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kc3-lang/angle/src/libGLESv2/main.cpp

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  • Author : Geoff Lang
    Date : 2014-05-30 11:50:07
    Hash : 44fa7594
    Message : Refactor platform related functionality into platform.h and tls.h. Since libGLESv2 and libEGL will eventually be cross platform, it will be useful to have platform defines and TLS functions that work everywhere. BUG=angle:664 Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8 Reviewed-on: https://chromium-review.googlesource.com/202133 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/main.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // main.cpp: DLL entry point and management of thread-local data.
    
    #include "libGLESv2/main.h"
    #include "libGLESv2/Context.h"
    
    #include "common/tls.h"
    
    static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
    
    namespace gl
    {
    
    Current *AllocateCurrent()
    {
        ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
        if (currentTLS == TLS_OUT_OF_INDEXES)
        {
            return NULL;
        }
    
        Current *current = new Current();
        current->context = NULL;
        current->display = NULL;
    
        if (!SetTLSValue(currentTLS, current))
        {
            ERR("Could not set thread local storage.");
            return NULL;
        }
    
        return current;
    }
    
    void DeallocateCurrent()
    {
        Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
        SafeDelete(current);
        SetTLSValue(currentTLS, NULL);
    }
    
    }
    
    extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
    {
        switch (reason)
        {
          case DLL_PROCESS_ATTACH:
            {
                currentTLS = CreateTLSIndex();
                if (currentTLS == TLS_OUT_OF_INDEXES)
                {
                    return FALSE;
                }
            }
            // Fall through to initialize index
          case DLL_THREAD_ATTACH:
            {
                gl::AllocateCurrent();
            }
            break;
          case DLL_THREAD_DETACH:
            {
                gl::DeallocateCurrent();
            }
            break;
          case DLL_PROCESS_DETACH:
            {
                gl::DeallocateCurrent();
                DestroyTLSIndex(currentTLS);
            }
            break;
          default:
            break;
        }
    
        return TRUE;
    }
    
    namespace gl
    {
    
    Current *GetCurrentData()
    {
        Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
    
        // ANGLE issue 488: when the dll is loaded after thread initialization,
        // thread local storage (current) might not exist yet.
        return (current ? current : AllocateCurrent());
    }
    
    void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
    {
        Current *current = GetCurrentData();
    
        current->context = context;
        current->display = display;
    
        if (context && display && surface)
        {
            context->makeCurrent(surface);
        }
    }
    
    Context *getContext()
    {
        Current *current = GetCurrentData();
    
        return current->context;
    }
    
    Context *getNonLostContext()
    {
        Context *context = getContext();
    
        if (context)
        {
            if (context->isContextLost())
            {
                gl::error(GL_OUT_OF_MEMORY);
                return NULL;
            }
            else
            {
                return context;
            }
        }
        return NULL;
    }
    
    egl::Display *getDisplay()
    {
        Current *current = GetCurrentData();
    
        return current->display;
    }
    
    // Records an error code
    void error(GLenum errorCode)
    {
        gl::Context *context = glGetCurrentContext();
    
        if (context)
        {
            switch (errorCode)
            {
              case GL_INVALID_ENUM:
                context->recordInvalidEnum();
                TRACE("\t! Error generated: invalid enum\n");
                break;
              case GL_INVALID_VALUE:
                context->recordInvalidValue();
                TRACE("\t! Error generated: invalid value\n");
                break;
              case GL_INVALID_OPERATION:
                context->recordInvalidOperation();
                TRACE("\t! Error generated: invalid operation\n");
                break;
              case GL_OUT_OF_MEMORY:
                context->recordOutOfMemory();
                TRACE("\t! Error generated: out of memory\n");
                break;
              case GL_INVALID_FRAMEBUFFER_OPERATION:
                context->recordInvalidFramebufferOperation();
                TRACE("\t! Error generated: invalid framebuffer operation\n");
                break;
              default: UNREACHABLE();
            }
        }
    }
    
    }