Hash :
f0d10f89
Author :
Date :
2015-03-31T12:56:52
Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ResourceManager.h : Defines the ResourceManager class, which tracks objects
// shared by multiple GL contexts.
#ifndef LIBANGLE_RESOURCEMANAGER_H_
#define LIBANGLE_RESOURCEMANAGER_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/HandleAllocator.h"
#include <map>
namespace rx
{
class ImplFactory;
}
namespace gl
{
class Buffer;
class Shader;
class Program;
class Texture;
class Renderbuffer;
class Sampler;
class FenceSync;
struct Data;
class ResourceManager : angle::NonCopyable
{
public:
explicit ResourceManager(rx::ImplFactory *factory);
~ResourceManager();
void addRef();
void release();
GLuint createBuffer();
GLuint createShader(const gl::Data &data, GLenum type);
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
GLuint createSampler();
GLuint createFenceSync();
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
void deleteSampler(GLuint sampler);
void deleteFenceSync(GLuint fenceSync);
Buffer *getBuffer(GLuint handle);
Shader *getShader(GLuint handle);
Program *getProgram(GLuint handle) const;
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
Sampler *getSampler(GLuint handle);
FenceSync *getFenceSync(GLuint handle);
void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
void checkBufferAllocation(GLuint handle);
void checkTextureAllocation(GLuint handle, GLenum type);
void checkRenderbufferAllocation(GLuint handle);
void checkSamplerAllocation(GLuint sampler);
bool isSampler(GLuint sampler);
private:
void createTextureInternal(GLuint handle);
rx::ImplFactory *mFactory;
std::size_t mRefCount;
typedef std::map<GLuint, Buffer*> BufferMap;
BufferMap mBufferMap;
HandleAllocator mBufferHandleAllocator;
typedef std::map<GLuint, Shader*> ShaderMap;
ShaderMap mShaderMap;
typedef std::map<GLuint, Program*> ProgramMap;
ProgramMap mProgramMap;
HandleAllocator mProgramShaderHandleAllocator;
typedef std::map<GLuint, Texture*> TextureMap;
TextureMap mTextureMap;
HandleAllocator mTextureHandleAllocator;
typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
RenderbufferMap mRenderbufferMap;
HandleAllocator mRenderbufferHandleAllocator;
typedef std::map<GLuint, Sampler*> SamplerMap;
SamplerMap mSamplerMap;
HandleAllocator mSamplerHandleAllocator;
typedef std::map<GLuint, FenceSync*> FenceMap;
FenceMap mFenceSyncMap;
HandleAllocator mFenceSyncHandleAllocator;
};
}
#endif // LIBANGLE_RESOURCEMANAGER_H_