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  • Hash : a59fc19f
    Author : Jamie Madill
    Date : 2017-11-02T12:57:58

    Use active textures mask with robust init.
    
    This should speed up clearUnclearedActiveTextures considerably.
    It was showing up as a hotspot when running the aquarium demo with
    the passthrough command decoder.
    
    Also rename the complete textures mask in gl::State to an active
    textures mask, since it includes incomplete textures.
    
    BUG=angleproject:2188
    
    Change-Id: Idf020fc49c1e74f17a8005c3b88516829767b84c
    Reviewed-on: https://chromium-review.googlesource.com/722421
    Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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