Hash :
46974d29
Author :
Date :
2011-09-27T21:26:19
Fix memory corruption in ANGLE shader translator. The bug is that within each compilation cycle, all the memory allocated through T* types are freed to be reused. So if certain information is meant to outlive the cycle, it should use the std type instead of the T* type: 1) emulated function vector 2) mapped long names map BUG=none TEST=webgl conformance test conformance/glsl/glsl-feature-mod-gentype.html does not crash in Win Debug. Review URL: http://codereview.appspot.com/5137047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@773 736b8ea6-26fd-11df-bfd4-992fa37f6226
//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_MAP_LONG_VARIABLE_NAMES_H_
#define COMPILER_MAP_LONG_VARIABLE_NAMES_H_
#include "GLSLANG/ShaderLang.h"
#include "compiler/intermediate.h"
#include "compiler/VariableInfo.h"
// This size does not include '\0' in the end.
#define MAX_IDENTIFIER_NAME_SIZE 32
// Traverses intermediate tree to map attributes and uniforms names that are
// longer than MAX_IDENTIFIER_NAME_SIZE to MAX_IDENTIFIER_NAME_SIZE.
class MapLongVariableNames : public TIntermTraverser {
public:
MapLongVariableNames(std::map<std::string, std::string>& varyingLongNameMap);
virtual void visitSymbol(TIntermSymbol*);
virtual bool visitLoop(Visit, TIntermLoop*);
private:
TString mapVaryingLongName(const TString& name);
std::map<std::string, std::string>& mVaryingLongNameMap;
};
#endif // COMPILER_MAP_LONG_VARIABLE_NAMES_H_