
    If there is no active program for the vertex or fragment shader
    stages, the results of vertex and fragment shader execution will
    respectively be undefined. However, this is not an error.
    
    To handle this, if no VS or FS is present in the active Program/PPO,
    we will no-op the draw command.
    
    Bug: angleproject:3570
    Test: KHR-GLES31.core.sepshaderobjs.StateInteraction
    Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Tim Van Patten <timvp@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags