Hash :
89e38b57
Author :
Date :
2022-06-22T15:04:08
Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FogTest.cpp: Tests basic usage of glFog.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class FogTest : public ANGLETest<>
{
protected:
FogTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Initial state check.
TEST_P(FogTest, InitialState)
{
EXPECT_GL_FALSE(glIsEnabled(GL_FOG));
EXPECT_GL_NO_ERROR();
GLint fogMode;
glGetIntegerv(GL_FOG_MODE, &fogMode);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_EXP, fogMode);
GLfloat fogModeAsFloat;
glGetFloatv(GL_FOG_MODE, &fogModeAsFloat);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_EXP, fogModeAsFloat);
GLfloat fogStart;
GLfloat fogEnd;
GLfloat fogDensity;
glGetFloatv(GL_FOG_START, &fogStart);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_FOG_END, &fogEnd);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_FOG_DENSITY, &fogDensity);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0.0f, fogStart);
EXPECT_EQ(1.0f, fogEnd);
EXPECT_EQ(1.0f, fogDensity);
const GLColor32F kInitialFogColor(0.0f, 0.0f, 0.0f, 0.0f);
GLColor32F initialFogColor;
glGetFloatv(GL_FOG_COLOR, &initialFogColor.R);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(kInitialFogColor, initialFogColor);
}
// Negative test for parameter names.
TEST_P(FogTest, NegativeParameter)
{
glFogfv(0, nullptr);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Negative test for parameter values.
TEST_P(FogTest, NegativeValues)
{
glFogf(GL_FOG_MODE, 0.0f);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
glFogf(GL_FOG_DENSITY, -1.0f);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
}
// Checks that fog state can be set.
TEST_P(FogTest, Set)
{
GLfloat fogValue[4] = {};
glFogf(GL_FOG_MODE, GL_EXP2);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_FOG_MODE, fogValue);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_EXP2, fogValue[0]);
glFogf(GL_FOG_DENSITY, 2.0f);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_FOG_DENSITY, fogValue);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(2.0f, fogValue[0]);
glFogf(GL_FOG_START, 2.0f);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_FOG_START, fogValue);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(2.0f, fogValue[0]);
glFogf(GL_FOG_END, 2.0f);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_FOG_END, fogValue);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(2.0f, fogValue[0]);
const GLColor32F testColor(0.1f, 0.2f, 0.3f, 0.4f);
glFogfv(GL_FOG_COLOR, &testColor.R);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_FOG_COLOR, fogValue);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0.1f, fogValue[0]);
EXPECT_EQ(0.2f, fogValue[1]);
EXPECT_EQ(0.3f, fogValue[2]);
EXPECT_EQ(0.4f, fogValue[3]);
}
ANGLE_INSTANTIATE_TEST_ES1(FogTest);