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kc3-lang/angle/src/libANGLE/Renderbuffer.cpp

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  • Author : Jamie Madill
    Date : 2018-11-29 18:16:17
    Hash : 7c985f5c
    Message : Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Renderbuffer.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
    // GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libANGLE/Renderbuffer.h"
    
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
    
    namespace gl
    {
    // RenderbufferState implementation.
    RenderbufferState::RenderbufferState()
        : mWidth(0), mHeight(0), mFormat(GL_RGBA4), mSamples(0), mInitState(InitState::MayNeedInit)
    {}
    
    RenderbufferState::~RenderbufferState() {}
    
    GLsizei RenderbufferState::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei RenderbufferState::getHeight() const
    {
        return mHeight;
    }
    
    const Format &RenderbufferState::getFormat() const
    {
        return mFormat;
    }
    
    GLsizei RenderbufferState::getSamples() const
    {
        return mSamples;
    }
    
    void RenderbufferState::update(GLsizei width,
                                   GLsizei height,
                                   const Format &format,
                                   GLsizei samples,
                                   InitState initState)
    {
        mWidth     = static_cast<GLsizei>(width);
        mHeight    = static_cast<GLsizei>(height);
        mFormat    = format;
        mSamples   = samples;
        mInitState = InitState::MayNeedInit;
    }
    
    // Renderbuffer implementation.
    Renderbuffer::Renderbuffer(rx::GLImplFactory *implFactory, GLuint id)
        : RefCountObject(id),
          mState(),
          mImplementation(implFactory->createRenderbuffer(mState)),
          mLabel()
    {}
    
    void Renderbuffer::onDestroy(const Context *context)
    {
        (void)(orphanImages(context));
    
        if (mImplementation)
        {
            mImplementation->onDestroy(context);
        }
    }
    
    Renderbuffer::~Renderbuffer() {}
    
    void Renderbuffer::setLabel(const Context *context, const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Renderbuffer::getLabel() const
    {
        return mLabel;
    }
    
    angle::Result Renderbuffer::setStorage(const Context *context,
                                           GLenum internalformat,
                                           size_t width,
                                           size_t height)
    {
        ANGLE_TRY(orphanImages(context));
        ANGLE_TRY(mImplementation->setStorage(context, internalformat, width, height));
    
        mState.update(static_cast<GLsizei>(width), static_cast<GLsizei>(height), Format(internalformat),
                      0, InitState::MayNeedInit);
        onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED);
    
        return angle::Result::Continue;
    }
    
    angle::Result Renderbuffer::setStorageMultisample(const Context *context,
                                                      size_t samples,
                                                      GLenum internalformat,
                                                      size_t width,
                                                      size_t height)
    {
        ANGLE_TRY(orphanImages(context));
        ANGLE_TRY(
            mImplementation->setStorageMultisample(context, samples, internalformat, width, height));
    
        mState.update(static_cast<GLsizei>(width), static_cast<GLsizei>(height), Format(internalformat),
                      static_cast<GLsizei>(samples), InitState::MayNeedInit);
        onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED);
    
        return angle::Result::Continue;
    }
    
    angle::Result Renderbuffer::setStorageEGLImageTarget(const Context *context, egl::Image *image)
    {
        ANGLE_TRY(orphanImages(context));
        ANGLE_TRY(mImplementation->setStorageEGLImageTarget(context, image));
    
        setTargetImage(context, image);
    
        mState.update(static_cast<GLsizei>(image->getWidth()), static_cast<GLsizei>(image->getHeight()),
                      Format(image->getFormat()), 0, image->sourceInitState());
        onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED);
    
        return angle::Result::Continue;
    }
    
    rx::RenderbufferImpl *Renderbuffer::getImplementation() const
    {
        ASSERT(mImplementation);
        return mImplementation.get();
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        return mState.mWidth;
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        return mState.mHeight;
    }
    
    const Format &Renderbuffer::getFormat() const
    {
        return mState.mFormat;
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        return mState.mSamples;
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return mState.mFormat.info->redBits;
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return mState.mFormat.info->greenBits;
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return mState.mFormat.info->blueBits;
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return mState.mFormat.info->alphaBits;
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return mState.mFormat.info->depthBits;
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return mState.mFormat.info->stencilBits;
    }
    
    GLint Renderbuffer::getMemorySize() const
    {
        GLint implSize = mImplementation->getMemorySize();
        if (implSize > 0)
        {
            return implSize;
        }
    
        // Assume allocated size is around width * height * samples * pixelBytes
        angle::CheckedNumeric<GLint> size = 1;
        size *= mState.mFormat.info->pixelBytes;
        size *= mState.mWidth;
        size *= mState.mHeight;
        size *= std::max(mState.mSamples, 1);
        return size.ValueOrDefault(std::numeric_limits<GLint>::max());
    }
    
    void Renderbuffer::onAttach(const Context *context)
    {
        addRef();
    }
    
    void Renderbuffer::onDetach(const Context *context)
    {
        release(context);
    }
    
    GLuint Renderbuffer::getId() const
    {
        return id();
    }
    
    Extents Renderbuffer::getAttachmentSize(const gl::ImageIndex & /*imageIndex*/) const
    {
        return Extents(mState.mWidth, mState.mHeight, 1);
    }
    
    Format Renderbuffer::getAttachmentFormat(GLenum /*binding*/,
                                             const ImageIndex & /*imageIndex*/) const
    {
        return getFormat();
    }
    GLsizei Renderbuffer::getAttachmentSamples(const ImageIndex & /*imageIndex*/) const
    {
        return getSamples();
    }
    
    bool Renderbuffer::isRenderable(const Context *context,
                                    GLenum binding,
                                    const ImageIndex &imageIndex) const
    {
        if (isEGLImageTarget())
        {
            return ImageSibling::isRenderable(context, binding, imageIndex);
        }
        return getFormat().info->renderbufferSupport(context->getClientVersion(),
                                                     context->getExtensions());
    }
    
    InitState Renderbuffer::initState(const gl::ImageIndex & /*imageIndex*/) const
    {
        if (isEGLImageTarget())
        {
            return sourceEGLImageInitState();
        }
    
        return mState.mInitState;
    }
    
    void Renderbuffer::setInitState(const gl::ImageIndex & /*imageIndex*/, InitState initState)
    {
        if (isEGLImageTarget())
        {
            setSourceEGLImageInitState(initState);
        }
        else
        {
            mState.mInitState = initState;
        }
    }
    
    rx::FramebufferAttachmentObjectImpl *Renderbuffer::getAttachmentImpl() const
    {
        return mImplementation.get();
    }
    
    }  // namespace gl