Hash :
427086a9
Author :
Date :
2022-07-22T10:45:24
Vulkan: remove SpirvVaryingPrecisionFixer Bug: angleproject:7488 Change-Id: I957839bd8fbdf1cd849d5ed7e9edd65fd1a5f2cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780874 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipelineVk.cpp:
// Implements the class methods for ProgramPipelineVk.
//
#include "libANGLE/renderer/vulkan/ProgramPipelineVk.h"
#include "libANGLE/renderer/glslang_wrapper_utils.h"
#include "libANGLE/renderer/vulkan/GlslangWrapperVk.h"
namespace rx
{
ProgramPipelineVk::ProgramPipelineVk(const gl::ProgramPipelineState &state)
: ProgramPipelineImpl(state)
{}
ProgramPipelineVk::~ProgramPipelineVk() {}
void ProgramPipelineVk::destroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
reset(contextVk);
}
void ProgramPipelineVk::reset(ContextVk *contextVk)
{
mExecutable.reset(contextVk);
}
angle::Result ProgramPipelineVk::link(const gl::Context *glContext,
const gl::ProgramMergedVaryings &mergedVaryings,
const gl::ProgramVaryingPacking &varyingPacking)
{
ContextVk *contextVk = vk::GetImpl(glContext);
const gl::ProgramExecutable &glExecutable = mState.getExecutable();
GlslangSourceOptions options =
GlslangWrapperVk::CreateSourceOptions(contextVk->getRenderer()->getFeatures());
GlslangProgramInterfaceInfo glslangProgramInterfaceInfo;
GlslangWrapperVk::ResetGlslangProgramInterfaceInfo(&glslangProgramInterfaceInfo);
reset(contextVk);
mExecutable.clearVariableInfoMap();
// Now that the program pipeline has all of the programs attached, the various descriptor
// set/binding locations need to be re-assigned to their correct values.
const gl::ShaderType linkedTransformFeedbackStage =
glExecutable.getLinkedTransformFeedbackStage();
// This should be done before assigning varying locations. Otherwise, we can encounter shader
// interface mismatching problems when the transform feedback stage is not the vertex stage.
if (options.supportsTransformFeedbackExtension)
{
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())
{
const gl::Program *glProgram = mState.getShaderProgram(shaderType);
if (glProgram && gl::ShaderTypeSupportsTransformFeedback(shaderType))
{
const bool isTransformFeedbackStage =
shaderType == linkedTransformFeedbackStage &&
!glProgram->getState().getLinkedTransformFeedbackVaryings().empty();
GlslangAssignTransformFeedbackLocations(
shaderType, glProgram->getExecutable(), isTransformFeedbackStage,
&glslangProgramInterfaceInfo, &mExecutable.mVariableInfoMap);
}
}
}
mExecutable.mOriginalShaderInfo.clear();
gl::ShaderType frontShaderType = gl::ShaderType::InvalidEnum;
UniformBindingIndexMap uniformBindingIndexMap;
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())
{
const bool isTransformFeedbackStage =
shaderType == linkedTransformFeedbackStage &&
!glExecutable.getLinkedTransformFeedbackVaryings().empty();
GlslangAssignLocations(options, glExecutable, varyingPacking, shaderType, frontShaderType,
isTransformFeedbackStage, &glslangProgramInterfaceInfo,
&uniformBindingIndexMap, &mExecutable.mVariableInfoMap);
frontShaderType = shaderType;
const gl::Program *program = mState.getShaderProgram(shaderType);
ProgramVk *programVk = vk::GetImpl(program);
ProgramExecutableVk &programExecutableVk = programVk->getExecutable();
mExecutable.mDefaultUniformBlocks[shaderType] =
programExecutableVk.getSharedDefaultUniformBlock(shaderType);
mExecutable.mOriginalShaderInfo.initShaderFromProgram(
shaderType, programExecutableVk.mOriginalShaderInfo);
}
mExecutable.setAllDefaultUniformsDirty(glExecutable);
ANGLE_TRY(mExecutable.createPipelineLayout(contextVk, mState.getExecutable(), nullptr));
return mExecutable.warmUpPipelineCache(contextVk, mState.getExecutable());
} // namespace rx
void ProgramPipelineVk::onProgramUniformUpdate(gl::ShaderType shaderType)
{
mExecutable.mDefaultUniformBlocksDirty.set(shaderType);
}
} // namespace rx