Hash :
eaef1e5e
        
        Author :
  
        
        Date :
2017-06-13T10:44:11
        
      
Link atomic counters to buffers Gather counters from each shader and group them according the layout qualifier 'binding' into each buffer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/Uniform.h"
#include "common/utilities.h"
#include <cstring>
namespace gl
{
LinkedUniform::LinkedUniform()
    : bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
}
LinkedUniform::LinkedUniform(GLenum typeIn,
                             GLenum precisionIn,
                             const std::string &nameIn,
                             unsigned int arraySizeIn,
                             const int bindingIn,
                             const int offsetIn,
                             const int locationIn,
                             const int bufferIndexIn,
                             const sh::BlockMemberInfo &blockInfoIn)
    : bufferIndex(bufferIndexIn), blockInfo(blockInfoIn)
{
    type      = typeIn;
    precision = precisionIn;
    name      = nameIn;
    arraySize = arraySizeIn;
    binding   = bindingIn;
    offset    = offsetIn;
    location  = locationIn;
}
LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
    : sh::Uniform(uniform), bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
}
LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
    : sh::Uniform(uniform), bufferIndex(uniform.bufferIndex), blockInfo(uniform.blockInfo)
{
    // This function is not intended to be called during runtime.
    ASSERT(uniform.mLazyData.empty());
}
LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
{
    // This function is not intended to be called during runtime.
    ASSERT(uniform.mLazyData.empty());
    sh::Uniform::operator=(uniform);
    bufferIndex          = uniform.bufferIndex;
    blockInfo            = uniform.blockInfo;
    return *this;
}
LinkedUniform::~LinkedUniform()
{
}
bool LinkedUniform::isInDefaultBlock() const
{
    return bufferIndex == -1;
}
size_t LinkedUniform::dataSize() const
{
    ASSERT(type != GL_STRUCT_ANGLEX);
    if (mLazyData.empty())
    {
        mLazyData.resize(VariableExternalSize(type) * elementCount());
        ASSERT(!mLazyData.empty());
    }
    return mLazyData.size();
}
uint8_t *LinkedUniform::data()
{
    if (mLazyData.empty())
    {
        // dataSize() will init the data store.
        size_t size = dataSize();
        memset(mLazyData.data(), 0, size);
    }
    return mLazyData.data();
}
const uint8_t *LinkedUniform::data() const
{
    return const_cast<LinkedUniform *>(this)->data();
}
bool LinkedUniform::isSampler() const
{
    return IsSamplerType(type);
}
bool LinkedUniform::isImage() const
{
    return IsImageType(type);
}
bool LinkedUniform::isAtomicCounter() const
{
    return IsAtomicCounterType(type);
}
bool LinkedUniform::isField() const
{
    return name.find('.') != std::string::npos;
}
size_t LinkedUniform::getElementSize() const
{
    return VariableExternalSize(type);
}
size_t LinkedUniform::getElementComponents() const
{
    return VariableComponentCount(type);
}
uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex)
{
    ASSERT((!isArray() && elementIndex == 0) || (isArray() && elementIndex < arraySize));
    return data() + (elementIndex > 0 ? (getElementSize() * elementIndex) : 0u);
}
const uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex) const
{
    return const_cast<LinkedUniform *>(this)->getDataPtrToElement(elementIndex);
}
ShaderVariableBuffer::ShaderVariableBuffer()
    : binding(0),
      dataSize(0),
      vertexStaticUse(false),
      fragmentStaticUse(false),
      computeStaticUse(false)
{
}
ShaderVariableBuffer::~ShaderVariableBuffer()
{
}
UniformBlock::UniformBlock() : isArray(false), arrayElement(0)
{
}
UniformBlock::UniformBlock(const std::string &nameIn,
                           bool isArrayIn,
                           unsigned int arrayElementIn,
                           int bindingIn)
    : name(nameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
{
    binding = bindingIn;
}
std::string UniformBlock::nameWithArrayIndex() const
{
    std::stringstream fullNameStr;
    fullNameStr << name;
    if (isArray)
    {
        fullNameStr << "[" << arrayElement << "]";
    }
    return fullNameStr.str();
}
}