Hash :
6ba6eadc
Author :
Date :
2015-05-04T14:21:21
Rename ConstantUnion to TConstantUnion. This clarified that we're using the Pool allocator/deallocator for this type. BUG=angleproject:993 Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b Reviewed-on: https://chromium-review.googlesource.com/269131 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ConstantFolding_test.cpp:
// Tests for constant folding
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/PoolAlloc.h"
#include "compiler/translator/TranslatorESSL.h"
class ConstantFinder : public TIntermTraverser
{
public:
ConstantFinder(TConstantUnion constToFind)
: mConstToFind(constToFind),
mFound(false)
{}
virtual void visitConstantUnion(TIntermConstantUnion *node)
{
if (node->getUnionArrayPointer()[0] == mConstToFind)
{
mFound = true;
}
}
bool found() const { return mFound; }
private:
TConstantUnion mConstToFind;
bool mFound;
};
class ConstantFoldingTest : public testing::Test
{
public:
ConstantFoldingTest() {}
protected:
virtual void SetUp()
{
allocator.push();
SetGlobalPoolAllocator(&allocator);
ShBuiltInResources resources;
ShInitBuiltInResources(&resources);
mTranslatorESSL = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_SPEC);
ASSERT_TRUE(mTranslatorESSL->Init(resources));
}
virtual void TearDown()
{
delete mTranslatorESSL;
SetGlobalPoolAllocator(NULL);
allocator.pop();
}
void compile(const std::string& shaderString)
{
const char *shaderStrings[] = { shaderString.c_str() };
mASTRoot = mTranslatorESSL->compileTreeForTesting(shaderStrings, 1, SH_OBJECT_CODE);
if (!mASTRoot)
{
TInfoSink &infoSink = mTranslatorESSL->getInfoSink();
FAIL() << "Shader compilation into ESSL failed " << infoSink.info.c_str();
}
}
bool constantFoundInAST(TConstantUnion c)
{
ConstantFinder finder(c);
mASTRoot->traverse(&finder);
return finder.found();
}
bool constantFoundInAST(int i)
{
TConstantUnion c;
c.setIConst(i);
return constantFoundInAST(c);
}
private:
TranslatorESSL *mTranslatorESSL;
TIntermNode *mASTRoot;
TPoolAllocator allocator;
};
TEST_F(ConstantFoldingTest, FoldIntegerAdd)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"out int my_Int;\n"
"void main() {\n"
" const int i = 1124 + 5;\n"
" my_Int = i;\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(constantFoundInAST(1124));
ASSERT_FALSE(constantFoundInAST(5));
ASSERT_TRUE(constantFoundInAST(1129));
}
TEST_F(ConstantFoldingTest, FoldIntegerSub)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"out int my_Int;\n"
"void main() {\n"
" const int i = 1124 - 5;\n"
" my_Int = i;\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(constantFoundInAST(1124));
ASSERT_FALSE(constantFoundInAST(5));
ASSERT_TRUE(constantFoundInAST(1119));
}
TEST_F(ConstantFoldingTest, FoldIntegerMul)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"out int my_Int;\n"
"void main() {\n"
" const int i = 1124 * 5;\n"
" my_Int = i;\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(constantFoundInAST(1124));
ASSERT_FALSE(constantFoundInAST(5));
ASSERT_TRUE(constantFoundInAST(5620));
}
TEST_F(ConstantFoldingTest, FoldIntegerDiv)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"out int my_Int;\n"
"void main() {\n"
" const int i = 1124 / 5;\n"
" my_Int = i;\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(constantFoundInAST(1124));
ASSERT_FALSE(constantFoundInAST(5));
// Rounding mode of division is undefined in the spec but ANGLE can be expected to round down.
ASSERT_TRUE(constantFoundInAST(224));
}
TEST_F(ConstantFoldingTest, FoldIntegerModulus)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"out int my_Int;\n"
"void main() {\n"
" const int i = 1124 % 5;\n"
" my_Int = i;\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(constantFoundInAST(1124));
ASSERT_FALSE(constantFoundInAST(5));
ASSERT_TRUE(constantFoundInAST(4));
}