Hash :
8df0c53e
Author :
Date :
2022-07-11T16:56:26
Vulkan: Split suballocation out into it's own file Right now Suballocation and BufferBlock classes are in vk_utils.h, which is included by other header files. This made it difficult to have these two classes use variables defined in other headers. And vk_utils.h is really designed for utilities, it isn't the best place for bufferBlock/suballocation by definition. This CL split out suballocation code into its own file to make future CLs much easier. No functional change is expected other than move the code around. Bug: b/237686097 Change-Id: I36733468b4bed152a19d9c9bca8e7459c11c3b43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3756761 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Resource:
// Resource lifetime tracking in the Vulkan back-end.
//
#include "libANGLE/renderer/vulkan/ResourceVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
namespace rx
{
namespace vk
{
namespace
{
constexpr size_t kDefaultResourceUseCount = 4096;
angle::Result FinishRunningCommands(ContextVk *contextVk, Serial serial)
{
return contextVk->finishToSerial(serial);
}
template <typename T>
angle::Result WaitForIdle(ContextVk *contextVk,
T *resource,
const char *debugMessage,
RenderPassClosureReason reason)
{
// If there are pending commands for the resource, flush them.
if (resource->usedInRecordedCommands())
{
ANGLE_TRY(contextVk->flushImpl(nullptr, reason));
}
// Make sure the driver is done with the resource.
if (resource->usedInRunningCommands(contextVk->getLastCompletedQueueSerial()))
{
if (debugMessage)
{
ANGLE_VK_PERF_WARNING(contextVk, GL_DEBUG_SEVERITY_HIGH, "%s", debugMessage);
}
ANGLE_TRY(resource->finishRunningCommands(contextVk));
}
ASSERT(!resource->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial()));
return angle::Result::Continue;
}
} // namespace
// Resource implementation.
Resource::Resource()
{
mUse.init();
}
Resource::Resource(Resource &&other) : Resource()
{
mUse = std::move(other.mUse);
}
Resource &Resource::operator=(Resource &&rhs)
{
std::swap(mUse, rhs.mUse);
return *this;
}
Resource::~Resource()
{
mUse.release();
}
angle::Result Resource::finishRunningCommands(ContextVk *contextVk)
{
return FinishRunningCommands(contextVk, mUse.getSerial());
}
angle::Result Resource::waitForIdle(ContextVk *contextVk,
const char *debugMessage,
RenderPassClosureReason reason)
{
return WaitForIdle(contextVk, this, debugMessage, reason);
}
// Resource implementation.
ReadWriteResource::ReadWriteResource()
{
mReadOnlyUse.init();
mReadWriteUse.init();
}
ReadWriteResource::ReadWriteResource(ReadWriteResource &&other) : ReadWriteResource()
{
*this = std::move(other);
}
ReadWriteResource::~ReadWriteResource()
{
mReadOnlyUse.release();
mReadWriteUse.release();
}
ReadWriteResource &ReadWriteResource::operator=(ReadWriteResource &&other)
{
mReadOnlyUse = std::move(other.mReadOnlyUse);
mReadWriteUse = std::move(other.mReadWriteUse);
return *this;
}
angle::Result ReadWriteResource::finishRunningCommands(ContextVk *contextVk)
{
ASSERT(!mReadOnlyUse.usedInRecordedCommands());
return FinishRunningCommands(contextVk, mReadOnlyUse.getSerial());
}
angle::Result ReadWriteResource::finishGPUWriteCommands(ContextVk *contextVk)
{
ASSERT(!mReadWriteUse.usedInRecordedCommands());
return FinishRunningCommands(contextVk, mReadWriteUse.getSerial());
}
angle::Result ReadWriteResource::waitForIdle(ContextVk *contextVk,
const char *debugMessage,
RenderPassClosureReason reason)
{
return WaitForIdle(contextVk, this, debugMessage, reason);
}
// SharedGarbage implementation.
SharedGarbage::SharedGarbage() = default;
SharedGarbage::SharedGarbage(SharedGarbage &&other)
{
*this = std::move(other);
}
SharedGarbage::SharedGarbage(SharedResourceUse &&use, std::vector<GarbageObject> &&garbage)
: mLifetime(std::move(use)), mGarbage(std::move(garbage))
{}
SharedGarbage::~SharedGarbage() = default;
SharedGarbage &SharedGarbage::operator=(SharedGarbage &&rhs)
{
std::swap(mLifetime, rhs.mLifetime);
std::swap(mGarbage, rhs.mGarbage);
return *this;
}
bool SharedGarbage::destroyIfComplete(RendererVk *renderer, Serial completedSerial)
{
if (mLifetime.isCurrentlyInUse(completedSerial))
{
return false;
}
for (GarbageObject &object : mGarbage)
{
object.destroy(renderer);
}
mLifetime.release();
return true;
}
// ResourceUseList implementation.
ResourceUseList::ResourceUseList()
{
mResourceUses.reserve(kDefaultResourceUseCount);
}
ResourceUseList::ResourceUseList(ResourceUseList &&other)
{
*this = std::move(other);
other.mResourceUses.reserve(kDefaultResourceUseCount);
}
ResourceUseList::~ResourceUseList()
{
ASSERT(mResourceUses.empty());
}
ResourceUseList &ResourceUseList::operator=(ResourceUseList &&rhs)
{
std::swap(mResourceUses, rhs.mResourceUses);
return *this;
}
void ResourceUseList::releaseResourceUses()
{
for (SharedResourceUse &use : mResourceUses)
{
use.release();
}
mResourceUses.clear();
}
void ResourceUseList::releaseResourceUsesAndUpdateSerials(Serial serial)
{
for (SharedResourceUse &use : mResourceUses)
{
use.releaseAndUpdateSerial(serial);
}
mResourceUses.clear();
}
void ResourceUseList::clearCommandBuffer(CommandBufferID commandBufferID)
{
for (SharedResourceUse &use : mResourceUses)
{
use.clearCommandBuffer(commandBufferID);
}
}
} // namespace vk
} // namespace rx