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kc3-lang/angle/src/libGLESv2/Buffer.cpp

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  • Author : Brandon Jones
    Date : 2014-06-18 16:26:45
    Hash : d38f926a
    Message : Refactoring Buffers BUG=angle:681 Change-Id: I6c3809e0b9468dfe38465c55759c2572c21485da Reviewed-on: https://chromium-review.googlesource.com/204896 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/Buffer.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libGLESv2/Buffer.h"
    #include "libGLESv2/renderer/BufferImpl.h"
    #include "libGLESv2/renderer/Renderer.h"
    
    namespace gl
    {
    
    Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
        : RefCountObject(id),
          mBuffer(impl),
          mUsage(GL_DYNAMIC_DRAW),
          mSize(0),
          mAccessFlags(0),
          mMapped(GL_FALSE),
          mMapPointer(NULL),
          mMapOffset(0),
          mMapLength(0)
    {
    }
    
    Buffer::~Buffer()
    {
        delete mBuffer;
    }
    
    void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
    {
        mUsage = usage;
        mSize = size;
        mBuffer->setData(data, size, usage);
    }
    
    void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
    {
        mBuffer->setSubData(data, size, offset);
    }
    
    void Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
    {
        mBuffer->copySubData(source->getImplementation(), size, sourceOffset, destOffset);
    }
    
    GLvoid *Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
    {
        ASSERT(!mMapped);
        ASSERT(offset + length <= mSize);
    
        void *dataPointer = mBuffer->map(offset, length, access);
    
        mMapped = GL_TRUE;
        mMapPointer = static_cast<GLvoid*>(static_cast<GLubyte*>(dataPointer));
        mMapOffset = static_cast<GLint64>(offset);
        mMapLength = static_cast<GLint64>(length);
        mAccessFlags = static_cast<GLint>(access);
    
        return mMapPointer;
    }
    
    void Buffer::unmap()
    {
        ASSERT(mMapped);
    
        mBuffer->unmap();
    
        mMapped = GL_FALSE;
        mMapPointer = NULL;
        mMapOffset = 0;
        mMapLength = 0;
        mAccessFlags = 0;
    }
    
    void Buffer::markTransformFeedbackUsage()
    {
        // TODO: Only used by the DX11 backend. Refactor to a more appropriate place.
        mBuffer->markTransformFeedbackUsage();
    }
    
    }