Hash :
a5e693af
Author :
Date :
2017-07-13T16:07:26
Make unique id counter a member of TSymbolTable This makes unique id counting thread-safe. BUG=angleproject:624 TEST=angle_unittests Change-Id: Ie0f2c7e574470b39750d37d2181c790bc874b275 Reviewed-on: https://chromium-review.googlesource.com/570419 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
#define COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/SymbolTable.h"
#include <set>
namespace sh
{
class RegenerateStructNames : public TIntermTraverser
{
public:
RegenerateStructNames(TSymbolTable *symbolTable, int shaderVersion)
: TIntermTraverser(true, false, false, symbolTable),
mShaderVersion(shaderVersion),
mScopeDepth(0)
{
}
protected:
void visitSymbol(TIntermSymbol *) override;
bool visitBlock(Visit, TIntermBlock *block) override;
private:
int mShaderVersion;
// Indicating the depth of the current scope.
// The global scope is 1.
int mScopeDepth;
// If a struct's declared globally, push its ID in this set.
std::set<int> mDeclaredGlobalStructs;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_