Hash :
79aa846e
Author :
Date :
2022-08-17T13:40:33
Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGbm.cpp: Gbm implementation of egl::SurfaceGL
#include "libANGLE/renderer/gl/egl/gbm/SurfaceGbm.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/egl/gbm/DisplayGbm.h"
namespace rx
{
SurfaceGbm::SurfaceGbm(const egl::SurfaceState &state, DisplayGbm::Buffer *buffer)
: SurfaceGL(state), mBuffer(buffer)
{}
SurfaceGbm::~SurfaceGbm()
{
delete mBuffer;
}
egl::Error SurfaceGbm::initialize(const egl::Display *display)
{
return egl::NoError();
}
egl::Error SurfaceGbm::attachToFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer)
{
return mBuffer->attachToFramebuffer(context, GetImplAs<FramebufferGL>(framebuffer));
}
egl::Error SurfaceGbm::detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
return mBuffer->detachFromFramebuffer(context, GetImplAs<FramebufferGL>(framebuffer));
}
egl::Error SurfaceGbm::makeCurrent(const gl::Context *context)
{
return egl::NoError();
}
egl::Error SurfaceGbm::swap(const gl::Context *context)
{
mBuffer->present(context);
return egl::NoError();
}
egl::Error SurfaceGbm::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error SurfaceGbm::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error SurfaceGbm::bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer)
{
mBuffer->bindTexImage();
return egl::NoError();
}
egl::Error SurfaceGbm::releaseTexImage(const gl::Context *context, EGLint buffer)
{
return egl::NoError();
}
void SurfaceGbm::setSwapInterval(EGLint interval)
{
mSwapControl.targetSwapInterval = interval;
}
EGLint SurfaceGbm::getWidth() const
{
return mBuffer->getWidth();
}
EGLint SurfaceGbm::getHeight() const
{
return mBuffer->getHeight();
}
EGLint SurfaceGbm::isPostSubBufferSupported() const
{
UNIMPLEMENTED();
return EGL_FALSE;
}
EGLint SurfaceGbm::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
} // namespace rx