Hash :
6f80f0f0
Author :
Date :
2022-08-06T02:29:19
Translator: Clean up the compile flag passing interface Historically, compile flags were sent to the translator as a bitmask. Recently, we were getting close to running out of bits. Additionally, direct-to-metal work had started to introduce constants to be passed to the translator, which were misplaced in ShBuiltInResources and Caps. Recent work on Pixel Local Storage adds even more constants, aggravating the situation. In this change, the interface to passing compile flags is reworked. A struct is passed (instead of a bitmask) that has one bit for each flag. This can be indefinitely extended. Additionally, the constants needed by metal and PLS are also placed in this struct. In turn, the backends can set these options directly, and don't have to hack them into Caps to further get hacked into ShBuiltInResources. Bug: angleproject:7559 Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PrunePureLiteralStatements_test.cpp:
// Tests for pruning literal statements.
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
namespace
{
class PrunePureLiteralStatementsTest : public MatchOutputCodeTest
{
public:
// The PrunePureLiteralStatements pass is used when outputting ESSL
PrunePureLiteralStatementsTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_ESSL_OUTPUT) {}
};
// Most basic test for the pruning
TEST_F(PrunePureLiteralStatementsTest, FloatLiteralStatement)
{
const std::string shaderString =
R"(precision mediump float;
void main()
{
float f = 41.0;
42.0;
gl_FragColor = vec4(f);
})";
compile(shaderString);
ASSERT_TRUE(foundInCode("41"));
ASSERT_TRUE(notFoundInCode("42"));
}
// Test the pruning works for constructed types too
TEST_F(PrunePureLiteralStatementsTest, ConstructorLiteralStatement)
{
const std::string shaderString =
R"(precision mediump float;
void main()
{
vec2 f = vec2(41.0, 41.0);
vec2(42.0, 42.0);
gl_FragColor = vec4(f, 0.0, 0.0);
})";
compile(shaderString);
ASSERT_TRUE(foundInCode("41"));
ASSERT_TRUE(notFoundInCode("42"));
}
// Test the pruning works when the literal is a (non-trivial) expression
TEST_F(PrunePureLiteralStatementsTest, ExpressionLiteralStatement)
{
const std::string shaderString =
"precision mediump float;\n"
"void main()\n"
"{\n"
" vec2(21.0, 21.0) + vec2(21.0, 21.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("21"));
ASSERT_TRUE(notFoundInCode("42"));
}
// Test that the pruning happens in the for-loop expression too
TEST_F(PrunePureLiteralStatementsTest, ForLoopLiteralExpression)
{
const std::string shaderString =
"precision mediump float;\n"
"void main()\n"
"{\n"
" for (;; vec2(42.0, 42.0)) {}\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("42"));
}
// Test that the pruning correctly handles the pruning inside switch statements - for a switch with
// one empty case.
TEST_F(PrunePureLiteralStatementsTest, SwitchLiteralExpressionEmptyCase)
{
const std::string shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" switch(1)\n"
" {\n"
" default:\n"
" 42;\n"
" }\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("default"));
ASSERT_TRUE(notFoundInCode("42"));
}
// Test that the pruning correctly handles the pruning inside switch statements - for a switch with
// multiple cases.
TEST_F(PrunePureLiteralStatementsTest, SwitchLiteralExpressionEmptyCases)
{
const std::string shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" switch(1)\n"
" {\n"
" case 1:\n"
" case 2:\n"
" default:\n"
" 42;\n"
" }\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("default"));
ASSERT_TRUE(notFoundInCode("case"));
ASSERT_TRUE(notFoundInCode("42"));
}
// Test that the pruning correctly handles the pruning inside switch statements - only cases at the
// end are deleted
TEST_F(PrunePureLiteralStatementsTest, SwitchLiteralExpressionOnlyLastCase)
{
const std::string shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" switch(1)\n"
" {\n"
" case 1:\n"
" default:\n"
" 42;\n"
" break;\n"
" }\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInCode("default"));
ASSERT_TRUE(foundInCode("case"));
ASSERT_TRUE(notFoundInCode("42"));
}
// Test that the pruning correctly handles the pruning inside switch statements - pruning isn't
// stopped by literal statements
TEST_F(PrunePureLiteralStatementsTest, SwitchLiteralExpressionLiteralDoesntStop)
{
const std::string shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" switch(1)\n"
" {\n"
" case 1:\n"
" 42;\n"
" case 2:\n"
" 43;\n"
" }\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("case"));
ASSERT_TRUE(notFoundInCode("42"));
ASSERT_TRUE(notFoundInCode("43"));
}
} // namespace