Hash :
ddc4d33a
Author :
Date :
2019-05-01T15:11:46
Remove several underused platform configs. * Removes D3D11 Warp and Reference configs from tests. * Removes several permutations of OpenGL back-end specific configs. * Removes FL 9_3 since it is no longer supported. * Removes present path "Copy" since it's redundant with normal D3D11. Reduces number of configs from over 60 to 25. Bug: angleproject:3393 Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GPUTestExpectationsTest.cpp : Tests of the test_expectations library.
#include "test_expectations/GPUTestConfig.h"
#include "test_expectations/GPUTestExpectationsParser.h"
#include "test_utils/ANGLETest.h"
namespace angle
{
class GPUTestConfigTest : public ANGLETest
{
protected:
GPUTestConfigTest() {}
// todo(jonahr): Eventually could add support for all conditions/operating
// systems, but these are the ones in use for now
void validateConfigBase(const GPUTestConfig &config)
{
EXPECT_EQ(IsWindows(), config.getConditions()[GPUTestConfig::kConditionWin]);
EXPECT_EQ(IsOSX(), config.getConditions()[GPUTestConfig::kConditionMac]);
EXPECT_EQ(IsLinux(), config.getConditions()[GPUTestConfig::kConditionLinux]);
EXPECT_EQ(IsAndroid(), config.getConditions()[GPUTestConfig::kConditionAndroid]);
EXPECT_EQ(IsNexus5X(), config.getConditions()[GPUTestConfig::kConditionNexus5X]);
EXPECT_EQ(IsPixel2(), config.getConditions()[GPUTestConfig::kConditionPixel2]);
EXPECT_EQ(IsIntel(), config.getConditions()[GPUTestConfig::kConditionIntel]);
EXPECT_EQ(IsAMD(), config.getConditions()[GPUTestConfig::kConditionAMD]);
EXPECT_EQ(IsNVIDIA(), config.getConditions()[GPUTestConfig::kConditionNVIDIA]);
EXPECT_EQ(IsDebug(), config.getConditions()[GPUTestConfig::kConditionDebug]);
EXPECT_EQ(IsRelease(), config.getConditions()[GPUTestConfig::kConditionRelease]);
}
void validateConfigAPI(const GPUTestConfig &config, const GPUTestConfig::API &api)
{
bool D3D9 = false;
bool D3D11 = false;
bool GLDesktop = false;
bool GLES = false;
bool Vulkan = false;
switch (api)
{
case GPUTestConfig::kAPID3D9:
D3D9 = true;
break;
case GPUTestConfig::kAPID3D11:
D3D11 = true;
break;
case GPUTestConfig::kAPIGLDesktop:
GLDesktop = true;
break;
case GPUTestConfig::kAPIGLES:
GLES = true;
break;
case GPUTestConfig::kAPIVulkan:
Vulkan = true;
break;
case GPUTestConfig::kAPIUnknown:
default:
break;
}
EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]);
EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]);
EXPECT_EQ(GLDesktop, config.getConditions()[GPUTestConfig::kConditionGLDesktop]);
EXPECT_EQ(GLES, config.getConditions()[GPUTestConfig::kConditionGLES]);
EXPECT_EQ(Vulkan, config.getConditions()[GPUTestConfig::kConditionVulkan]);
}
};
// Create a new GPUTestConfig and make sure all the condition flags were set
// correctly based on the hardware.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions)
{
GPUTestConfig config;
validateConfigBase(config);
}
// Create a new GPUTestConfig with each backend specified and validate the
// condition flags are set correctly.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D9)
{
GPUTestConfig config(GPUTestConfig::kAPID3D9);
validateConfigAPI(config, GPUTestConfig::kAPID3D9);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D11)
{
GPUTestConfig config(GPUTestConfig::kAPID3D11);
validateConfigAPI(config, GPUTestConfig::kAPID3D11);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLDesktop)
{
GPUTestConfig config(GPUTestConfig::kAPIGLDesktop);
validateConfigAPI(config, GPUTestConfig::kAPIGLDesktop);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLES)
{
GPUTestConfig config(GPUTestConfig::kAPIGLES);
validateConfigAPI(config, GPUTestConfig::kAPIGLES);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(GPUTestConfigTest,
ES2_D3D9(),
ES2_D3D11(),
ES3_D3D11(),
ES2_OPENGL(),
ES3_OPENGL(),
ES2_OPENGLES(),
ES3_OPENGLES(),
ES2_VULKAN());
} // namespace angle