Hash :
17732823
Author :
Date :
2013-08-29T13:46:49
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/OutputGLSL.h"
TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable,
int shaderVersion)
: TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
{
}
bool TOutputGLSL::writeVariablePrecision(TPrecision)
{
return false;
}
void TOutputGLSL::visitSymbol(TIntermSymbol* node)
{
TInfoSinkBase& out = objSink();
if (node->getSymbol() == "gl_FragDepthEXT")
{
out << "gl_FragDepth";
}
else
{
TOutputGLSLBase::visitSymbol(node);
}
}