Hash :
11c487a8
        
        Author :
  
        
        Date :
2019-10-25T16:50:01
        
      
Manually copy dEQP data files to output directory dEQP has data files that live in several directories within dEQP's source tree. For example, GLES3 has data files that live within: data/gles3/data/ external/graphicsfuzz/data/gles3/ However, we can only tell dEQP about a single data directory during initialization of dEQP. To get around this, we are manually copying all of the necessary data files to the output generated files directory and pointing dEQP to this single directory. This also helps us solve a second problem related to the paths that dEQP uses when accessing graphicsfuzz data files. For the graphicsfuzz tests, dEQP will attempt to open the necessary shaders by accessing them with the path: data/gles3/graphicsfuzz/ However, those files would normally live at the path that matches their location within the source tree: external/graphicsfuzz/data/gles3/graphicsfuzz/ As part of the manual copy of these data files, we are also able to strip the extra 'external/graphicsfuzz/' portion of the path. Bug: angleproject:2322 Test: dEQP Change-Id: Ibc96442c221485e2f246890fa8fe51f090c5e222 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1881759 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
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#!/usr/bin/python2
#
# Copyright 2017 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# run_code_generation.py:
#   Runs ANGLE format table and other script code generation scripts.
import hashlib
import json
import os
import subprocess
import sys
import platform
script_dir = sys.path[0]
root_dir = os.path.abspath(os.path.join(script_dir, '..'))
hash_dir = 'code_generation_hashes'
# auto_script is a standard way for scripts to return their inputs and outputs.
def get_child_script_dirname(script):
    # All script names are relative to ANGLE's root
    return os.path.dirname(os.path.abspath(os.path.join(root_dir, script)))
# Replace all backslashes with forward slashes to be platform independent
def clean_path_slashes(path):
    return path.replace("\\", "/")
# Takes a script file name which is relative to the code generation script's directory and
# changes it to be relative to the angle root directory
def rebase_script_path(script_path, relative_path):
    return os.path.relpath(os.path.join(os.path.dirname(script_path), relative_path), root_dir)
# Check if we need a module from vpython
def get_executable_name(first_line):
    if 'vpython' in first_line:
        return 'vpython.bat' if platform.system() == 'Windows' else 'vpython'
    return 'python'
def grab_from_script(script, param):
    res = ''
    f = open(os.path.basename(script), "r")
    res = subprocess.check_output([get_executable_name(f.readline()), script, param]).strip()
    f.close()
    if res == '':
        return []
    return [clean_path_slashes(rebase_script_path(script, name)) for name in res.split(',')]
def auto_script(script):
    # Set the CWD to the script directory.
    os.chdir(get_child_script_dirname(script))
    base_script = os.path.basename(script)
    info = {
        'inputs': grab_from_script(base_script, 'inputs'),
        'outputs': grab_from_script(base_script, 'outputs')
    }
    # Reset the CWD to the root ANGLE directory.
    os.chdir(root_dir)
    return info
generators = {
    'ANGLE format':
        'src/libANGLE/renderer/gen_angle_format_table.py',
    'ANGLE load functions table':
        'src/libANGLE/renderer/gen_load_functions_table.py',
    'D3D11 blit shader selection':
        'src/libANGLE/renderer/d3d/d3d11/gen_blit11helper.py',
    'D3D11 format':
        'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
    'DXGI format':
        'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py',
    'DXGI format support':
        'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py',
    'GL copy conversion table':
        'src/libANGLE/gen_copy_conversion_table.py',
    'GL/EGL/WGL loader':
        'scripts/generate_loader.py',
    'GL/EGL entry points':
        'scripts/generate_entry_points.py',
    'GLenum value to string map':
        'scripts/gen_gl_enum_utils.py',
    'GL format map':
        'src/libANGLE/gen_format_map.py',
    'uniform type':
        'src/common/gen_uniform_type_table.py',
    'OpenGL dispatch table':
        'src/libANGLE/renderer/gl/generate_gl_dispatch_table.py',
    'packed enum':
        'src/common/gen_packed_gl_enums.py',
    'proc table':
        'scripts/gen_proc_table.py',
    'Vulkan format':
        'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
    'Vulkan mandatory format support table':
        'src/libANGLE/renderer/vulkan/gen_vk_mandatory_format_support_table.py',
    'Vulkan internal shader programs':
        'src/libANGLE/renderer/vulkan/gen_vk_internal_shaders.py',
    'overlay fonts':
        'src/libANGLE/gen_overlay_fonts.py',
    'overlay widgets':
        'src/libANGLE/gen_overlay_widgets.py',
    'Emulated HLSL functions':
        'src/compiler/translator/gen_emulated_builtin_function_tables.py',
    'Static builtins':
        'src/compiler/translator/gen_builtin_symbols.py',
    'Metal format table':
        'src/libANGLE/renderer/metal/gen_mtl_format_table.py',
    'Metal default shaders':
        'src/libANGLE/renderer/metal/shaders/gen_mtl_internal_shaders.py',
    'GL CTS (dEQP) build files':
        'scripts/gen_vk_gl_cts_build.py',
}
def md5(fname):
    hash_md5 = hashlib.md5()
    with open(fname, "r") as f:
        for chunk in iter(lambda: f.read(4096), b""):
            hash_md5.update(chunk)
    return hash_md5.hexdigest()
def get_hash_file_name(name):
    return name.replace(' ', '_').replace('/', '_') + '.json'
def any_hash_dirty(name, filenames, new_hashes, old_hashes):
    found_dirty_hash = False
    for fname in filenames:
        if not os.path.isfile(fname):
            print('File not found: "%s". Code gen dirty for %s' % (fname, name))
            found_dirty_hash = True
        else:
            new_hashes[fname] = md5(fname)
            if (not fname in old_hashes) or (old_hashes[fname] != new_hashes[fname]):
                print('Hash for "%s" dirty for %s generator.' % (fname, name))
                found_dirty_hash = True
    return found_dirty_hash
def any_old_hash_missing(all_new_hashes, all_old_hashes):
    result = False
    for file, old_hashes in all_old_hashes.iteritems():
        if file not in all_new_hashes:
            print('"%s" does not exist. Code gen dirty.' % file)
            result = True
        else:
            for name, _ in old_hashes.iteritems():
                if name not in all_new_hashes[file]:
                    print('Hash for %s is missing from "%s". Code gen is dirty.' % (name, file))
                    result = True
    return result
def update_output_hashes(script, outputs, new_hashes):
    for output in outputs:
        if not os.path.isfile(output):
            print('Output is missing from %s: %s' % (script, output))
            sys.exit(1)
        new_hashes[output] = md5(output)
def load_hashes():
    hashes = {}
    for file in os.listdir(hash_dir):
        hash_fname = os.path.join(hash_dir, file)
        with open(hash_fname) as hash_file:
            hashes[file] = json.load(open(hash_fname))
    return hashes
def main():
    os.chdir(script_dir)
    all_old_hashes = load_hashes()
    all_new_hashes = {}
    any_dirty = False
    verify_only = False
    if len(sys.argv) > 1 and sys.argv[1] == '--verify-no-dirty':
        verify_only = True
    for name, script in sorted(generators.iteritems()):
        info = auto_script(script)
        fname = get_hash_file_name(name)
        filenames = info['inputs'] + info['outputs'] + [script]
        new_hashes = {}
        if fname not in all_old_hashes:
            all_old_hashes[fname] = {}
        if any_hash_dirty(name, filenames, new_hashes, all_old_hashes[fname]):
            any_dirty = True
            if not verify_only:
                # Set the CWD to the script directory.
                os.chdir(get_child_script_dirname(script))
                print('Running ' + name + ' code generator')
                f = open(os.path.basename(script), "r")
                if subprocess.call([get_executable_name(f.readline()),
                                    os.path.basename(script)]) != 0:
                    sys.exit(1)
                f.close()
        # Update the hash dictionary.
        all_new_hashes[fname] = new_hashes
    if any_old_hash_missing(all_new_hashes, all_old_hashes):
        any_dirty = True
    if verify_only:
        sys.exit(any_dirty)
    if any_dirty:
        args = ['git.bat'] if os.name == 'nt' else ['git']
        # The diff can be so large the arguments to clang-format can break the Windows command
        # line length limits. Work around this by calling git cl format with --full.
        args += ['cl', 'format', '--full']
        print('Calling git cl format')
        subprocess.call(args)
        # Update the output hashes again since they can be formatted.
        for name, script in sorted(generators.iteritems()):
            info = auto_script(script)
            fname = get_hash_file_name(name)
            update_output_hashes(name, info['outputs'], all_new_hashes[fname])
        os.chdir(script_dir)
        for fname, new_hashes in all_new_hashes.iteritems():
            hash_fname = os.path.join(hash_dir, fname)
            json.dump(
                new_hashes,
                open(hash_fname, "w"),
                indent=2,
                sort_keys=True,
                separators=(',', ':\n    '))
if __name__ == '__main__':
    sys.exit(main())