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kc3-lang/angle/src/compiler/fuzz

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • translator_fuzzer.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator.
    
    #include <cstddef>
    #include <cstdint>
    #include <iostream>
    #include <memory>
    #include <unordered_map>
    
    #include "angle_gl.h"
    #include "anglebase/no_destructor.h"
    #include "compiler/translator/Compiler.h"
    #include "compiler/translator/util.h"
    
    using namespace sh;
    
    struct TranslatorCacheKey
    {
        bool operator==(const TranslatorCacheKey &other) const
        {
            return type == other.type && spec == other.spec && output == other.output;
        }
    
        uint32_t type   = 0;
        uint32_t spec   = 0;
        uint32_t output = 0;
    };
    
    namespace std
    {
    
    template <>
    struct hash<TranslatorCacheKey>
    {
        std::size_t operator()(const TranslatorCacheKey &k) const
        {
            return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^
                   hash<uint32_t>()(k.output);
        }
    };
    }  // namespace std
    
    struct TCompilerDeleter
    {
        void operator()(TCompiler *compiler) const { DeleteCompiler(compiler); }
    };
    
    extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
    {
        // Reserve some size for future compile options
        const size_t kHeaderSize = 128;
    
        if (size <= kHeaderSize)
        {
            return 0;
        }
    
        // Make sure the rest of data will be a valid C string so that we don't have to copy it.
        if (data[size - 1] != 0)
        {
            return 0;
        }
    
        uint32_t type    = *reinterpret_cast<const uint32_t *>(data);
        uint32_t spec    = *reinterpret_cast<const uint32_t *>(data + 4);
        uint32_t output  = *reinterpret_cast<const uint32_t *>(data + 8);
        uint64_t options = *reinterpret_cast<const uint64_t *>(data + 12);
    
        if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER)
        {
            return 0;
        }
    
        if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC &&
            spec != SH_WEBGL2_SPEC)
        {
            return 0;
        }
    
        ShShaderOutput shaderOutput = static_cast<ShShaderOutput>(output);
        if (!(IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput)) &&
            (options & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u)
        {
            // This compiler option is only available in ESSL and GLSL.
            return 0;
        }
    
        std::vector<uint32_t> validOutputs;
        validOutputs.push_back(SH_ESSL_OUTPUT);
        validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT);
        validOutputs.push_back(SH_GLSL_130_OUTPUT);
        validOutputs.push_back(SH_GLSL_140_OUTPUT);
        validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT);
        validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT);
        validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT);
        validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT);
        validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT);
        validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT);
        validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT);
        validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT);
        validOutputs.push_back(SH_HLSL_3_0_OUTPUT);
        validOutputs.push_back(SH_HLSL_4_1_OUTPUT);
        validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT);
        bool found = false;
        for (auto valid : validOutputs)
        {
            found = found || (valid == output);
        }
        if (!found)
        {
            return 0;
        }
    
        size -= kHeaderSize;
        data += kHeaderSize;
    
        if (!sh::Initialize())
        {
            return 0;
        }
    
        TranslatorCacheKey key;
        key.type   = type;
        key.spec   = spec;
        key.output = output;
    
        using UniqueTCompiler = std::unique_ptr<TCompiler, TCompilerDeleter>;
        static angle::base::NoDestructor<std::unordered_map<TranslatorCacheKey, UniqueTCompiler>>
            translators;
    
        if (translators->find(key) == translators->end())
        {
            UniqueTCompiler translator(
                ConstructCompiler(type, static_cast<ShShaderSpec>(spec), shaderOutput));
    
            if (translator == nullptr)
            {
                return 0;
            }
    
            ShBuiltInResources resources;
            sh::InitBuiltInResources(&resources);
    
            // Enable all the extensions to have more coverage
            resources.OES_standard_derivatives        = 1;
            resources.OES_EGL_image_external          = 1;
            resources.OES_EGL_image_external_essl3    = 1;
            resources.NV_EGL_stream_consumer_external = 1;
            resources.ARB_texture_rectangle           = 1;
            resources.EXT_blend_func_extended         = 1;
            resources.EXT_draw_buffers                = 1;
            resources.EXT_frag_depth                  = 1;
            resources.EXT_shader_texture_lod          = 1;
            resources.WEBGL_debug_shader_precision    = 1;
            resources.EXT_shader_framebuffer_fetch    = 1;
            resources.NV_shader_framebuffer_fetch     = 1;
            resources.ARM_shader_framebuffer_fetch    = 1;
            resources.EXT_YUV_target                  = 1;
            resources.MaxDualSourceDrawBuffers        = 1;
    
            if (!translator->Init(resources))
            {
                return 0;
            }
    
            (*translators)[key] = std::move(translator);
        }
    
        auto &translator = (*translators)[key];
    
        const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
        translator->compile(shaderStrings, 1, options);
    
        return 0;
    }