Hash :
f0d10f89
Author :
Date :
2015-03-31T12:56:52
Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
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#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#include "libANGLE/Error.h"
#include "common/angleutils.h"
#include "common/platform.h"
#include <vector>
#include <string>
namespace gl
{
class InfoLog;
}
namespace rx
{
struct CompileConfig
{
UINT flags;
std::string name;
CompileConfig();
CompileConfig(UINT flags, const std::string &name);
};
class HLSLCompiler : angle::NonCopyable
{
public:
HLSLCompiler();
~HLSLCompiler();
bool initialize();
void release();
// Attempt to compile a HLSL shader using the supplied configurations, may output a NULL compiled blob
// even if no GL errors are returned.
gl::Error compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
ID3DBlob **outCompiledBlob, std::string *outDebugInfo) const;
std::string disassembleBinary(ID3DBlob* shaderBinary) const;
private:
HMODULE mD3DCompilerModule;
pD3DCompile mD3DCompileFunc;
pD3DDisassemble mD3DDisassembleFunc;
};
}
#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_