Hash :
3fe8c3a3
Author :
Date :
2019-07-04T15:49:54
Refactor the wait/signalSemaphore entry points to be on the Semaphore object Convert the texture ID parameters into optimized vectors of Texture objects. BUG=angleproject:3656 Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505 Reviewed-by: Michael Spang <spang@chromium.org>
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SemaphoreVk.h: Defines the class interface for SemaphoreVk,
// implementing SemaphoreImpl.
#ifndef LIBANGLE_RENDERER_VULKAN_SEMAPHOREVK_H_
#define LIBANGLE_RENDERER_VULKAN_SEMAPHOREVK_H_
#include "libANGLE/renderer/SemaphoreImpl.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
#include "libANGLE/renderer/vulkan/vk_wrapper.h"
namespace rx
{
class SemaphoreVk : public SemaphoreImpl
{
public:
SemaphoreVk();
~SemaphoreVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result importFd(gl::Context *context, gl::HandleType handleType, GLint fd) override;
angle::Result wait(gl::Context *context,
const gl::BufferBarrierVector &bufferBarriers,
const gl::TextureBarrierVector &textureBarriers) override;
angle::Result signal(gl::Context *context,
const gl::BufferBarrierVector &bufferBarriers,
const gl::TextureBarrierVector &textureBarriers) override;
private:
angle::Result importOpaqueFd(gl::Context *context, GLint fd);
vk::Semaphore mSemaphore;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_SEMAPHOREVK_H_