Hash :
ae971cfe
Author :
Date :
2022-09-07T17:00:17
Vulkan: Expose wide gamut and HDR EGL colorspace extensions Query the underlying Vulkan ICD for the list of supported colorspaces on platforms that support VK_GOOGLE_surfaceless_query extension. Expose corresponding EGL colorspace extensions. Bug: angleproject:7630 Change-Id: If9843ee55100fff5a8cec4ecf2ff27c746c5b205 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3873767 Reviewed-by: Trevor Black <vantablack@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVk.h:
// Defines the class interface for DisplayVk, implementing DisplayImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_
#define LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_
#include "common/MemoryBuffer.h"
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/vulkan/ResourceVk.h"
#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
constexpr VkDeviceSize kMaxTotalEmptyBufferBytes = 16 * 1024 * 1024;
class RendererVk;
using ContextVkSet = std::set<ContextVk *>;
class TextureUpload
{
public:
TextureUpload() { mPrevUploadedMutableTexture = nullptr; }
~TextureUpload() { resetPrevTexture(); }
angle::Result onMutableTextureUpload(ContextVk *contextVk, TextureVk *newTexture);
void onTextureRelease(TextureVk *textureVk);
void resetPrevTexture() { mPrevUploadedMutableTexture = nullptr; }
private:
// Keep track of the previously stored texture. Used to flush mutable textures.
TextureVk *mPrevUploadedMutableTexture;
};
class ShareGroupVk : public ShareGroupImpl
{
public:
ShareGroupVk();
void onDestroy(const egl::Display *display) override;
FramebufferCache &getFramebufferCache() { return mFramebufferCache; }
// PipelineLayoutCache and DescriptorSetLayoutCache can be shared between multiple threads
// accessing them via shared contexts. The ShareGroup locks around gl entrypoints ensuring
// synchronous update to the caches.
PipelineLayoutCache &getPipelineLayoutCache() { return mPipelineLayoutCache; }
DescriptorSetLayoutCache &getDescriptorSetLayoutCache() { return mDescriptorSetLayoutCache; }
const ContextVkSet &getContexts() const { return mContexts; }
vk::MetaDescriptorPool &getMetaDescriptorPool(DescriptorSetIndex descriptorSetIndex)
{
return mMetaDescriptorPools[descriptorSetIndex];
}
void releaseResourceUseLists(const Serial &submitSerial);
void acquireResourceUseList(vk::ResourceUseList &&resourceUseList)
{
mResourceUseLists.emplace_back(std::move(resourceUseList));
}
// Used to flush the mutable textures more often.
angle::Result onMutableTextureUpload(ContextVk *contextVk, TextureVk *newTexture);
vk::BufferPool *getDefaultBufferPool(RendererVk *renderer,
VkDeviceSize size,
uint32_t memoryTypeIndex);
void pruneDefaultBufferPools(RendererVk *renderer);
bool isDueForBufferPoolPrune(RendererVk *renderer);
void calculateTotalBufferCount(size_t *bufferCount, VkDeviceSize *totalSize) const;
void logBufferPools() const;
void addContext(ContextVk *contextVk);
void removeContext(ContextVk *contextVk);
void onTextureRelease(TextureVk *textureVk);
private:
// VkFramebuffer caches
FramebufferCache mFramebufferCache;
void resetPrevTexture() { mTextureUpload.resetPrevTexture(); }
// ANGLE uses a PipelineLayout cache to store compatible pipeline layouts.
PipelineLayoutCache mPipelineLayoutCache;
// DescriptorSetLayouts are also managed in a cache.
DescriptorSetLayoutCache mDescriptorSetLayoutCache;
// Descriptor set caches
vk::DescriptorSetArray<vk::MetaDescriptorPool> mMetaDescriptorPools;
// The list of contexts within the share group
ContextVkSet mContexts;
// List of resources currently used that need to be freed when any ContextVk in this
// ShareGroupVk submits the next command.
std::vector<vk::ResourceUseList> mResourceUseLists;
// The per shared group buffer pools that all buffers should sub-allocate from.
vk::BufferPoolPointerArray mDefaultBufferPools;
// The pool dedicated for small allocations that uses faster buddy algorithm
std::unique_ptr<vk::BufferPool> mSmallBufferPool;
static constexpr VkDeviceSize kMaxSizeToUseSmallBufferPool = 256;
// The system time when last pruneEmptyBuffer gets called.
double mLastPruneTime;
// Texture update manager used to flush uploaded mutable textures.
TextureUpload mTextureUpload;
// If true, it is expected that a BufferBlock may still in used by textures that outlived
// ShareGroup. The non-empty BufferBlock will be put into RendererVk's orphan list instead.
bool mOrphanNonEmptyBufferBlock;
};
class DisplayVk : public DisplayImpl, public vk::Context
{
public:
DisplayVk(const egl::DisplayState &state);
~DisplayVk() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
egl::Error makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
std::string getRendererDescription() override;
std::string getVendorString() override;
std::string getVersionString(bool includeFullVersion) override;
DeviceImpl *createDevice() override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ImageImpl *createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
EGLSyncImpl *createSync(const egl::AttributeMap &attribs) override;
gl::Version getMaxSupportedESVersion() const override;
gl::Version getMaxConformantESVersion() const override;
Optional<gl::Version> getMaxSupportedDesktopVersion() const override;
egl::Error validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs) override;
virtual const char *getWSIExtension() const = 0;
virtual const char *getWSILayer() const;
virtual bool isUsingSwapchain() const;
// Determine if a config with given formats and sample counts is supported. This callback may
// modify the config to add or remove platform specific attributes such as nativeVisualID. If
// the config is not supported by the window system, it removes the EGL_WINDOW_BIT from
// surfaceType, which would still allow the config to be used for pbuffers.
virtual void checkConfigSupport(egl::Config *config) = 0;
[[nodiscard]] bool getScratchBuffer(size_t requestedSizeBytes,
angle::MemoryBuffer **scratchBufferOut) const;
angle::ScratchBuffer *getScratchBuffer() const { return &mScratchBuffer; }
void handleError(VkResult result,
const char *file,
const char *function,
unsigned int line) override;
// TODO(jmadill): Remove this once refactor is done. http://anglebug.com/3041
egl::Error getEGLError(EGLint errorCode);
void initializeFrontendFeatures(angle::FrontendFeatures *features) const override;
void populateFeatureList(angle::FeatureList *features) override;
ShareGroupImpl *createShareGroup() override;
bool isConfigFormatSupported(VkFormat format) const;
bool isSurfaceFormatColorspacePairSupported(VkSurfaceKHR surface,
VkFormat format,
VkColorSpaceKHR colorspace) const;
protected:
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
private:
virtual SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state,
EGLNativeWindowType window) = 0;
void generateCaps(egl::Caps *outCaps) const override;
virtual angle::Result waitNativeImpl();
bool isColorspaceSupported(VkColorSpaceKHR colorspace) const;
void initSupportedSurfaceFormatColorspaces();
mutable angle::ScratchBuffer mScratchBuffer;
vk::Error mSavedError;
// Map of supported colorspace and associated surface format set.
angle::HashMap<VkColorSpaceKHR, std::unordered_set<VkFormat>> mSupportedColorspaceFormatsMap;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_