Hash :
6f755b21
Author :
Date :
2018-10-09T12:48:54
Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Program11: D3D11 implementation of an OpenGL Program.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_
#include "libANGLE/renderer/d3d/ProgramD3D.h"
namespace rx
{
class Renderer11;
class Program11 : public ProgramD3D
{
public:
Program11(const gl::ProgramState &programState, Renderer11 *renderer11);
~Program11() override;
angle::Result syncState(const gl::Context *context,
const gl::Program::DirtyBits &dirtyBits) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_