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kc3-lang/angle/src/libANGLE/Sampler.cpp

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  • Author : Jamie Madill
    Date : 2018-11-28 14:04:00
    Hash : e90d4ee9
    Message : Pass Context to setLabel. This is useful for triggering a dirty state notification for Textures. It will lead to improvements for program and texture dirty bits. Bug: angleproject:2966 Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a Reviewed-on: https://chromium-review.googlesource.com/c/1347669 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/Sampler.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Sampler.cpp : Implements the Sampler class, which represents a GLES 3
    // sampler object. Sampler objects store some state needed to sample textures.
    
    #include "libANGLE/Sampler.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/SamplerImpl.h"
    
    namespace gl
    {
    
    Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
    {}
    
    Sampler::~Sampler()
    {
        SafeDelete(mImpl);
    }
    
    void Sampler::onDestroy(const Context *context) {}
    
    void Sampler::setLabel(const Context *context, const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Sampler::getLabel() const
    {
        return mLabel;
    }
    
    void Sampler::setMinFilter(GLenum minFilter)
    {
        mState.setMinFilter(minFilter);
    }
    
    GLenum Sampler::getMinFilter() const
    {
        return mState.getMinFilter();
    }
    
    void Sampler::setMagFilter(GLenum magFilter)
    {
        mState.setMagFilter(magFilter);
    }
    
    GLenum Sampler::getMagFilter() const
    {
        return mState.getMagFilter();
    }
    
    void Sampler::setWrapS(GLenum wrapS)
    {
        mState.setWrapS(wrapS);
    }
    
    GLenum Sampler::getWrapS() const
    {
        return mState.getWrapS();
    }
    
    void Sampler::setWrapT(GLenum wrapT)
    {
        mState.setWrapT(wrapT);
    }
    
    GLenum Sampler::getWrapT() const
    {
        return mState.getWrapT();
    }
    
    void Sampler::setWrapR(GLenum wrapR)
    {
        mState.setWrapR(wrapR);
    }
    
    GLenum Sampler::getWrapR() const
    {
        return mState.getWrapR();
    }
    
    void Sampler::setMaxAnisotropy(float maxAnisotropy)
    {
        mState.setMaxAnisotropy(maxAnisotropy);
    }
    
    float Sampler::getMaxAnisotropy() const
    {
        return mState.getMaxAnisotropy();
    }
    
    void Sampler::setMinLod(GLfloat minLod)
    {
        mState.setMinLod(minLod);
    }
    
    GLfloat Sampler::getMinLod() const
    {
        return mState.getMinLod();
    }
    
    void Sampler::setMaxLod(GLfloat maxLod)
    {
        mState.setMaxLod(maxLod);
    }
    
    GLfloat Sampler::getMaxLod() const
    {
        return mState.getMaxLod();
    }
    
    void Sampler::setCompareMode(GLenum compareMode)
    {
        mState.setCompareMode(compareMode);
    }
    
    GLenum Sampler::getCompareMode() const
    {
        return mState.getCompareMode();
    }
    
    void Sampler::setCompareFunc(GLenum compareFunc)
    {
        mState.setCompareFunc(compareFunc);
    }
    
    GLenum Sampler::getCompareFunc() const
    {
        return mState.getCompareFunc();
    }
    
    void Sampler::setSRGBDecode(GLenum sRGBDecode)
    {
        mState.setSRGBDecode(sRGBDecode);
    }
    
    GLenum Sampler::getSRGBDecode() const
    {
        return mState.getSRGBDecode();
    }
    
    void Sampler::setBorderColor(const ColorGeneric &color)
    {
        mState.setBorderColor(color);
    }
    
    const ColorGeneric &Sampler::getBorderColor() const
    {
        return mState.getBorderColor();
    }
    
    const SamplerState &Sampler::getSamplerState() const
    {
        return mState;
    }
    
    rx::SamplerImpl *Sampler::getImplementation() const
    {
        return mImpl;
    }
    
    void Sampler::syncState(const Context *context)
    {
        // TODO(jmadill): Use actual dirty bits for sampler.
        mImpl->syncState(context);
    }
    
    }  // namespace gl