Hash :
2a9e107c
Author :
Date :
2017-09-22T11:31:57
Vulkan: Support multiple vertex outputs. This is a bit of a hack, similar to how D3D11 works. We need to write output locations in the GLSL shader before we send them to glslang, so we wait until the link call, then string-replace some hard-coded identifeir code to the attribute location determined by ANGLE. This CL also fills in some of the vertex format conversion tables in formatutilsvk.cpp. BUG=angleproject:2167 Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f Reviewed-on: https://chromium-review.googlesource.com/677555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
#define COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
#include <set>
#include "compiler/translator/HashNames.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermTraverse.h"
namespace sh
{
class TOutputGLSLBase : public TIntermTraverser
{
public:
TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable *symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions);
ShShaderOutput getShaderOutput() const { return mOutput; }
// Return the original name if hash function pointer is NULL;
// otherwise return the hashed name. Has special handling for internal names, which are not
// hashed.
TString hashName(const TName &name);
protected:
TInfoSinkBase &objSink() { return mObjSink; }
void writeFloat(TInfoSinkBase &out, float f);
void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
virtual void writeLayoutQualifier(TIntermTyped *variable);
void writeInvariantQualifier(const TType &type);
void writeVariableType(const TType &type);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
void writeFunctionParameters(const TIntermSequence &args);
const TConstantUnion *writeConstantUnion(const TType &type, const TConstantUnion *pConstUnion);
void writeConstructorTriplet(Visit visit, const TType &type);
TString getTypeName(const TType &type);
void visitSymbol(TIntermSymbol *node) override;
void visitConstantUnion(TIntermConstantUnion *node) override;
bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
bool visitTernary(Visit visit, TIntermTernary *node) override;
bool visitIfElse(Visit visit, TIntermIfElse *node) override;
bool visitSwitch(Visit visit, TIntermSwitch *node) override;
bool visitCase(Visit visit, TIntermCase *node) override;
bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitBlock(Visit visit, TIntermBlock *node) override;
bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
bool visitLoop(Visit visit, TIntermLoop *node) override;
bool visitBranch(Visit visit, TIntermBranch *node) override;
void visitCodeBlock(TIntermBlock *node);
// Same as hashName(), but without hashing built-in variables.
TString hashVariableName(const TName &name);
// Same as hashName(), but without hashing internal functions or "main".
TString hashFunctionNameIfNeeded(const TFunctionSymbolInfo &info);
// Used to translate function names for differences between ESSL and GLSL
virtual TString translateTextureFunction(const TString &name) { return name; }
private:
bool structDeclared(const TStructure *structure) const;
void declareStruct(const TStructure *structure);
void declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock);
void declareInterfaceBlock(const TInterfaceBlock *interfaceBlock);
void writeBuiltInFunctionTriplet(Visit visit, TOperator op, bool useEmulatedFunction);
const char *mapQualifierToString(TQualifier qialifier);
TInfoSinkBase &mObjSink;
bool mDeclaringVariables;
// This set contains all the ids of the structs from every scope.
std::set<int> mDeclaredStructs;
ShArrayIndexClampingStrategy mClampingStrategy;
// name hashing.
ShHashFunction64 mHashFunction;
NameMap &mNameMap;
sh::GLenum mShaderType;
const int mShaderVersion;
ShShaderOutput mOutput;
ShCompileOptions mCompileOptions;
};
void WriteGeometryShaderLayoutQualifiers(TInfoSinkBase &out,
sh::TLayoutPrimitiveType inputPrimitive,
int invocations,
sh::TLayoutPrimitiveType outputPrimitive,
int maxVertices);
bool NeedsToWriteLayoutQualifier(const TType &type);
} // namespace sh
#endif // COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_