Hash :
a5e693af
Author :
Date :
2017-07-13T16:07:26
Make unique id counter a member of TSymbolTable This makes unique id counting thread-safe. BUG=angleproject:624 TEST=angle_unittests Change-Id: Ie0f2c7e574470b39750d37d2181c790bc874b275 Reviewed-on: https://chromium-review.googlesource.com/570419 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/OutputESSL.h"
namespace sh
{
TOutputESSL::TOutputESSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable *symbolTable,
sh::GLenum shaderType,
int shaderVersion,
bool forceHighp,
ShCompileOptions compileOptions)
: TOutputGLSLBase(objSink,
clampingStrategy,
hashFunction,
nameMap,
symbolTable,
shaderType,
shaderVersion,
SH_ESSL_OUTPUT,
compileOptions),
mForceHighp(forceHighp)
{
}
bool TOutputESSL::writeVariablePrecision(TPrecision precision)
{
if (precision == EbpUndefined)
return false;
TInfoSinkBase &out = objSink();
if (mForceHighp)
out << getPrecisionString(EbpHigh);
else
out << getPrecisionString(precision);
return true;
}
} // namespace sh