Hash :
ee48376c
Author :
Date :
2015-09-15T13:12:07
Update to the latest versions of the GL and EGL headers. Add GLES 3.1 and 3.2 headers. Remove GLES 3.0 extension headers and entry point files. Re-land fixes double define from different style defines in libGLESv2.gypi and other projects. Re-land fixes missing defines in angle_util project in gn. Change-Id: I1952413cd4390e6f5450df809f8f5867bf6f49e2 Reviewed-on: https://chromium-review.googlesource.com/299771 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_SHADER_UTILS_H
#define SAMPLE_UTIL_SHADER_UTILS_H
#include <GLES3/gl3.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>
#include <vector>
#define SHADER_SOURCE(...) #__VA_ARGS__
GLuint CompileShader(GLenum type, const std::string &source);
GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
GLuint CompileProgramWithTransformFeedback(
const std::string &vsSource,
const std::string &fsSource,
const std::vector<std::string> &transformFeedbackVaryings,
GLenum bufferMode);
GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
#endif // SAMPLE_UTIL_SHADER_UTILS_H