Hash :
5afd5ec6
Author :
Date :
2019-10-25T10:53:40
Vulkan support for MacOS (using SwiftShader) Created a new WindowSurface/Display for MacOS/Vulkan, along with some GN changes to get it working. Bug: 1015454 Change-Id: I3f7a12f173795efe598856c702ce53b1e50831eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1880163 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVkMac.h:
// Subclasses DisplayVk for the Mac platform.
//
#ifndef LIBANGLE_RENDERER_VULKAN_MAC_DISPLAYVKMAC_H_
#define LIBANGLE_RENDERER_VULKAN_MAC_DISPLAYVKMAC_H_
#include "libANGLE/renderer/vulkan/DisplayVk.h"
namespace rx
{
class DisplayVkMac : public DisplayVk
{
public:
DisplayVkMac(const egl::DisplayState &state);
bool isValidNativeWindow(EGLNativeWindowType window) const override;
SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state,
EGLNativeWindowType window) override;
egl::ConfigSet generateConfigs() override;
bool checkConfigSupport(egl::Config *config) override;
const char *getWSIExtension() const override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_MAC_DISPLAYVKMAC_H_