Hash :
2a1e8f95
Author :
Date :
2017-07-14T11:49:36
Refer to GLSL extensions through TExtension enum Extensions are now referred to by enum values instead of strings most of the time. This gets rid of unnecessary copying of strings. The code is easier to work with than before as typoing the extension enum names will be caught by the compiler. BUG=angleproject:2147 TEST=angle_unittests Change-Id: Ifa61b9f86ef03211188fc23bc23a5ce4e4d8c390 Reviewed-on: https://chromium-review.googlesource.com/571002 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_
#define COMPILER_TRANSLATOR_SYMBOLTABLE_H_
//
// Symbol table for parsing. Has these design characteristics:
//
// * Same symbol table can be used to compile many shaders, to preserve
// effort of creating and loading with the large numbers of built-in
// symbols.
//
// * Name mangling will be used to give each function a unique name
// so that symbol table lookups are never ambiguous. This allows
// a simpler symbol table structure.
//
// * Pushing and popping of scope, so symbol table will really be a stack
// of symbol tables. Searched from the top, with new inserts going into
// the top.
//
// * Constants: Compile time constant symbols will keep their values
// in the symbol table. The parser can substitute constants at parse
// time, including doing constant folding and constant propagation.
//
// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
// are tracked in the intermediate representation, not the symbol table.
//
#include <array>
#include <assert.h>
#include <set>
#include "common/angleutils.h"
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
namespace sh
{
// Encapsulates a unique id for a symbol.
class TSymbolUniqueId
{
public:
POOL_ALLOCATOR_NEW_DELETE();
TSymbolUniqueId(TSymbolTable *symbolTable);
TSymbolUniqueId(const TSymbol &symbol);
TSymbolUniqueId(const TSymbolUniqueId &) = default;
TSymbolUniqueId &operator=(const TSymbolUniqueId &) = default;
int get() const;
private:
int mId;
};
// Symbol base class. (Can build functions or variables out of these...)
class TSymbol : angle::NonCopyable
{
public:
POOL_ALLOCATOR_NEW_DELETE();
TSymbol(TSymbolTable *symbolTable, const TString *n);
virtual ~TSymbol()
{
// don't delete name, it's from the pool
}
const TString &getName() const { return *name; }
virtual const TString &getMangledName() const { return getName(); }
virtual bool isFunction() const { return false; }
virtual bool isVariable() const { return false; }
int getUniqueId() const { return uniqueId; }
void relateToExtension(TExtension ext) { extension = ext; }
TExtension getExtension() const { return extension; }
private:
const int uniqueId;
const TString *name;
TExtension extension;
};
// Variable, meaning a symbol that's not a function.
//
// May store the value of a constant variable of any type (float, int, bool or struct).
class TVariable : public TSymbol
{
public:
~TVariable() override {}
bool isVariable() const override { return true; }
TType &getType() { return type; }
const TType &getType() const { return type; }
bool isUserType() const { return userType; }
void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
const TConstantUnion *getConstPointer() const { return unionArray; }
void shareConstPointer(const TConstantUnion *constArray) { unionArray = constArray; }
private:
friend class TSymbolTable;
TVariable(TSymbolTable *symbolTable,
const TString *name,
const TType &t,
bool isUserTypeDefinition = false)
: TSymbol(symbolTable, name), type(t), userType(isUserTypeDefinition), unionArray(0)
{
}
TType type;
// Set to true if this represents a struct type, as opposed to a variable.
bool userType;
// we are assuming that Pool Allocator will free the memory
// allocated to unionArray when this object is destroyed.
const TConstantUnion *unionArray;
};
// Immutable version of TParameter.
struct TConstParameter
{
TConstParameter() : name(nullptr), type(nullptr) {}
explicit TConstParameter(const TString *n) : name(n), type(nullptr) {}
explicit TConstParameter(const TType *t) : name(nullptr), type(t) {}
TConstParameter(const TString *n, const TType *t) : name(n), type(t) {}
// Both constructor arguments must be const.
TConstParameter(TString *n, TType *t) = delete;
TConstParameter(const TString *n, TType *t) = delete;
TConstParameter(TString *n, const TType *t) = delete;
const TString *const name;
const TType *const type;
};
// The function sub-class of symbols and the parser will need to
// share this definition of a function parameter.
struct TParameter
{
// Destructively converts to TConstParameter.
// This method resets name and type to nullptrs to make sure
// their content cannot be modified after the call.
TConstParameter turnToConst()
{
const TString *constName = name;
const TType *constType = type;
name = nullptr;
type = nullptr;
return TConstParameter(constName, constType);
}
const TString *name;
TType *type;
};
// The function sub-class of a symbol.
class TFunction : public TSymbol
{
public:
TFunction(TSymbolTable *symbolTable,
const TString *name,
const TType *retType,
TOperator tOp = EOpNull,
TExtension ext = TExtension::UNDEFINED)
: TSymbol(symbolTable, name),
returnType(retType),
mangledName(nullptr),
op(tOp),
defined(false),
mHasPrototypeDeclaration(false)
{
relateToExtension(ext);
}
~TFunction() override;
bool isFunction() const override { return true; }
void addParameter(const TConstParameter &p)
{
parameters.push_back(p);
mangledName = nullptr;
}
void swapParameters(const TFunction ¶metersSource);
const TString &getMangledName() const override
{
if (mangledName == nullptr)
{
mangledName = buildMangledName();
}
return *mangledName;
}
static const TString &GetMangledNameFromCall(const TString &functionName,
const TIntermSequence &arguments);
const TType &getReturnType() const { return *returnType; }
TOperator getBuiltInOp() const { return op; }
void setDefined() { defined = true; }
bool isDefined() { return defined; }
void setHasPrototypeDeclaration() { mHasPrototypeDeclaration = true; }
bool hasPrototypeDeclaration() const { return mHasPrototypeDeclaration; }
size_t getParamCount() const { return parameters.size(); }
const TConstParameter &getParam(size_t i) const { return parameters[i]; }
private:
void clearParameters();
const TString *buildMangledName() const;
typedef TVector<TConstParameter> TParamList;
TParamList parameters;
const TType *returnType;
mutable const TString *mangledName;
TOperator op;
bool defined;
bool mHasPrototypeDeclaration;
};
// Interface block name sub-symbol
class TInterfaceBlockName : public TSymbol
{
public:
virtual ~TInterfaceBlockName() {}
private:
friend class TSymbolTable;
TInterfaceBlockName(TSymbolTable *symbolTable, const TString *name) : TSymbol(symbolTable, name)
{
}
};
class TSymbolTableLevel
{
public:
typedef TMap<TString, TSymbol *> tLevel;
typedef tLevel::const_iterator const_iterator;
typedef const tLevel::value_type tLevelPair;
typedef std::pair<tLevel::iterator, bool> tInsertResult;
TSymbolTableLevel() : mGlobalInvariant(false) {}
~TSymbolTableLevel();
bool insert(TSymbol *symbol);
// Insert a function using its unmangled name as the key.
bool insertUnmangled(TFunction *function);
TSymbol *find(const TString &name) const;
void addInvariantVarying(const std::string &name) { mInvariantVaryings.insert(name); }
bool isVaryingInvariant(const std::string &name)
{
return (mGlobalInvariant || mInvariantVaryings.count(name) > 0);
}
void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; }
void insertUnmangledBuiltInName(const std::string &name)
{
mUnmangledBuiltInNames.insert(name);
}
bool hasUnmangledBuiltIn(const std::string &name)
{
return mUnmangledBuiltInNames.count(name) > 0;
}
protected:
tLevel level;
std::set<std::string> mInvariantVaryings;
bool mGlobalInvariant;
private:
std::set<std::string> mUnmangledBuiltInNames;
};
// Define ESymbolLevel as int rather than an enum since level can go
// above GLOBAL_LEVEL and cause atBuiltInLevel() to fail if the
// compiler optimizes the >= of the last element to ==.
typedef int ESymbolLevel;
const int COMMON_BUILTINS = 0;
const int ESSL1_BUILTINS = 1;
const int ESSL3_BUILTINS = 2;
const int ESSL3_1_BUILTINS = 3;
// GLSL_BUILTINS are desktop GLSL builtins that don't exist in ESSL but are used to implement
// features in ANGLE's GLSL backend. They're not visible to the parser.
const int GLSL_BUILTINS = 4;
const int LAST_BUILTIN_LEVEL = GLSL_BUILTINS;
const int GLOBAL_LEVEL = 5;
class TSymbolTable : angle::NonCopyable
{
public:
TSymbolTable() : mUniqueIdCounter(0)
{
// The symbol table cannot be used until push() is called, but
// the lack of an initial call to push() can be used to detect
// that the symbol table has not been preloaded with built-ins.
}
~TSymbolTable();
// When the symbol table is initialized with the built-ins, there should
// 'push' calls, so that built-ins are at level 0 and the shader
// globals are at level 1.
bool isEmpty() const { return table.empty(); }
bool atBuiltInLevel() const { return currentLevel() <= LAST_BUILTIN_LEVEL; }
bool atGlobalLevel() const { return currentLevel() == GLOBAL_LEVEL; }
void push()
{
table.push_back(new TSymbolTableLevel);
precisionStack.push_back(new PrecisionStackLevel);
}
void pop()
{
delete table.back();
table.pop_back();
delete precisionStack.back();
precisionStack.pop_back();
}
// The declare* entry points are used when parsing and declare symbols at the current scope.
// They return the created symbol in case the declaration was successful, and nullptr if the
// declaration failed due to redefinition.
TVariable *declareVariable(const TString *name, const TType &type);
TVariable *declareStructType(TStructure *str);
TInterfaceBlockName *declareInterfaceBlockName(const TString *name);
// The insert* entry points are used when initializing the symbol table with built-ins.
// They return the created symbol in case the declaration was successful, and nullptr if the
// declaration failed due to redefinition.
TVariable *insertVariable(ESymbolLevel level, const char *name, const TType &type);
TVariable *insertVariableExt(ESymbolLevel level,
TExtension ext,
const char *name,
const TType &type);
TVariable *insertStructType(ESymbolLevel level, TStructure *str);
TInterfaceBlockName *insertInterfaceBlockNameExt(ESymbolLevel level,
TExtension ext,
const TString *name);
bool insertConstInt(ESymbolLevel level, const char *name, int value, TPrecision precision)
{
TVariable *constant =
new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray[0].setIConst(value);
constant->shareConstPointer(unionArray);
return insert(level, constant);
}
bool insertConstIntExt(ESymbolLevel level,
TExtension ext,
const char *name,
int value,
TPrecision precision)
{
TVariable *constant =
new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray[0].setIConst(value);
constant->shareConstPointer(unionArray);
return insert(level, ext, constant);
}
bool insertConstIvec3(ESymbolLevel level,
const char *name,
const std::array<int, 3> &values,
TPrecision precision)
{
TVariable *constantIvec3 =
new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 3));
TConstantUnion *unionArray = new TConstantUnion[3];
for (size_t index = 0u; index < 3u; ++index)
{
unionArray[index].setIConst(values[index]);
}
constantIvec3->shareConstPointer(unionArray);
return insert(level, constantIvec3);
}
void insertBuiltIn(ESymbolLevel level,
TOperator op,
TExtension ext,
const TType *rvalue,
const char *name,
const TType *ptype1,
const TType *ptype2 = 0,
const TType *ptype3 = 0,
const TType *ptype4 = 0,
const TType *ptype5 = 0);
void insertBuiltIn(ESymbolLevel level,
const TType *rvalue,
const char *name,
const TType *ptype1,
const TType *ptype2 = 0,
const TType *ptype3 = 0,
const TType *ptype4 = 0,
const TType *ptype5 = 0)
{
insertUnmangledBuiltInName(name, level);
insertBuiltIn(level, EOpNull, TExtension::UNDEFINED, rvalue, name, ptype1, ptype2, ptype3,
ptype4, ptype5);
}
void insertBuiltIn(ESymbolLevel level,
TExtension ext,
const TType *rvalue,
const char *name,
const TType *ptype1,
const TType *ptype2 = 0,
const TType *ptype3 = 0,
const TType *ptype4 = 0,
const TType *ptype5 = 0)
{
insertUnmangledBuiltInName(name, level);
insertBuiltIn(level, EOpNull, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
}
void insertBuiltInOp(ESymbolLevel level,
TOperator op,
const TType *rvalue,
const TType *ptype1,
const TType *ptype2 = 0,
const TType *ptype3 = 0,
const TType *ptype4 = 0,
const TType *ptype5 = 0);
void insertBuiltInOp(ESymbolLevel level,
TOperator op,
TExtension ext,
const TType *rvalue,
const TType *ptype1,
const TType *ptype2 = 0,
const TType *ptype3 = 0,
const TType *ptype4 = 0,
const TType *ptype5 = 0);
void insertBuiltInFunctionNoParameters(ESymbolLevel level,
TOperator op,
const TType *rvalue,
const char *name);
void insertBuiltInFunctionNoParametersExt(ESymbolLevel level,
TExtension ext,
TOperator op,
const TType *rvalue,
const char *name);
TSymbol *find(const TString &name,
int shaderVersion,
bool *builtIn = nullptr,
bool *sameScope = nullptr) const;
TSymbol *findGlobal(const TString &name) const;
TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
TSymbol *findBuiltIn(const TString &name, int shaderVersion, bool includeGLSLBuiltins) const;
TSymbolTableLevel *getOuterLevel()
{
assert(currentLevel() >= 1);
return table[currentLevel() - 1];
}
void setDefaultPrecision(TBasicType type, TPrecision prec)
{
int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
// Uses map operator [], overwrites the current value
(*precisionStack[indexOfLastElement])[type] = prec;
}
// Searches down the precisionStack for a precision qualifier
// for the specified TBasicType
TPrecision getDefaultPrecision(TBasicType type) const;
// This records invariant varyings declared through
// "invariant varying_name;".
void addInvariantVarying(const std::string &originalName)
{
ASSERT(atGlobalLevel());
table[currentLevel()]->addInvariantVarying(originalName);
}
// If this returns false, the varying could still be invariant
// if it is set as invariant during the varying variable
// declaration - this piece of information is stored in the
// variable's type, not here.
bool isVaryingInvariant(const std::string &originalName) const
{
ASSERT(atGlobalLevel());
return table[currentLevel()]->isVaryingInvariant(originalName);
}
void setGlobalInvariant(bool invariant)
{
ASSERT(atGlobalLevel());
table[currentLevel()]->setGlobalInvariant(invariant);
}
int nextUniqueId() { return ++mUniqueIdCounter; }
// Checks whether there is a built-in accessible by a shader with the specified version.
bool hasUnmangledBuiltInForShaderVersion(const char *name, int shaderVersion);
private:
ESymbolLevel currentLevel() const { return static_cast<ESymbolLevel>(table.size() - 1); }
TVariable *insertVariable(ESymbolLevel level, const TString *name, const TType &type);
bool insert(ESymbolLevel level, TSymbol *symbol) { return table[level]->insert(symbol); }
bool insert(ESymbolLevel level, TExtension ext, TSymbol *symbol)
{
symbol->relateToExtension(ext);
return table[level]->insert(symbol);
}
// Used to insert unmangled functions to check redeclaration of built-ins in ESSL 3.00 and
// above.
void insertUnmangledBuiltInName(const char *name, ESymbolLevel level);
bool hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level);
std::vector<TSymbolTableLevel *> table;
typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
std::vector<PrecisionStackLevel *> precisionStack;
int mUniqueIdCounter;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_